golang-structs-interfaces

安装量: 2.6K
排名: #2128

安装

npx skills add https://github.com/samber/cc-skills-golang --skill golang-structs-interfaces

Persona: You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake. Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-structs-interfaces skill takes precedence. Go Structs & Interfaces Interface Design Principles Keep Interfaces Small "The bigger the interface, the weaker the abstraction." — Go Proverbs Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces: → See samber/cc-skills-golang@golang-naming skill for interface naming conventions (method + "-er" suffix, canonical names) type Reader interface { Read ( p [ ] byte ) ( n int , err error ) } type Writer interface { Write ( p [ ] byte ) ( n int , err error ) } // Composed from small interfaces type ReadWriter interface { Reader Writer } Compose larger interfaces from smaller ones: type ReadWriteCloser interface { io . Reader io . Writer io . Closer } Define Interfaces Where They're Consumed Interfaces Belong to Consumers. Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface. // package notification — defines only what it needs type Sender interface { Send ( to , body string ) error } type Service struct { sender Sender } The email package exports a concrete Client struct — it doesn't need to know about Sender . Accept Interfaces, Return Structs Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed. // Good — accepts interface, returns concrete func NewService ( store UserStore ) * Service { ... } // BAD — NEVER return interfaces from constructors func NewService ( store UserStore ) ServiceInterface { ... } Don't Create Interfaces Prematurely "Don't design with interfaces, discover them." NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it. // Bad — premature interface with a single implementation type UserRepository interface { FindByID ( ctx context . Context , id string ) ( * User , error ) } type userRepository struct { db * sql . DB } // Good — start concrete, extract an interface later when needed type UserRepository struct { db * sql . DB } Make the Zero Value Useful Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs: // Good — zero value is ready to use var buf bytes . Buffer buf . WriteString ( "hello" ) var mu sync . Mutex mu . Lock ( ) // Bad — zero value is broken, requires constructor type Registry struct { items map [ string ] Item // nil map, panics on write } // Good — lazy initialization guards the zero value func ( r * Registry ) Register ( name string , item Item ) { if r . items == nil { r . items = make ( map [ string ] Item ) } r . items [ name ] = item } Avoid any / interface{} When a Specific Type Will Do Since Go 1.18+, MUST prefer generics over any for type-safe operations. Use any only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection): // Bad — loses type safety func Contains ( slice [ ] any , target any ) bool { ... } // Good — generic, type-safe func Contains [ T comparable ] ( slice [ ] T , target T ) bool { ... } Key Standard Library Interfaces Interface Package Method Reader io Read(p []byte) (n int, err error) Writer io Write(p []byte) (n int, err error) Closer io Close() error Stringer fmt String() string error builtin Error() string Handler net/http ServeHTTP(ResponseWriter, Request) Marshaler encoding/json MarshalJSON() ([]byte, error) Unmarshaler encoding/json UnmarshalJSON([]byte) error Canonical method signatures MUST be honored — if your type has a String() method, it must match fmt.Stringer . Don't invent ToString() or ReadData() . Compile-Time Interface Check Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition: var _ io . ReadWriter = ( * MyBuffer ) ( nil ) This costs nothing at runtime. If MyBuffer ever stops satisfying io.ReadWriter , the build fails immediately. Type Assertions & Type Switches Safe Type Assertion Type assertions MUST use the comma-ok form to avoid panics: // Good — safe s , ok := val . ( string ) if ! ok { // handle } // Bad — panics if val is not a string s := val . ( string ) Type Switch Discover the dynamic type of an interface value: switch v := val . ( type ) { case string : fmt . Println ( v ) case int : fmt . Println ( v * 2 ) case io . Reader : io . Copy ( os . Stdout , v ) default : fmt . Printf ( "unexpected type %T\n" , v ) } Optional Behavior with Type Assertions Check if a value supports additional capabilities without requiring them upfront: type Flusher interface { Flush ( ) error } func writeData ( w io . Writer , data [ ] byte ) error { if _ , err := w . Write ( data ) ; err != nil { return err } // Flush only if the writer supports it if f , ok := w . ( Flusher ) ; ok { return f . Flush ( ) } return nil } This pattern is used extensively in the standard library (e.g., http.Flusher , io.ReaderFrom ). Struct & Interface Embedding Struct Embedding Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance: type Logger struct { * slog . Logger } type Server struct { Logger addr string } // s.Info(...) works — promoted from slog.Logger through Logger s := Server { Logger : Logger { slog . Default ( ) } , addr : ":8080" } s . Info ( "starting" , "addr" , s . addr ) The receiver of promoted methods is the inner type, not the outer. The outer type can override by defining its own method with the same name. When to Embed vs Named Field Use When Embed You want to promote the full API of the inner type — the outer type "is a" enhanced version Named field You only need the inner type internally — the outer type "has a" dependency // Embed — Server exposes all http.Handler methods type Server struct { http . Handler } // Named field — Server uses the store but doesn't expose its methods type Server struct { store * DataStore } Dependency Injection via Interfaces Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward: type UserStore interface { FindByID ( ctx context . Context , id string ) ( * User , error ) } type UserService struct { store UserStore } func NewUserService ( store UserStore ) * UserService { return & UserService { store : store } } In tests, pass a mock or stub that satisfies UserStore — no real database needed. Struct Field Tags Use field tags for serialization control. Exported fields in serialized structs MUST have field tags: type Order struct { ID string json:"id" db:"id" UserID string json:"user_id" db:"user_id" Total float64 json:"total" db:"total" Items [ ] Item json:"items" db:"-" CreatedAt time . Time json:"created_at" db:"created_at" DeletedAt time . Time json:"-" db:"deleted_at" Internal string json:"-" db:"-" } Directive Meaning json:"name" Field name in JSON output json:"name,omitempty" Omit field if zero value json:"-" Always exclude from JSON json:",string" Encode number/bool as JSON string db:"column" Database column mapping (sqlx, etc.) yaml:"name" YAML field name xml:"name,attr" XML attribute validate:"required" Struct validation (go-playground/validator) Pointer vs Value Receivers Use pointer (s Server) Use value (s Server) Method modifies the receiver Receiver is small and immutable Receiver contains sync.Mutex or similar Receiver is a basic type (int, string) Receiver is a large struct Method is a read-only accessor Consistency: if any method uses a pointer, all should Map and function values (already reference types) Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should. Preventing Struct Copies with noCopy Some structs must never be copied after first use (e.g., those containing a mutex, a channel, or internal pointers). Embed a noCopy sentinel to make go vet catch accidental copies: // noCopy may be added to structs which must not be copied after first use. // See https://pkg.go.dev/sync#noCopy type noCopy struct { } func ( * noCopy ) Lock ( ) { } func ( * noCopy ) Unlock ( ) { } type ConnPool struct { noCopy noCopy mu sync . Mutex conns [ ] * Conn } go vet reports an error if a ConnPool value is copied (passed by value, assigned, etc.). This is the same technique the standard library uses for sync.WaitGroup , sync.Mutex , strings.Builder , and others. Always pass these structs by pointer: // Good func process ( pool * ConnPool ) { ... } // Bad — go vet will flag this func process ( pool ConnPool ) { ... } Cross-References → See samber/cc-skills-golang@golang-naming skill for interface naming conventions (Reader, Closer, Stringer) → See samber/cc-skills-golang@golang-design-patterns skill for functional options, constructors, and builder patterns → See samber/cc-skills-golang@golang-dependency-injection skill for DI patterns using interfaces → See samber/cc-skills-golang@golang-code-style skill for value vs pointer function parameters (distinct from receivers) Common Mistakes Mistake Fix Large interfaces (5+ methods) Split into focused 1-3 method interfaces, compose if needed Defining interfaces in the implementor package Define where consumed Returning interfaces from constructors Return concrete types Bare type assertions without comma-ok Always use v, ok := x.(T) Embedding when you only need a few methods Use a named field and delegate explicitly Missing field tags on serialized structs Tag all exported fields in marshaled types Mixing pointer and value receivers on a type Pick one and be consistent Forgetting compile-time interface check Add var _ Interface = (*Type)(nil) Using ToString() instead of String() Honor canonical method names Premature interface with a single implementation Start concrete, extract interface when needed Nil map/slice in zero value struct Use lazy initialization in methods Using any for type-safe operations Use generics ( [T comparable] ) instead

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