gpui-action

安装量: 134
排名: #6435

安装

npx skills add https://github.com/longbridge/gpui-component --skill gpui-action

Overview

Actions provide declarative keyboard-driven UI interactions in GPUI.

Key Concepts:

Define actions with actions! macro or #[derive(Action)] Bind keys with cx.bind_keys() Handle with .on_action() on elements Context-aware via key_context() Quick Start Simple Actions use gpui::actions;

actions!(editor, [MoveUp, MoveDown, Save, Quit]);

const CONTEXT: &str = "Editor";

pub fn init(cx: &mut App) { cx.bind_keys([ KeyBinding::new("up", MoveUp, Some(CONTEXT)), KeyBinding::new("down", MoveDown, Some(CONTEXT)), KeyBinding::new("cmd-s", Save, Some(CONTEXT)), KeyBinding::new("cmd-q", Quit, Some(CONTEXT)), ]); }

impl Render for Editor { fn render(&mut self, _: &mut Window, cx: &mut Context) -> impl IntoElement { div() .key_context(CONTEXT) .on_action(cx.listener(Self::move_up)) .on_action(cx.listener(Self::move_down)) .on_action(cx.listener(Self::save)) } }

impl Editor { fn move_up(&mut self, _: &MoveUp, cx: &mut Context) { // Handle move up cx.notify(); }

fn move_down(&mut self, _: &MoveDown, cx: &mut Context<Self>) {
    cx.notify();
}

fn save(&mut self, _: &Save, cx: &mut Context<Self>) {
    // Save logic
    cx.notify();
}

}

Actions with Parameters

[derive(Clone, PartialEq, Action, Deserialize)]

[action(namespace = editor)]

pub struct InsertText { pub text: String, }

[derive(Action, Clone, PartialEq, Eq, Deserialize)]

[action(namespace = editor, no_json)]

pub struct Digit(pub u8);

cx.bind_keys([ KeyBinding::new("0", Digit(0), Some(CONTEXT)), KeyBinding::new("1", Digit(1), Some(CONTEXT)), // ... ]);

impl Editor { fn on_digit(&mut self, action: &Digit, cx: &mut Context) { self.insert_digit(action.0, cx); } }

Key Formats // Modifiers "cmd-s" // Command (macOS) / Ctrl (Windows/Linux) "ctrl-c" // Control "alt-f" // Alt "shift-tab" // Shift "cmd-ctrl-f" // Multiple modifiers

// Keys "a-z", "0-9" // Letters and numbers "f1-f12" // Function keys "up", "down", "left", "right" "enter", "escape", "space", "tab" "backspace", "delete" "-", "=", "[", "]", etc. // Special characters

Action Naming

Prefer verb-noun pattern:

actions!([ OpenFile, // ✅ Good CloseWindow, // ✅ Good ToggleSidebar, // ✅ Good Save, // ✅ Good (common exception) ]);

Context-Aware Bindings const EDITOR_CONTEXT: &str = "Editor"; const MODAL_CONTEXT: &str = "Modal";

// Same key, different contexts cx.bind_keys([ KeyBinding::new("escape", CloseModal, Some(MODAL_CONTEXT)), KeyBinding::new("escape", ClearSelection, Some(EDITOR_CONTEXT)), ]);

// Set context on element div() .key_context(EDITOR_CONTEXT) .child(editor_content)

Best Practices ✅ Use Contexts // ✅ Good: Context-aware div() .key_context("MyComponent") .on_action(cx.listener(Self::handle))

✅ Name Actions Clearly // ✅ Good: Clear intent actions!([ SaveDocument, CloseTab, TogglePreview, ]);

✅ Handle with Listeners // ✅ Good: Proper handler naming impl MyComponent { fn on_action_save(&mut self, _: &Save, cx: &mut Context) { // Handle save cx.notify(); } }

div().on_action(cx.listener(Self::on_action_save))

Reference Documentation Complete Guide: See reference.md Action definition, keybinding, dispatch Focus-based routing, best practices Performance, accessibility

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