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# Skill 仓库 描述 安装量
5001 dpm-finder grafana/skills
dpm-finder A Grafana Professional Services tool for identifying which Prometheus metrics drive high Data Points per Minute (DPM). Analyzes metric-level DPM with per-label breakdown to help optimize Grafana Cloud costs. Source: https://github.com/grafana-ps/dpm-finder Quick Start Prerequisites Python 3.9+ Access to a Grafana Cloud Prometheus endpoint (or any Prometheus-compatible API) Setup Clone the repo and create a virtual environment: Show more
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5002 market-environment-analysis tradermonty/claude-trading-skills
Market Environment Analysis Comprehensive analysis tool for understanding market conditions and creating professional market reports anytime. Core Workflow 1. Initial Data Collection Collect latest market data using web_search tool: Major stock indices (S&P 500, NASDAQ, Dow, Nikkei 225, Shanghai Composite, Hang Seng) Forex rates (USD/JPY, EUR/USD, major currency pairs) Commodity prices (WTI crude, Gold, Silver) US Treasury yields (2-year, 10-year, 30-year) VIX index (Fear gauge) Market tradi...
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5003 spring-boot-cache giuseppe-trisciuoglio/developer-kit
Spring Boot Cache Abstraction Overview Spring Boot ships with a cache abstraction that wraps expensive service calls behind annotation-driven caches. This abstraction supports multiple cache providers (ConcurrentMap, Caffeine, Redis, Ehcache, JCache) without changing business code. The skill provides a concise workflow for enabling caching, managing cache lifecycles, and validating behavior in Spring Boot 3.5+ services. When to Use Add @Cacheable , @CachePut , or @CacheEvict to Spring Boot servi...
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5004 ui-typography bencium/bencium-marketplace
UI Typography Skill Attribution These rules are distilled from Matthew Butterick's Practical Typography ( https://practicaltypography.com ). Butterick is a typographer, writer, and type designer whose work bridges professional typography and everyday digital writing. Thank you, Matthew, for making this knowledge accessible and encyclopedic. If you find this skill valuable, consider supporting his work directly. Mode of Operation These are permanent rules — not trends, not opinions. They come fro...
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5005 wpds wordpress/agent-skills
WordPress Design System (WPDS) Prerequisites This skill works best with the WPDS MCP server installed. The MCP provides access to WordPress Design System documentation and resources, such as components and DS token lists. The following terms should be treated as synonyms: "WordPress" and "WP"; "Design System" and "DS"; "WordPress Design System" and "WPDS". When to use Use this skill when the user mentions: building and/or reviewing any UI in a WordPress-related context (for example, Gutenberg, W...
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5006 waf aws/agent-toolkit-for-aws
AWS WAF Overview Domain expertise for configuring AWS WAF, the web application firewall that filters HTTP and HTTPS traffic to CloudFront distributions, Application Load Balancers, API Gateway REST APIs, and AppSync GraphQL APIs. Covers web ACL creation and association, AWS Managed Rules, rate-based rules, match rules (IP set and geographic), Bot Control and the signal-forwarding workflows built on top of it, Fraud Control for logins and signups, AI and LLM crawler management, and the logging th...
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5007 unit-test-service-layer giuseppe-trisciuoglio/developer-kit
Unit Testing Service Layer with Mockito Overview This skill provides patterns for unit testing @Service classes using Mockito. It covers mocking all injected dependencies, verifying business logic, testing complex workflows, argument capturing, verification patterns, and testing async/reactive services without starting the Spring container. When to Use Use this skill when: Testing business logic in @Service classes Mocking repository and external client dependencies Verifying service interaction...
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5008 copilots assistant-ui/skills
assistant-ui Copilots Always consult assistant-ui.com/llms.txt for the latest API. Copilots ground an assistant in your running app: steer it with instructions, feed it lazy app state, let it read rendered components, click and edit UI, and read or update persistent interactable state. References ./references/instructions.md -- useAssistantInstructions ./references/model-context.md -- useAssistantContext and imperative modelContext().register ./references/visible.md -- makeAssistantVisible ./ref...
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5009 zod-validation-utilities giuseppe-trisciuoglio/developer-kit
Zod Validation Utilities Overview Production-ready Zod v4 patterns for reusable, type-safe validation with minimal boilerplate. Focuses on modern APIs, predictable error handling, and form integration. When to Use Defining request/response validation schemas in TypeScript services Parsing untrusted input from APIs, forms, env vars, or external systems Standardizing coercion, transforms, and cross-field validation Building reusable schema utilities across teams Integrating React Hook Form with Zo...
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5010 coding-guidelines actionbook/rust-skills
Rust Coding Guidelines (50 Core Rules) Naming (Rust-Specific) Rule Guideline No get_ prefix fn name() not fn get_name() Iterator convention iter() / iter_mut() / into_iter() Conversion naming as_ (cheap &), to_ (expensive), into_ (ownership) Static var prefix G_CONFIG for static , no prefix for const Data Types Rule Guideline Use newtypes struct Email(String) for domain semantics Prefer slice patterns if let [first, .., last] = slice Pre-allocate Vec::with_capacity() , String::with_capacity() Av...
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5011 admission-control grafana/skills
Admission Control Admission control intercepts resource create/update requests before they are persisted. In grafana-app-sdk there are two types: Validation — accept or reject a request; cannot modify the resource Mutation — modify the resource before it is persisted (e.g. set defaults, normalize fields) The app business logic for admission is identical whether the app runs as a standalone operator or inside grafana/apps . The only difference is the runtime: standalone apps stand up their own we...
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5012 grafana-scenes grafana/skills
@grafana/scenes Framework Build reactive, data-driven Grafana plugin pages with declarative scene objects. Core Concepts Scenes composes a tree of objects: SceneApp → SceneAppPage → EmbeddedScene → layouts → panels. Each node can own data ( $data ), variables ( $variables ), time ranges ( $timeRange ), and behaviors ( $behaviors ) that propagate down the tree. Quick Start: New Scene Page 1. Create the scene file // src/components/scenes/MyFeature/scene.tsx import { EmbeddedScene , SceneFlexLayou...
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5013 admin grafana/skills
Grafana Cloud Admin Docs : https://grafana.com/docs/grafana-cloud/account-management/ Organization and Stack Structure Grafana Cloud Account └── Organization (billing unit) ├── Stack 1 (prod) → dedicated Grafana, Prometheus, Loki, Tempo URLs ├── Stack 2 (staging) └── Stack 3 (dev) Organization : top-level account with billing, users, API keys, stacks Stack : dedicated Grafana + LGTM instance with its own URLs and credentials User Roles Show more
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5014 longbridge-portfolio longbridge/skills
longbridge-portfolio Prompt-only skill for account-level analysis. Distinguished from longbridge-positions (snapshot lookup): this skill answers "how am I doing" , not "what do I hold" . Response language : match the user's input language — Simplified Chinese / Traditional Chinese / English. Privacy : returns the user's private P&L. Only render detailed numbers in direct conversation; if you suspect screen-sharing or third-party observation, ask before showing exact figures. Never echo amounts i...
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5015 plugin-bundle-size grafana/skills
Grafana plugin bundle size optimisation module.js is the render-blocking entry point for every Grafana app plugin. The smaller it is, the less impact the plugin has on Grafana's overall startup time. A well-split plugin should have a module.js under ~200 KB that contains nothing but lazy-loaded wrappers — all feature code loads on demand. Target: ~15–25 JS chunks total. Fewer means too little splitting; far more (50+) means over-engineering. Risk levels Not all splitting opportunities carry the ...
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5016 react-19-plugin-migration grafana/skills
Migrate Grafana Plugin to React 19 Grafana 13 (April 2026) moves from React 18 to React 19. Incompatible plugins will break. Do not upgrade React to 19 — only make forward-compatible changes. All changes go in one PR . Execute steps in order. Never manually edit yarn.lock . Step 1: Detect plugin context Show more
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5017 spring-boot-resilience4j giuseppe-trisciuoglio/developer-kit
Spring Boot Resilience4j Patterns Overview Resilience4j is a lightweight fault tolerance library designed for Java 8+ and functional programming. It provides patterns for handling failures in distributed systems including circuit breakers, rate limiters, retry mechanisms, bulkheads, and time limiters. This skill demonstrates how to integrate Resilience4j with Spring Boot 3.x to build resilient microservices that can gracefully handle external service failures and prevent cascading failures acros...
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5018 openspec-update-change fission-ai/openspec
Revise a change's existing planning artifacts and keep them coherent. Never edit code. Store selection: If the user names a store (a store is a standalone OpenSpec repo registered on this machine) or the work lives in one, run openspec store list --json to discover registered store ids, then pass --store <id> on the commands that read or write specs and changes ( new change , status , instructions , list , show , validate , archive , doctor , context , schemas , view ). Once selected, treat --st...
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5019 debug jsmastery-pro/skills
/debug If you see unfamiliar placeholders or need to check which tools are connected, see CONNECTORS.md . Run a structured debugging session to find and fix issues systematically. Usage /debug $ARGUMENTS How It Works ┌─────────────────────────────────────────────────────────────────┐ │ DEBUG │ ├─────────────────────────────────────────────────────────────────┤ │ Step 1: REPRODUCE │ │ ✓ U...
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5020 godot-2d-movement gamedev-skills/awesome-gamedev-agent-skills
Godot 2D Movement (4.x) Build responsive 2D character controllers with CharacterBody2D and the argument-less move_and_slide() . Targets Godot 4.7 . When to use Use when scripting a 2D player/enemy that moves and collides: platformer (gravity + jump) or top-down (free 8-direction), slope walking, or wall/floor detection. Use when move_and_slide() "does nothing", the character sinks through floors, or is_on_floor() is always false. When not to use: dynamic rigid bodies, areas, raycasts, collision ...
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5021 godot-3d-essentials gamedev-skills/awesome-gamedev-agent-skills
Godot 3D Essentials (4.x) Assemble a working 3D scene: transforms, camera, lights, environment/post, materials, and GridMap blockouts. Targets Godot 4.7 . When to use Use when starting or fixing a 3D scene: positioning a Camera3D , adding lights, setting up a WorldEnvironment (sky, ambient, tonemap, glow/SSAO), assigning materials, or building levels with GridMap . When not to use: writing spatial shaders → godot-shaders ; 3D physics bodies and raycasts → godot-physics ; character animation blen...
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5022 computer-vision-opencv mindrally/skills
Computer Vision and OpenCV Development You are an expert in computer vision, image processing, and deep learning for visual data, with a focus on OpenCV, PyTorch, and related libraries. Key Principles Write concise, technical responses with accurate Python examples Prioritize clarity, efficiency, and best practices in computer vision workflows Use functional programming for image processing pipelines and OOP for model architectures Implement proper GPU utilization for computationally intensive...
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5023 codebase-design vinvcn/mattpocock-skills-zh-cn
Codebase Design Design deep modules : a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone. Glossary Use these terms exactly — don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point. Module — anything with an interface and an im...
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5024 recon-and-methodology yaklang/hack-skills
SKILL: Recon and Methodology — Expert Bug Bounty Playbook AI LOAD INSTRUCTION : Systematic recon and bug-finding methodology from top bug hunters. Covers subdomain enumeration, endpoint discovery, tech fingerprinting, and the hunter's mental model for finding bugs that others miss. Key insight: most high-severity bugs are found through systematic coverage, not just clever payloads. 1. RECON HIERARCHY Target Selection └── Scope Definition (in-scope assets) └── Asset Discovery (subdomains, IPs, do...
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5025 kibana-alerting-rules elastic/agent-skills
Kibana Alerting Rules Core Concepts A rule has three parts: conditions (what to detect), schedule (how often to check), and actions (what happens when conditions are met). When conditions are met, the rule creates alerts , which trigger actions via connectors . Authentication All alerting API calls require either API key auth or Basic auth. Every mutating request must include the kbn-xsrf header. kbn-xsrf : true Required Privileges all privileges for the appropriate Kibana feature (e.g., Stack R...
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5026 aws-auth aws/agent-toolkit-for-aws
AWS Auth (Amazon Cognito) Application-level user authentication and authorization with Amazon Cognito and the Amplify client auth libraries. Verify specific limits, quotas, and exact API shapes against official AWS documentation when precision matters; trust the docs over memory when they conflict. Recommended: The AWS MCP server provides streamlined access to the AWS APIs used in this skill (Cognito user pool/app client/identity pool setup, API Gateway authorizers). If it is unavailable, the AW...
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5027 card-game gamedev-skills/awesome-gamedev-agent-skills
Card Game A playbook for card games — card data, the deck/hand/discard zones, the turn structure, and how card effects resolve. This is a compositional skill: it models cards as data and wires them to UI. It does not re-teach data assets or UI nodes; it defines the zone model, the draw machinery, and the effect-resolution rules that keep a card game correct and bug-free. When to use Use when building any game where the core objects are cards moving between zones (deck → hand → play → discard): d...
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5028 check jsmastery-pro/skills
Check: Review Before You Ship Prefix your first line with 🥷 inline, not as its own paragraph. Read the diff, find the problems, fix what can be fixed safely, ask about the rest. Done means verification ran in this session and passed. Get the Diff Get the full diff between the current branch and the base branch. If unclear, ask. If already on the base branch, ask which commits to review. Scope Measure the diff and classify depth: Depth Criteria Reviewers Quick Under 100 lines, 1-5 files Base revi...
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5029 transcribe openai/skills
Audio Transcribe Transcribe audio using OpenAI, with optional speaker diarization when requested. Prefer the bundled CLI for deterministic, repeatable runs. Workflow Collect inputs: audio file path(s), desired response format (text/json/diarized_json), optional language hint, and any known speaker references. Verify OPENAI_API_KEY is set. If missing, ask the user to set it locally (do not ask them to paste the key). Run the bundled transcribe_diarize.py CLI with sensible defaults (fast text tran...
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5030 aspnet-core openai/skills
ASP.NET Core Overview Choose the right ASP.NET Core application model, compose the host and request pipeline correctly, and implement features in the framework style Microsoft documents today. Load the smallest set of references that fits the task. Do not load every reference by default. Workflow Confirm the target framework, SDK, and current app model. Open references/stack-selection.md first for new apps or major refactors. Open references/program-and-pipeline.md next for Program.cs , DI, conf...
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5031 principle-guard-the-context-window cursor/plugins
Guard the Context Window The context window is finite and non-renewable within a session. Every token that enters should earn its place. Why: Context overflow degrades reasoning quality, creates compression artifacts, and halts progress. Unlike compute or time, context spent inside a session cannot be reclaimed. Pattern: Isolate large payloads. Route verbose outputs, screenshots, and large documents to subagents. The main context gets summaries, not raw data. Don't read what you won't use. Read ...
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5032 audit jsmastery-pro/skills
Run systematic quality checks and generate a comprehensive audit report with prioritized issues and actionable recommendations. Don't fix issues - document them for other commands to address. First : Use the frontend-design skill for design principles and anti-patterns. Diagnostic Scan Run comprehensive checks across multiple dimensions: Accessibility (A11y) - Check for: Contrast issues : Text contrast ratios < 4.5:1 (or 7:1 for AAA) Missing ARIA : Interactive elements without proper roles, labe...
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5033 document jsmastery-pro/skills
Output style (plain words, no dashes, no hyphens) Write everything this skill produces, files and messages alike, in plain simple language. Talk to the reader as you , warm and direct like a colleague, and present every step as a recommendation they may run or skip, never an order. Keep technical terms that carry real meaning; explain each in plain words. Never use a dash or a hyphen as punctuation: no em dash, no en dash, and no hyphenated compounds. Write read only , not read-only . Say it in ...
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5034 scope jsmastery-pro/skills
Output style (plain words, no dashes, no hyphens) Write everything this skill produces, files and messages alike, in plain simple language. Talk to the reader as you , warm and direct like a colleague, and present every step as a recommendation they may run or skip, never an order. Keep technical terms that carry real meaning; explain each in plain words. Never use a dash or a hyphen as punctuation: no em dash, no en dash, and no hyphenated compounds. Write read only , not read-only . Say it in ...
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5035 update-skills-from-changelog elevenlabs/skills
You update ElevenLabs agent skills based on a merged weekly changelog in elevenlabs-dx . Do not read GitHub issues. Open a pull request in this repository when skill files change. Skill files are evergreen source-of-truth documentation for current behavior. Use the changelog to discover what changed, but write final SKILL.md and references/*.md content as timeless present-tense documentation. Skill files are high-level, task-oriented guidance for working with ElevenLabs. They are not meant to mi...
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5036 inngest-durable-functions inngest/inngest-skills
Inngest Durable Functions Master Inngest's durable execution model for building fault-tolerant, long-running workflows. This skill covers the complete lifecycle from triggers to error handling. These skills are focused on TypeScript. For Python or Go, refer to the Inngest documentation for language-specific guidance. Core concepts apply across all languages. Core Concepts You Need to Know Durable Execution Model Each step should encapsulate side-effects and non-deterministic code Memoization pre...
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5037 autopilot nick-vels/skills
Autopilot Overview Autopilot flies a dictated idea from words to a working project in one dialogue , without making the user approve each stage. It is self-contained: every rule it needs lives in phases/ . No other skill has to be installed. Two ideas carry the whole design. The order is the product. Code is written in the second-to-last phase. Everything before it exists to decide what to build, and everything after it exists to prove the right thing got built. The brief is the contract, not th...
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5038 godot-tilemap gamedev-skills/awesome-gamedev-agent-skills
Godot TileMap (4.7 TileMapLayer) Author tile-based levels with TileMapLayer + TileSet , add per-tile collision and custom data, autotile with terrains, and manipulate cells at runtime. Targets Godot 4.7 , where TileMapLayer replaces the now-deprecated TileMap node. When to use Use when designing 2D levels from a tile grid, configuring a TileSet (collision, navigation, custom data, terrains), or reading/writing tiles from code. Use when migrating a TileMap node (single node, many layers) to multi...
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5039 puzzle gamedev-skills/awesome-gamedev-agent-skills
Puzzle A playbook for grid/board puzzle games — the board model, move input, rule resolution (matching, pushing, logic), scoring, undo, and level progression. This is a compositional skill: it models board state and rules and presents them through a tilemap/UI. It does not re-teach tilemaps; it defines the resolution loop and the correctness rules (clean state, deterministic resolution, undo) that keep a puzzle fair and bug-free. When to use Use when the game is a discrete board the player chang...
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5040 platformer gamedev-skills/awesome-gamedev-agent-skills
Platformer A playbook for 2D platformers — the run/jump controller "feel", level structure, hazards, and goals. This is a compositional skill: it wires an engine movement skill, a tilemap skill, and design skills into a working game. It does not re-teach physics or tilemaps; it tells you what to build and how to make jumping feel good. When to use Use when building a side-scrolling or single-screen platformer, a "Mario-like" / "Celeste-like", or any game whose core verb is jump between surfaces ...
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5041 healthkit dpearson2699/swift-ios-skills
HealthKit Read and write health and fitness data from the Apple Health store. Covers authorization, queries, writing samples, background delivery, and workout sessions. Targets Swift 6.2 / iOS 26+. Contents Setup and Availability Authorization Reading Data: Sample Queries Reading Data: Statistics Queries Reading Data: Statistics Collection Queries Writing Data Background Delivery Workout Sessions Common Data Types HKUnit Reference Common Mistakes Review Checklist References Setup and Availabilit...
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5042 trailmark trailofbits/skills
Trailmark Parses source code into a directed graph of functions, classes, calls, and semantic metadata for security analysis. Supports 16 languages. When to Use Mapping call paths from user input to sensitive functions Finding complexity hotspots for audit prioritization Identifying attack surface and entrypoints Understanding call relationships in unfamiliar codebases Security review or audit preparation across polyglot projects Adding LLM-inferred annotations (assumptions, preconditions) to co...
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5043 sync jsmastery-pro/skills
Output style (plain words, no dashes, no hyphens) Write everything this skill produces, files and messages alike, in plain simple language. Talk to the reader as you , warm and direct like a colleague, and present every step as a recommendation they may run or skip, never an order. Keep technical terms that carry real meaning; explain each in plain words. Never use a dash or a hyphen as punctuation: no em dash, no en dash, and no hyphenated compounds. Write read only , not read-only . Say it in ...
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5044 arena cursor/plugins
Arena Fan out N parallel attempts at the same task. Read every candidate end to end. Pick the strongest as the base. Graft the best ideas from the others into it. Verify the synthesized result. Start Open a todolist with one entry per phase before launching anything. The arena runs autonomously and the list keeps phases from silently disappearing. Frame Fan out Cross-judge Pick Graft Verify Phase A: Frame The N candidates will receive the same prompt, so the prompt is the contract. Get it right ...
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5045 biz-health-check nomadamas/k-skill
사업자 실사 복합 조회 (biz-health-check) What this skill does 사업자등록번호(+상호/지역)를 입력하면 무료 공공 데이터 6종을 한 번에 교차 조회해 실사 리포트 한 장을 만든다. 같은 레포의 단품 스킬 helper를 그대로 재사용한다(단일 진실원천). 섹션 데이터 단품 스킬 경로 국세청 상태 계속/휴업/폐업·과세유형 nts-business-registration proxy 국민연금 가입자수·당월 고지금액·월별 national-pension-workplace proxy 체납 명단 고액·상습체납자 명단공개 대조 nts-tax-delinquency 직접(무인증) 금융위 대표자·설립일·업종 법인개요 fsc-corporate-info proxy 부정당제재 조회시점 유효 제재 g2b-sanctioned-supplier proxy 인허가 영업상태 동네 사업장(208업종) 영업/폐업·업력 localdata-business-status 직접(무인증) 공시 유무는 기존...
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5046 xss-cross-site-scripting yaklang/hack-skills
SKILL: Cross-Site Scripting (XSS) — Expert Attack Playbook AI LOAD INSTRUCTION : This skill covers non-obvious XSS techniques, context-specific payload selection, WAF bypass, CSP bypass, and post-exploitation. Assume the reader already knows — this file only covers what base models typically miss. For real-world CVE cases, HttpOnly bypass strategies, XS-Leaks side channels, and session fixation attacks, load the companion SCENARIOS.md . 0. RELATED ROUTING Extended Scenarios Also load SCENARIOS....
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5047 ml-adoption-playbook affaan-m/ecc
ML Adoption Playbook This skill provides an adaptive methodology for implementing machine learning models into existing software engineering projects. It bridges the gap between traditional SWE and MLOps by structuring how ML should be researched, decoupled, trained, and integrated. When to Activate A user asks to "add ML" or "add an algorithm" to their existing codebase. Planning the integration of a new model (e.g., recommendation, classification, forecasting) into a non-ML application. Struct...
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5048 kibana-agent-builder elastic/agent-skills
Manage Agent Builder Agents and Tools in Kibana Create, update, delete, inspect, and chat with Agent Builder agents. Create, update, delete, list, and test custom tools (ES|QL, index search, workflow). If the user provided a name, use $ARGUMENTS as the default agent name. Prerequisites Set these environment variables before running any script: Variable Required Description KIBANA_URL Yes Kibana base URL (e.g., https://my-deployment.kb.us-east-1.aws.elastic.cloud ) KIBANA_API_KEY No API key for a...
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5049 gke-ai-troubleshooting-tpu-vbar-oom google/skills
TPU Connection Failure and VBAR OOM Troubleshooting Use this skill to systematically diagnose and prevent vbar_control_agent segfaults and Out-Of-Memory (OOM) errors on TPU v6e nodes. ⚠️ Prerequisites Cloud Logging must be enabled for the project. Access to the project and cluster via gcloud or equivalent tool. 🔍 Diagnostic Workflow Step 0: Context Acquisition & Time Window Definition Independently gather required context using available GCP/GKE tools or use the provided {variable} placeholders:...
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5050 create-game-assets gamedev-skills/awesome-gamedev-agent-skills
Create Game Assets Turn a game's visual intent into a consistent, engine-ready asset set. Treat image generation as one production tool inside a controlled pipeline, never as proof that an asset is shippable. Core workflow Show more Installs 976 Repository gamedev-skills/…t-skills GitHub Stars 686 First Seen Aug 8, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Warn
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