flutter-animating-apps

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排名: #1148

安装

npx skills add https://github.com/flutter/skills --skill flutter-animating-apps
Implementing Flutter Animations
Contents
Core Concepts
Animation Strategies
Workflows
Implementing Implicit Animations
Implementing Explicit Animations
Implementing Hero Transitions
Implementing Physics-Based Animations
Examples
Core Concepts
Manage Flutter animations using the core typed
Animation
system. Do not manually calculate frames; rely on the framework's ticker and interpolation classes.
Animation
Treat this as an abstract representation of a value that changes over time. It holds state (completed, dismissed) and notifies listeners, but knows nothing about the UI.
AnimationController
Instantiate this to drive the animation. It generates values (typically 0.0 to 1.0) tied to the screen refresh rate. Always provide a
vsync
(usually via
SingleTickerProviderStateMixin
) to prevent offscreen resource consumption. Always
dispose()
controllers to prevent memory leaks.
Tween
Define a stateless mapping from an input range (usually 0.0-1.0) to an output type (e.g.,
Color
,
Offset
,
double
). Chain tweens with curves using
.animate()
.
Curve
Apply non-linear timing (e.g., Curves.easeIn , Curves.bounceOut ) to an animation using a CurvedAnimation or CurveTween . Animation Strategies Apply conditional logic to select the correct animation approach: If animating simple property changes (size, color, opacity) without playback control: Use Implicit Animations (e.g., AnimatedContainer , AnimatedOpacity , TweenAnimationBuilder ). If requiring playback control (play, pause, reverse, loop) or coordinating multiple properties: Use Explicit Animations (e.g., AnimationController with AnimatedBuilder or AnimatedWidget ). If animating elements between two distinct routes: Use Hero Animations (Shared Element Transitions). If modeling real-world motion (e.g., snapping back after a drag): Use Physics-Based Animations (e.g., SpringSimulation ). If animating a sequence of overlapping or delayed motions: Use Staggered Animations (multiple Tween s driven by a single AnimationController using Interval curves). Workflows Implementing Implicit Animations Use this workflow for "fire-and-forget" state-driven animations. Task Progress: Identify the target properties to animate (e.g., width, color). Replace the static widget (e.g., Container ) with its animated counterpart (e.g., AnimatedContainer ). Define the duration property. (Optional) Define the curve property for non-linear motion. Trigger the animation by updating the properties inside a setState() call. Run validator -> review UI for jank -> adjust duration/curve if necessary. Implementing Explicit Animations Use this workflow when you need granular control over the animation lifecycle. Task Progress: Add SingleTickerProviderStateMixin (or TickerProviderStateMixin for multiple controllers) to the State class. Initialize an AnimationController in initState() , providing vsync: this and a duration . Define a Tween and chain it to the controller using .animate() . Wrap the target UI in an AnimatedBuilder (preferred for complex trees) or subclass AnimatedWidget . Pass the Animation object to the AnimatedBuilder 's animation property. Control playback using controller.forward() , controller.reverse() , or controller.repeat() . Call controller.dispose() in the dispose() method. Run validator -> check for memory leaks -> ensure dispose() is called. Implementing Hero Transitions Use this workflow to fly a widget between two routes. Task Progress: Wrap the source widget in a Hero widget. Assign a unique, data-driven tag to the source Hero . Wrap the destination widget in a Hero widget. Assign the exact same tag to the destination Hero . Ensure the widget trees inside both Hero widgets are visually similar to prevent jarring jumps. Trigger the transition by pushing the destination route via Navigator . Implementing Physics-Based Animations Use this workflow for gesture-driven, natural motion. Task Progress: Set up an AnimationController (do not set a fixed duration). Capture gesture velocity using a GestureDetector (e.g., onPanEnd providing DragEndDetails ). Convert the pixel velocity to the coordinate space of the animating property. Instantiate a SpringSimulation with mass, stiffness, damping, and the calculated velocity. Drive the controller using controller.animateWith(simulation) . Examples class StaggeredAnimationDemo extends StatefulWidget { @override State < StaggeredAnimationDemo

createState ( ) =

_StaggeredAnimationDemoState ( ) ; } class _StaggeredAnimationDemoState extends State < StaggeredAnimationDemo

with SingleTickerProviderStateMixin { late AnimationController _controller ; late Animation < double

_widthAnimation ; late Animation < Color ?

_colorAnimation ; @override void initState ( ) { super . initState ( ) ; _controller = AnimationController ( duration : const Duration ( seconds : 2 ) , vsync : this , ) ; // Staggered width animation (0.0 to 0.5 interval) _widthAnimation = Tween < double

( begin : 50.0 , end : 200.0 ) . animate ( CurvedAnimation ( parent : _controller , curve : const Interval ( 0.0 , 0.5 , curve : Curves . easeIn ) , ) , ) ; // Staggered color animation (0.5 to 1.0 interval) _colorAnimation = ColorTween ( begin : Colors . blue , end : Colors . red ) . animate ( CurvedAnimation ( parent : _controller , curve : const Interval ( 0.5 , 1.0 , curve : Curves . easeOut ) , ) , ) ; _controller . forward ( ) ; } @override void dispose ( ) { _controller . dispose ( ) ; // CRITICAL: Prevent memory leaks super . dispose ( ) ; } @override Widget build ( BuildContext context ) { return AnimatedBuilder ( animation : _controller , builder : ( context , child ) { return Container ( width : _widthAnimation . value , height : 50.0 , color : _colorAnimation . value , ) ; } , ) ; } } Route createCustomRoute ( Widget destination ) { return PageRouteBuilder ( pageBuilder : ( context , animation , secondaryAnimation ) =

destination , transitionsBuilder : ( context , animation , secondaryAnimation , child ) { const begin = Offset ( 0.0 , 1.0 ) ; // Start from bottom const end = Offset . zero ; const curve = Curves . easeOut ; final tween = Tween ( begin : begin , end : end ) . chain ( CurveTween ( curve : curve ) ) ; final offsetAnimation = animation . drive ( tween ) ; return SlideTransition ( position : offsetAnimation , child : child , ) ; } , ) ; } // Usage: Navigator.of(context).push(createCustomRoute(const NextPage()));

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