roblox-animation-vfx

安装量: 1.5K
排名: #10461

安装

npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-animation-vfx

roblox animation and vfx When to Load Load when implementing character animation, particle or beam effects, tweens, camera feedback, or visual cleanup. Quick Reference Load tracks through an Animator on a Humanoid or AnimationController ; set AnimationTrack.Priority deliberately. Use GetMarkerReachedSignal() for named gameplay or presentation cues, then disconnect or replace the listener when the track ends. Track lifecycle: Ended is post-fade cleanup; Stopped includes explicit stops. Same-priority tracks blend by weight; see full.md for control and loading guards. A burst ParticleEmitter usually has Rate = 0 and uses :Emit(count) with a bounded lifetime; use pooling for frequent effects. Shape each effect as readable phases: warning, contact, brief peak, and fade. Give impact a clear silhouette before adding secondary particles, light, sound, or camera feedback. Use native particle flipbooks for animated textures; choose OneShot for a single impact or vary start frames for organic repetition. Custom mesh/image flipbooks may need their own playback code. Beams and trails need two attachments with a stable world-space relationship and a cleanup owner. Tween a bounded set of properties with TweenService:Create ; cancel or destroy temporary effects when their owner ends, and use Debris:AddItem for simple lifetimes. In Server Authority projects, keep synchronized animation logic in RunService:BindToSimulation() (requires Workspace.UseFixedSimulation enabled in Studio), query current tracks instead of caching handles across rollback, and make predicted effects reversible. Profile particle counts, lights, post-processing, and per-frame camera work on the target device class. Show more Installs 1.4K Repository tabooharmony/ro…ox-brain GitHub Stars 83 First Seen May 28, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Pass

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