oiloil-ui-ux-guide

安装量: 138
排名: #6250

安装

npx skills add https://github.com/oil-oil/oiloil-ui-ux-guide --skill oiloil-ui-ux-guide
OilOil UI/UX Guide (Modern Minimal)
Use this skill in two modes:
guide
Provide compact principles and concrete do/don't rules for modern clean UI/UX.
review
Review an existing UI (screenshot / mock / HTML / PR) and output prioritized, actionable fixes. Keep outputs concise. Prefer bullets, not long paragraphs. Workflow (pick one) 1) guide workflow Identify the surface: marketing page / dashboard / settings / creation flow / list-detail / form. Identify the primary user task and primary CTA. Apply the system-level guiding principles first (mental model and interaction logic). Then apply the core principles below (start from UX, then refine with CRAP). If icons are involved: apply references/icons.md . 2) review workflow State assumptions (platform, target user, primary task). List findings as P0/P1/P2 (blocker / important / polish) with short evidence. For each major issue, label the diagnosis: execution vs evaluation gulf; slip vs mistake (see references/design-psych.md ). Propose fixes that are implementable (layout, hierarchy, components, copy, states). End with a short checklist to verify changes. Use references/review-template.md when you need a stable output format. Non-negotiables (hard rules) No emoji used as icons (or as UI decoration). If an emoji appears, replace it with a proper icon. Icons must be intuitive and refined. Use a single consistent icon set for the product (avoid mixing styles). Minimize copy by default. Add explanatory text only when it prevents errors, reduces ambiguity, or improves trust. System-Level Guiding Principles Apply these as first-order constraints before choosing components or page patterns. Full definitions and review questions: references/system-principles.md . Key principles: concept constancy · primary task focus · UI copy source discipline · state perceptibility · help text layering (L0–L3) · feedback loop closure · prevention + recoverability · progressive complexity · action perceptibility · cognitive load budget · evolution with semantic continuity. Core Principles (minimal set) A) Task-first UX Make the primary task obvious in <3 seconds. Allow exactly one primary CTA per screen/section. Optimize the happy path; hide advanced controls behind progressive disclosure. B) Information architecture (grouping & findability) Group by user mental model (goal/object/time/status), not by backend fields. Use clear section titles; keep navigation patterns stable across similar screens. When item count grows: add search/filter/sort early, not late. C) Feedback & system status Cover all states: loading, empty, error, success, permission. Details in references/checklists.md . After any action, answer: "did it work?" + "what changed?" + "what can I do next?" Prefer inline, contextual feedback over global toasts (except for cross-page actions). D) Consistency & predictability Same interaction = same component + same wording + same placement. Use a small, stable set of component variants; avoid one-off styles. E) Affordance + Signifiers (make actions obvious) Clickable things must look clickable (button/link styling + hover/focus + cursor). On web, custom clickable elements need cursor: pointer and focus styles. Primary actions need a label; icon-only is reserved for universally-known actions. Show constraints before submit (format, units, required), not only after errors. For deeper theory (affordances, signifiers, mapping, constraints): see references/design-psych.md . F) Error prevention & recovery Prevent errors with constraints, defaults, and inline validation. Make destructive actions reversible when possible; otherwise require deliberate confirmation. Error messages must be actionable (what happened + how to fix). G) Cognitive load control Reduce choices: sensible defaults, presets, and progressive disclosure. Break long tasks into steps only when it reduces thinking (not just to look "enterprise"). Keep visual noise low: fewer borders, fewer colors, fewer competing highlights. H) CRAP (visual hierarchy & layout) Contrast: emphasize the few things that matter (CTA, current state, key numbers). Repetition: tokens/components/spacing follow a scale; avoid “almost the same” styles. Alignment: align to a clear grid; fix 2px drift; align baselines where text matters. Proximity: tight within a group, loose between groups; spacing is the primary grouping tool. Spacing & layout discipline (compact rule set) Use this when implementing or reviewing layouts. Keep it short, but enforce it strictly. Rule 1 - One spacing scale: Base unit: 4px. Allowed spacing set (recommended): 4 / 8 / 12 / 16 / 24 / 32 / 40 / 48. New gaps/padding should use this set; off-scale values need a clear reason. Rule 2 - Repetition first: Same component type keeps the same internal spacing (cards, list rows, form groups, section blocks). Components with the same visual role should not have different spacing patterns. Rule 3 - Alignment + grouping: Align to one grid and fix 1-2px drift. Tight spacing within a group, looser spacing between groups. Rule 4 - No decorative nesting: Extra wrappers must add real function (grouping, state, scroll, affordance). If a wrapper only adds border/background, remove it and group with spacing instead. Quick review pass: Any off-scale spacing values? Any baseline/edge misalignment? Any wrapper layer removable without losing meaning? Modern minimal style guidance (taste with rules) Use whitespace + typography to create hierarchy; avoid decoration-first design. Prefer subtle surfaces (light elevation, low-contrast borders). Avoid heavy shadows. Keep color palette small; use one accent color for primary actions and key states. Copy: short, direct labels; add helper text only when it reduces mistakes or increases trust. Motion (animation) guidance (content/creator-friendly, not flashy) Motion explains hierarchy (what is a layer/panel) and state change (what just happened). Avoid motion as decoration. Default motion vocabulary: fade; then small translate+fade; allow tiny scale+fade for overlays. Avoid big bouncy motion. Keep the canvas/content area stable. Panels/overlays can move; the work surface should not “float.” Prefer consistency over variety: same component type uses the same motion pattern. Avoid layout jumps. Use placeholders/skeletons to keep layout stable while loading. Anti-AI Self-Check (run after generating UI) Before finalizing any generated UI, verify these items. Violating any one is a mandatory fix. Gradient restraint — Gradients must convey meaning (progress, depth, state distinction). Purely decorative gradients: at most one per page. If background, buttons, and borders all use gradients simultaneously, that is overuse — pick one and flatten the rest. No emoji as UI — Already a non-negotiable. Re-check: no emoji slipped in as section icons, status indicators, or button labels. Copy necessity — For every piece of text, ask: if I remove this, can the user still understand through layout, icons, and position alone? If yes, remove it. Text is the last resort, not the default. Decoration justification — Every purely visual effect (blur, glow, animated entrance, layered shadows) must answer: "what does this help the user understand?" No answer → remove. References System-level guiding principles (concept constancy, copy discipline, state perceptibility, etc.): references/system-principles.md Interaction psychology (Fitts/Hick/Miller, cognitive biases, flow, attention): references/interaction-psychology.md Design psychology (affordances, signifiers, mapping, constraints, gulfs, slips vs mistakes): references/design-psych.md Icon rules and "intuitive refined" guidance: references/icons.md Review output template and scoring: references/review-template.md Expanded checklists (states, affordance, lists, forms, settings, motion, dashboards, copy): references/checklists.md
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