SwiftUI Adaptive Layout Overview
Discipline-enforcing skill for building layouts that respond to available space rather than device assumptions. Covers tool selection, size class limitations, iOS 26 free-form windows, and common anti-patterns.
Core principle: Your layout should work correctly if Apple ships a new device tomorrow, or if iPadOS adds a new multitasking mode next year. Respond to your container, not your assumptions about the device.
When to Use This Skill "How do I make this layout work on iPad and iPhone?" "Should I use GeometryReader or ViewThatFits?" "My layout breaks in Split View / Stage Manager" "Size classes aren't giving me what I need" "Designer wants different layout for portrait vs landscape" "Preparing app for iOS 26 window resizing" Decision Tree "I need my layout to adapt..." │ ├─ TO AVAILABLE SPACE (container-driven) │ │ │ ├─ "Pick best-fitting variant" │ │ → ViewThatFits │ │ │ ├─ "Animated switch between H↔V" │ │ → AnyLayout + condition │ │ │ ├─ "Read size for calculations" │ │ → onGeometryChange (iOS 16+) │ │ │ └─ "Custom layout algorithm" │ → Layout protocol │ ├─ TO PLATFORM TRAITS │ │ │ ├─ "Compact vs Regular width" │ │ → horizontalSizeClass (⚠️ iPad limitations) │ │ │ ├─ "Accessibility text size" │ │ → dynamicTypeSize.isAccessibilitySize │ │ │ └─ "Platform differences" │ → #if os() / Environment │ └─ TO WINDOW SHAPE (aspect ratio) │ ├─ "Portrait vs Landscape semantics" │ → Geometry + custom threshold │ ├─ "Auto show/hide columns" │ → NavigationSplitView (automatic in iOS 26) │ └─ "Window lifecycle" → @Environment(.scenePhase)
Tool Selection Quick Decision Do you need a calculated value (width, height)? ├─ YES → onGeometryChange └─ NO → Do you need animated transitions? ├─ YES → AnyLayout + condition └─ NO → ViewThatFits
When to Use Each Tool I need to... Use this Not this Pick between 2-3 layout variants ViewThatFits if size > X Switch H↔V with animation AnyLayout Conditional HStack/VStack Read container size onGeometryChange GeometryReader Adapt to accessibility text dynamicTypeSize Fixed breakpoints Detect compact width horizontalSizeClass UIDevice.idiom Detect narrow window on iPad Geometry + threshold Size class alone Hide/show sidebar NavigationSplitView Manual column logic Custom layout algorithm Layout protocol Nested GeometryReaders Pattern 1: ViewThatFits
Use when: You have 2-3 layout variants and want SwiftUI to pick the first that fits.
ViewThatFits { // First choice: horizontal HStack { Image(systemName: "star") Text("Favorite") Spacer() Button("Add") { } }
// Fallback: vertical
VStack {
HStack {
Image(systemName: "star")
Text("Favorite")
}
Button("Add") { }
}
}
Limitation: ViewThatFits doesn't expose which variant was chosen. If you need that state for other views, use AnyLayout instead.
Pattern 2: AnyLayout for Animated Switching
Use when: You need animated transitions between layouts, or need to know current layout state.
struct AdaptiveStack
let content: Content
var layout: AnyLayout {
sizeClass == .compact
? AnyLayout(VStackLayout(spacing: 12))
: AnyLayout(HStackLayout(spacing: 20))
}
var body: some View {
layout {
content
}
.animation(.default, value: sizeClass)
}
}
For Dynamic Type:
@Environment(.dynamicTypeSize) var dynamicTypeSize
var layout: AnyLayout { dynamicTypeSize.isAccessibilitySize ? AnyLayout(VStackLayout()) : AnyLayout(HStackLayout()) }
Pattern 3: onGeometryChange (Preferred for Geometry)
Use when: You need actual dimensions for calculations. Preferred over GeometryReader.
struct ResponsiveGrid: View { @State private var columnCount = 2
var body: some View {
LazyVGrid(columns: Array(repeating: GridItem(.flexible()), count: columnCount)) {
ForEach(items) { item in
ItemView(item: item)
}
}
.onGeometryChange(for: Int.self) { proxy in
max(1, Int(proxy.size.width / 150))
} action: { newCount in
columnCount = newCount
}
}
}
For aspect ratio detection (iPad "orientation"):
struct WindowShapeReader: View { @State private var isWide = true
var body: some View {
content
.onGeometryChange(for: Bool.self) { proxy in
proxy.size.width > proxy.size.height * 1.2
} action: { newValue in
isWide = newValue
}
}
}
Pattern 4: GeometryReader (When Necessary)
Use when: You need geometry AND are on iOS 15 or earlier, OR need geometry during layout phase (not just as side effect).
// ✅ CORRECT: Constrained GeometryReader VStack { GeometryReader { geo in Text("Width: (geo.size.width)") } .frame(height: 44) // MUST constrain!
Button("Next") { }
}
// ❌ WRONG: Unconstrained (greedy) VStack { GeometryReader { geo in Text("Width: (geo.size.width)") } // Takes all available space, crushes siblings Button("Next") { } }
Size Class Truth Table (iPad) Configuration Horizontal Vertical Full screen portrait .regular .regular Full screen landscape .regular .regular 70% Split View .regular .regular 50% Split View .regular .regular 33% Split View .compact .regular Slide Over .compact .regular With keyboard (unchanged) (unchanged)
Key insight: Size class only goes .compact on iPad at ~33% width or Slide Over. For finer control, use geometry.
iOS 26 Free-Form Windows What Changed Before iOS 26 iOS 26+ Fixed Split View sizes Free-form drag-to-resize UIRequiresFullScreen allowed Deprecated No menu bar on iPad Menu bar via .commands Manual column visibility NavigationSplitView auto-adapts Apple's Guideline
"Resizing an app should not permanently alter its layout. Be opportunistic about reverting back to the starting state whenever possible."
Translation: Don't save layout state based on window size. When window returns to original size, layout should too.
NavigationSplitView Auto-Adaptation // iOS 26: Columns automatically show/hide NavigationSplitView { Sidebar() } content: { ContentList() } detail: { DetailView() } // No manual columnVisibility management needed
Migration Checklist Remove UIRequiresFullScreen from Info.plist Test at arbitrary window sizes (not just 33/50/66%) Verify layout doesn't "stick" after resize Add menu bar commands for common actions Test Window Controls don't overlap toolbar items Anti-Patterns ❌ Device Orientation Observer // ❌ WRONG: Reports device, not window NotificationCenter.default.addObserver( forName: UIDevice.orientationDidChangeNotification, ... )
let orientation = UIDevice.current.orientation if orientation.isLandscape { ... }
Why it fails: Reports physical device orientation, not window shape. Wrong in Split View, Stage Manager, iOS 26.
Fix: Use onGeometryChange to read actual window dimensions.
❌ Screen Bounds // ❌ WRONG: Returns full screen, not your window let width = UIScreen.main.bounds.width if width > 700 { useWideLayout() }
Why it fails: In multitasking, your app may only have 40% of the screen.
Fix: Read your view's actual container size.
❌ Device Model Checks // ❌ WRONG: Breaks on new devices, wrong in multitasking if UIDevice.current.userInterfaceIdiom == .pad { useWideLayout() }
Why it fails: iPad in 1/3 Split View is narrower than iPhone 14 Pro Max landscape.
Fix: Respond to available space, not device identity.
❌ Unconstrained GeometryReader // ❌ WRONG: GeometryReader is greedy VStack { GeometryReader { geo in Text("Size: (geo.size)") } Button("Next") { } // Crushed }
Fix: Constrain with .frame() or use onGeometryChange.
❌ Size Class as Orientation Proxy // ❌ WRONG: iPad is .regular in both orientations var isLandscape: Bool { horizontalSizeClass == .regular // Always true on iPad! }
Fix: Calculate from actual geometry if you need aspect ratio.
Pressure Scenarios "Designer wants iPhone-specific layout"
Temptation: if UIDevice.current.userInterfaceIdiom == .phone
Response: "I'll implement these as 'compact' and 'regular' layouts that switch based on available space. The iPhone layout will appear on iPad when the window is narrow. This future-proofs us for Stage Manager and iOS 26."
"Just use GeometryReader, it's fine"
Temptation: Wrap everything in GeometryReader.
Response: "GeometryReader has known layout side effects — it expands greedily. onGeometryChange reads the same data without affecting layout. It's backported to iOS 16."
"Size classes worked before"
Temptation: Force everything through size class.
Response: "Size classes are coarse. iPad is .regular in both orientations. I'll use size class for broad categories and geometry for precise thresholds."
"We don't support iPad multitasking"
Temptation: UIRequiresFullScreen = true
Response: "Apple deprecated full-screen-only in iOS 26. Even without active Split View support, the app can't break when resized. Space-based layout costs the same."
Resources
WWDC: 2025-208, 2024-10074, 2022-10056
Skills: axiom-swiftui-layout-ref, axiom-swiftui-debugging, axiom-liquid-glass