refactor

安装量: 9.6K
排名: #268

安装

npx skills add https://github.com/github/awesome-copilot --skill refactor

Refactor Overview

Improve code structure and readability without changing external behavior. Refactoring is gradual evolution, not revolution. Use this for improving existing code, not rewriting from scratch.

When to Use

Use this skill when:

Code is hard to understand or maintain Functions/classes are too large Code smells need addressing Adding features is difficult due to code structure User asks "clean up this code", "refactor this", "improve this" Refactoring Principles The Golden Rules Behavior is preserved - Refactoring doesn't change what the code does, only how Small steps - Make tiny changes, test after each Version control is your friend - Commit before and after each safe state Tests are essential - Without tests, you're not refactoring, you're editing One thing at a time - Don't mix refactoring with feature changes When NOT to Refactor - Code that works and won't change again (if it ain't broke...) - Critical production code without tests (add tests first) - When you're under a tight deadline - "Just because" - need a clear purpose

Common Code Smells & Fixes 1. Long Method/Function

BAD: 200-line function that does everything

  • async function processOrder(orderId) {
  • // 50 lines: fetch order
  • // 30 lines: validate order
  • // 40 lines: calculate pricing
  • // 30 lines: update inventory
  • // 20 lines: create shipment
  • // 30 lines: send notifications
  • }

GOOD: Broken into focused functions

  • async function processOrder(orderId) {
  • const order = await fetchOrder(orderId);
  • validateOrder(order);
  • const pricing = calculatePricing(order);
  • await updateInventory(order);
  • const shipment = await createShipment(order);
  • await sendNotifications(order, pricing, shipment);
  • return { order, pricing, shipment };
  • }

  • Duplicated Code

BAD: Same logic in multiple places

  • function calculateUserDiscount(user) {
  • if (user.membership === 'gold') return user.total * 0.2;
  • if (user.membership === 'silver') return user.total * 0.1;
  • return 0;
  • }

  • function calculateOrderDiscount(order) {
  • if (order.user.membership === 'gold') return order.total * 0.2;
  • if (order.user.membership === 'silver') return order.total * 0.1;
  • return 0;
  • }

GOOD: Extract common logic

  • function getMembershipDiscountRate(membership) {
  • const rates = { gold: 0.2, silver: 0.1 };
  • return rates[membership] || 0;
  • } +
  • function calculateUserDiscount(user) {
  • return user.total * getMembershipDiscountRate(user.membership);
  • } +
  • function calculateOrderDiscount(order) {
  • return order.total * getMembershipDiscountRate(order.user.membership);
  • }

  • Large Class/Module

BAD: God object that knows too much

  • class UserManager {
  • createUser() { / ... / }
  • updateUser() { / ... / }
  • deleteUser() { / ... / }
  • sendEmail() { / ... / }
  • generateReport() { / ... / }
  • handlePayment() { / ... / }
  • validateAddress() { / ... / }
  • // 50 more methods...
  • }

GOOD: Single responsibility per class

  • class UserService {
  • create(data) { / ... / }
  • update(id, data) { / ... / }
  • delete(id) { / ... / }
  • } +
  • class EmailService {
  • send(to, subject, body) { / ... / }
  • } +
  • class ReportService {
  • generate(type, params) { / ... / }
  • } +
  • class PaymentService {
  • process(amount, method) { / ... / }
  • }

  • Long Parameter List

BAD: Too many parameters

  • function createUser(email, password, name, age, address, city, country, phone) {
  • / ... /
  • }

GOOD: Group related parameters

  • interface UserData {
  • email: string;
  • password: string;
  • name: string;
  • age?: number;
  • address?: Address;
  • phone?: string;
  • } +
  • function createUser(data: UserData) {
  • / ... /
  • }

EVEN BETTER: Use builder pattern for complex construction

  • const user = UserBuilder
  • .email('test@example.com')
  • .password('secure123')
  • .name('Test User')
  • .address(address)
  • .build();

  • Feature Envy

BAD: Method that uses another object's data more than its own

  • class Order {
  • calculateDiscount(user) {
  • if (user.membershipLevel === 'gold') {
  • return this.total * 0.2;
  • }
  • if (user.accountAge > 365) {
  • return this.total * 0.1;
  • }
  • return 0;
  • }
  • }

GOOD: Move logic to the object that owns the data

  • class User {
  • getDiscountRate(orderTotal) {
  • if (this.membershipLevel === 'gold') return 0.2;
  • if (this.accountAge > 365) return 0.1;
  • return 0;
  • }
  • } +
  • class Order {
  • calculateDiscount(user) {
  • return this.total * user.getDiscountRate(this.total);
  • }
  • }

  • Primitive Obsession

BAD: Using primitives for domain concepts

  • function sendEmail(to, subject, body) { / ... / }
  • sendEmail('user@example.com', 'Hello', '...');

  • function createPhone(country, number) {

  • return ${country}-${number};
  • }

GOOD: Use domain types

  • class Email {
  • private constructor(public readonly value: string) {
  • if (!Email.isValid(value)) throw new Error('Invalid email');
  • }
  • static create(value: string) { return new Email(value); }
  • static isValid(email: string) { return /^[^\s@]+@[^\s@]+.[^\s@]+$/.test(email); }
  • } +
  • class PhoneNumber {
  • constructor(
  • public readonly country: string,
  • public readonly number: string
  • ) {
  • if (!PhoneNumber.isValid(country, number)) throw new Error('Invalid phone');
  • }
  • toString() { return ${this.country}-${this.number}; }
  • static isValid(country: string, number: string) { / ... / }
  • } +
  • // Usage
  • const email = Email.create('user@example.com');
  • const phone = new PhoneNumber('1', '555-1234');

  • Magic Numbers/Strings

BAD: Unexplained values

  • if (user.status === 2) { / ... / }
  • const discount = total * 0.15;
  • setTimeout(callback, 86400000);

GOOD: Named constants

  • const UserStatus = {
  • ACTIVE: 1,
  • INACTIVE: 2,
  • SUSPENDED: 3
  • } as const; +
  • const DISCOUNT_RATES = {
  • STANDARD: 0.1,
  • PREMIUM: 0.15,
  • VIP: 0.2
  • } as const; +
  • const ONE_DAY_MS = 24 * 60 * 60 * 1000; +
  • if (user.status === UserStatus.INACTIVE) { / ... / }
  • const discount = total * DISCOUNT_RATES.PREMIUM;
  • setTimeout(callback, ONE_DAY_MS);

  • Nested Conditionals

BAD: Arrow code

  • function process(order) {
  • if (order) {
  • if (order.user) {
  • if (order.user.isActive) {
  • if (order.total > 0) {
  • return processOrder(order);
  • } else {
  • return { error: 'Invalid total' };
  • }
  • } else {
  • return { error: 'User inactive' };
  • }
  • } else {
  • return { error: 'No user' };
  • }
  • } else {
  • return { error: 'No order' };
  • }
  • }

GOOD: Guard clauses / early returns

  • function process(order) {
  • if (!order) return { error: 'No order' };
  • if (!order.user) return { error: 'No user' };
  • if (!order.user.isActive) return { error: 'User inactive' };
  • if (order.total <= 0) return { error: 'Invalid total' };
  • return processOrder(order);
  • }

EVEN BETER: Using Result type

  • function process(order): Result {
  • return Result.combine([
  • validateOrderExists(order),
  • validateUserExists(order),
  • validateUserActive(order.user),
  • validateOrderTotal(order)
  • ]).flatMap(() => processOrder(order));
  • }

  • Dead Code

BAD: Unused code lingers

  • function oldImplementation() { / ... / }
  • const DEPRECATED_VALUE = 5;
  • import { unusedThing } from './somewhere';
  • // Commented out code
  • // function oldCode() { / ... / }

GOOD: Remove it

  • // Delete unused functions, imports, and commented code
  • // If you need it again, git history has it

  • Inappropriate Intimacy

BAD: One class reaches deep into another

  • class OrderProcessor {
  • process(order) {
  • order.user.profile.address.street; // Too intimate
  • order.repository.connection.config; // Breaking encapsulation
  • }
  • }

GOOD: Ask, don't tell

  • class OrderProcessor {
  • process(order) {
  • order.getShippingAddress(); // Order knows how to get it
  • order.save(); // Order knows how to save itself
  • }
  • }

Extract Method Refactoring Before and After

Before: One long function

  • function printReport(users) {
  • console.log('USER REPORT');
  • console.log('============');
  • console.log('');
  • console.log(Total users: ${users.length});
  • console.log('');
  • console.log('ACTIVE USERS');
  • console.log('------------');
  • const active = users.filter(u => u.isActive);
  • active.forEach(u => {
  • console.log(- ${u.name} (${u.email}));
  • });
  • console.log('');
  • console.log(Active: ${active.length});
  • console.log('');
  • console.log('INACTIVE USERS');
  • console.log('--------------');
  • const inactive = users.filter(u => !u.isActive);
  • inactive.forEach(u => {
  • console.log(- ${u.name} (${u.email}));
  • });
  • console.log('');
  • console.log(Inactive: ${inactive.length});
  • }

After: Extracted methods

  • function printReport(users) {
  • printHeader('USER REPORT');
  • console.log(Total users: ${users.length}\n);
  • printUserSection('ACTIVE USERS', users.filter(u => u.isActive));
  • printUserSection('INACTIVE USERS', users.filter(u => !u.isActive));
  • } +
  • function printHeader(title) {
  • const line = '='.repeat(title.length);
  • console.log(title);
  • console.log(line);
  • console.log('');
  • } +
  • function printUserSection(title, users) {
  • console.log(title);
  • console.log('-'.repeat(title.length));
  • users.forEach(u => console.log(- ${u.name} (${u.email})));
  • console.log('');
  • console.log(${title.split(' ')[0]}: ${users.length});
  • console.log('');
  • }

Introducing Type Safety From Untyped to Typed

Before: No types

  • function calculateDiscount(user, total, membership, date) {
  • if (membership === 'gold' && date.getDay() === 5) {
  • return total * 0.25;
  • }
  • if (membership === 'gold') return total * 0.2;
  • return total * 0.1;
  • }

After: Full type safety

  • type Membership = 'bronze' | 'silver' | 'gold'; +
  • interface User {
  • id: string;
  • name: string;
  • membership: Membership;
  • } +
  • interface DiscountResult {
  • original: number;
  • discount: number;
  • final: number;
  • rate: number;
  • } +
  • function calculateDiscount(
  • user: User,
  • total: number,
  • date: Date = new Date()
  • ): DiscountResult {
  • if (total < 0) throw new Error('Total cannot be negative'); +
  • let rate = 0.1; // Default bronze +
  • if (user.membership === 'gold' && date.getDay() === 5) {
  • rate = 0.25; // Friday bonus for gold
  • } else if (user.membership === 'gold') {
  • rate = 0.2;
  • } else if (user.membership === 'silver') {
  • rate = 0.15;
  • } +
  • const discount = total * rate; +
  • return {
  • original: total,
  • discount,
  • final: total - discount,
  • rate
  • };
  • }

Design Patterns for Refactoring Strategy Pattern

Before: Conditional logic

  • function calculateShipping(order, method) {
  • if (method === 'standard') {
  • return order.total > 50 ? 0 : 5.99;
  • } else if (method === 'express') {
  • return order.total > 100 ? 9.99 : 14.99;
  • } else if (method === 'overnight') {
  • return 29.99;
  • }
  • }

After: Strategy pattern

  • interface ShippingStrategy {
  • calculate(order: Order): number;
  • } +
  • class StandardShipping implements ShippingStrategy {
  • calculate(order: Order) {
  • return order.total > 50 ? 0 : 5.99;
  • }
  • } +
  • class ExpressShipping implements ShippingStrategy {
  • calculate(order: Order) {
  • return order.total > 100 ? 9.99 : 14.99;
  • }
  • } +
  • class OvernightShipping implements ShippingStrategy {
  • calculate(order: Order) {
  • return 29.99;
  • }
  • } +
  • function calculateShipping(order: Order, strategy: ShippingStrategy) {
  • return strategy.calculate(order);
  • }

Chain of Responsibility

Before: Nested validation

  • function validate(user) {
  • const errors = [];
  • if (!user.email) errors.push('Email required');
  • else if (!isValidEmail(user.email)) errors.push('Invalid email');
  • if (!user.name) errors.push('Name required');
  • if (user.age < 18) errors.push('Must be 18+');
  • if (user.country === 'blocked') errors.push('Country not supported');
  • return errors;
  • }

After: Chain of responsibility

  • abstract class Validator {
  • abstract validate(user: User): string | null;
  • setNext(validator: Validator): Validator {
  • this.next = validator;
  • return validator;
  • }
  • validate(user: User): string | null {
  • const error = this.doValidate(user);
  • if (error) return error;
  • return this.next?.validate(user) ?? null;
  • }
  • } +
  • class EmailRequiredValidator extends Validator {
  • doValidate(user: User) {
  • return !user.email ? 'Email required' : null;
  • }
  • } +
  • class EmailFormatValidator extends Validator {
  • doValidate(user: User) {
  • return user.email && !isValidEmail(user.email) ? 'Invalid email' : null;
  • }
  • } +
  • // Build the chain
  • const validator = new EmailRequiredValidator()
  • .setNext(new EmailFormatValidator())
  • .setNext(new NameRequiredValidator())
  • .setNext(new AgeValidator())
  • .setNext(new CountryValidator());

Refactoring Steps Safe Refactoring Process 1. PREPARE - Ensure tests exist (write them if missing) - Commit current state - Create feature branch

  1. IDENTIFY
  2. Find the code smell to address
  3. Understand what the code does
  4. Plan the refactoring

  5. REFACTOR (small steps)

  6. Make one small change
  7. Run tests
  8. Commit if tests pass
  9. Repeat

  10. VERIFY

  11. All tests pass
  12. Manual testing if needed
  13. Performance unchanged or improved

  14. CLEAN UP

  15. Update comments
  16. Update documentation
  17. Final commit

Refactoring Checklist Code Quality Functions are small (< 50 lines) Functions do one thing No duplicated code Descriptive names (variables, functions, classes) No magic numbers/strings Dead code removed Structure Related code is together Clear module boundaries Dependencies flow in one direction No circular dependencies Type Safety Types defined for all public APIs No any types without justification Nullable types explicitly marked Testing Refactored code is tested Tests cover edge cases All tests pass Common Refactoring Operations Operation Description Extract Method Turn code fragment into method Extract Class Move behavior to new class Extract Interface Create interface from implementation Inline Method Move method body back to caller Inline Class Move class behavior to caller Pull Up Method Move method to superclass Push Down Method Move method to subclass Rename Method/Variable Improve clarity Introduce Parameter Object Group related parameters Replace Conditional with Polymorphism Use polymorphism instead of switch/if Replace Magic Number with Constant Named constants Decompose Conditional Break complex conditions Consolidate Conditional Combine duplicate conditions Replace Nested Conditional with Guard Clauses Early returns Introduce Null Object Eliminate null checks Replace Type Code with Class/Enum Strong typing Replace Inheritance with Delegation Composition over inheritance

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