安装
npx skills add https://github.com/davincidreams/agent-team-plugins --skill blender
- Blender
- Blender Interface and Workflows
- Workspace Layout
- 3D Viewport
-
- Main viewport for modeling and scene manipulation
- Outliner
-
- Hierarchical view of scene objects
- Properties Panel
-
- Object, modifier, and material properties
- Timeline
-
- Animation timeline and playback controls
- Graph Editor
-
- Animation curve editing
- UV Editor
-
- UV mapping and texture editing
- Shader Editor
-
- Node-based material and shader creation
- Navigation
- Orbit
-
- Middle mouse button
- Pan
-
- Shift + Middle mouse button
- Zoom
-
- Scroll wheel
- Numpad Views
-
- 1 (front), 3 (right), 7 (top), 5 (orthographic/perspective)
- Frame Selected
-
- Period (.)
- Frame All
-
- Home
- Object Modes
- Object Mode
-
- Manipulate entire objects
- Edit Mode
-
- Edit mesh geometry
- Sculpt Mode
-
- Digital sculpting
- Vertex Paint
-
- Paint vertex colors
- Weight Paint
-
- Paint vertex weights for rigging
- Texture Paint
-
- Paint textures directly on model
- Pose Mode
-
- Animate rigged characters
- Modeling Tools and Techniques
- Primitives
- Mesh Primitives
-
- Cube, Sphere, Cylinder, Cone, Torus, Plane, Monkey
- Curve Primitives
-
- Bezier, NURBS curves
- Surface Primitives
-
- NURBS surfaces
- Metaballs
-
- Organic blobby shapes
- Edit Mode Tools
- Extrude (E)
-
- Extrude faces, edges, or vertices
- Inset (I)
-
- Create inset faces
- Bevel (Ctrl+B)
-
- Bevel edges
- Loop Cut (Ctrl+R)
-
- Add edge loops
- Knife Tool (K)
-
- Cut custom geometry
- Bridge Edge Loops
-
- Connect edge loops
- Merge (Alt+M)
-
- Merge vertices
- Dissolve (X)
-
- Remove geometry while maintaining shape
- Modifiers
- Subdivision Surface
-
- Smooth subdivision
- Mirror
-
- Mirror geometry across axis
- Array
-
- Duplicate geometry in patterns
- Boolean
-
- Combine, subtract, or intersect meshes
- Decimate
-
- Reduce polygon count
- Remesh
-
- Retopologize mesh
- Shrinkwrap
-
- Project mesh onto target surface
- Solidify
-
- Add thickness to surfaces
- Sculpting and Retopology
- Sculpt Mode
- Brushes
-
- Draw, Clay Strips, Crease, Smooth, Inflate
- Dyntopo
-
- Dynamic topology for sculpting
- Multiresolution
-
- Subdivision sculpting
- Masking
-
- Protect areas from sculpting
- Falloff
-
- Control brush influence
- Stroke Settings
-
- Spacing, jitter, smoothing
- Retopology
- Shrinkwrap Modifier
-
- Project new topology onto sculpt
- Snap to Face
-
- Snap vertices to surface
- Poly Build
-
- Manual retopology tool
- Bsurface
-
- Automatic retopology add-on
- Quad Remesher
-
- Automatic quad-based retopology
- Blender Rigging and Weight Painting
- Armature
- Bone Creation
-
- Add bones to create skeleton
- Bone Editing
-
- Edit bone position, rotation, scale
- Bone Layers
-
- Organize bones into layers
- Bone Groups
-
- Group bones for organization
- IK Constraints
-
- Inverse kinematics setup
- Bone Collections
-
- Organize bones in Blender 4.0+
- Rigging Tools
- Rigify
-
- Auto-rigging system for characters
- Auto-Rig Pro
-
- Commercial rigging add-on
- Human Meta-Rig
-
- Humanoid rig template
- Constraints
-
- IK, Copy Rotation, Limit Rotation, etc.
- Weight Painting
- Weight Paint Mode
-
- Paint vertex weights
- Brush Settings
-
- Brush size, strength, falloff
- Weight Tools
-
- Normalize, blur, smooth weights
- Vertex Groups
-
- Assign vertices to bone groups
- Mirror Weights
-
- Mirror weights across symmetry
- Weight Gradient
-
- Create smooth weight transitions
- Grease Pencil and Animation Tools
- Grease Pencil
- 2D Drawing
-
- Draw 2D strokes in 3D space
- Object Mode
-
- Manipulate grease pencil objects
- Edit Mode
-
- Edit stroke points
- Draw Mode
-
- Draw new strokes
- Sculpt Mode
-
- Sculpt stroke thickness
- Vertex Paint
-
- Paint stroke colors
- Materials
-
- Assign materials to strokes
- Animation
- Keyframing
-
- Insert keyframes (I)
- Timeline
-
- Scrub and playback animation
- Dope Sheet
-
- Overview of keyframes
- Graph Editor
-
- Fine-tune animation curves
- NLA Editor
-
- Non-linear animation editing
- Action Editor
-
- Edit animation actions
- Blender to Unity/Unreal Export Pipelines
- Export Settings
- FBX Export
-
- File > Export > FBX
- Scale
-
- Set to 1.00 for Unity, 0.01 for Unreal
- Forward Axis
-
- Set to -Z forward for Unity, -X forward for Unreal
- Up Axis
-
- Set to Y up for both engines
- Apply Transforms
-
- Apply scale, rotation, location before export
- Include Selected
-
- Export only selected objects
- Unity Export
- Scale
-
- 1.00 (Unity uses meters)
- Forward
-
- -Z forward
- Up
-
- Y up
- Apply Transforms
-
- Ctrl+A > Apply > Scale, Rotation, Location
- Export Selected
-
- Check to export only selected objects
- Unreal Export
- Scale
-
- 0.01 (Unreal uses centimeters)
- Forward
-
- -X forward
- Up
-
- Z up
- Apply Transforms
-
- Ctrl+A > Apply > Scale, Rotation, Location
- Export Selected
-
- Check to export only selected objects
- Common Export Issues
- Scale Mismatch
-
- Ensure correct scale factor for target engine
- Rotation Issues
-
- Check forward and up axis settings
- Material Export
-
- Materials may need to be recreated in target engine
- Animation Export
-
- Ensure animations are baked and exported
- Texture Paths
- Use relative paths for textures
← 返回排行榜