Create game-useful 2D assets and references for Three.js projects. This skill is the image-generation layer for the Three.js game system: it produces concepts, textures, decals, UI art, and 2D inputs that can be handed to
threejs-3d-generator
for image-to-3D model creation.
Provider: Google's Gemini image API.
Resolve
in the commands below in this order:
~/.claude/skills/threejs-image-generator
,
~/.codex/skills/threejs-image-generator
,
~/.agents/skills/threejs-image-generator
, or repo
skills/threejs-image-generator
.
When To Use
Use this skill before procedural-only fallback when a Three.js game needs:
2D-to-3D reference images for
threejs-3d-generator
characters, creatures, buildings, ships, cars, weapons, props, pickups, terrain modules.
Texture and material references: terrain, road, rock, sand, metal, sci-fi panels, trim sheets, decals, hazard labels, signs.
Environment images: skies, backdrops, city horizons, nebula plates, menu backgrounds, parallax layers.
UI art: logos, faction marks, icons, item cards, ability badges, cockpit decals, GUI panels, title art.
Existing-image edits, style variants, cleanup, palette alignment, or concept sheet refinements.
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Installs
740
Repository
majidmanzarpour…e-skills
GitHub Stars
1.0K
First Seen
Jun 14, 2026
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