Sprite Editor Sprite metadata (rects, borders, pivots, outlines) lives inside the importer, not in a file you can edit — reaching it means running C# through a live Editor. The unity-cli skill owns getting you there — installing the CLI, confirming a connected Editor, adding the project's com.unity.pipeline package, telling a genuinely absent Editor apart from one stuck in Safe Mode, and discovering the Editor's command catalog. Follow it first; don't re-derive any of it here. Two things it can't know for you: You need eval in particular , not just a reachable Editor. Confirm it appears in the catalog — its presence depends on the Pipeline package version, not on the CLI. Never hand-edit a .meta file to change sprite metadata. The importer owns that data and the capability checks below exist to prevent corruption, so an unreachable Editor is a stop, not a cue to improvise. Show more Installs 968 Repository unity-technolog…s/skills GitHub Stars 491 First Seen 13 days ago Security Audits Gen Agent Trust Hub Pass Socket Warn Snyk Warn
sprite-editor
安装
npx skills add https://github.com/unity-technologies/skills --skill sprite-editor