sounds-on-the-web

安装量: 155
排名: #5573

安装

npx skills add https://github.com/raphaelsalaja/userinterface-wiki --skill sounds-on-the-web

Sounds on The Web

Sound is the forgotten sense in web design. The auditory cortex processes sound in ~25ms—nearly 10x faster than visual processing. A button that clicks feels faster than one that doesn't, even when visual feedback is identical.

When to Apply

Reference these guidelines when:

Adding audio feedback to interactions Designing confirmation or error states Building notification systems Creating immersive or game-like experiences Reviewing audio UX for appropriateness Core Principles Principle Description Speed Sound reaches the brain faster than visuals (~25ms vs ~250ms) Presence Audio crosses the boundary between device and environment Emotion A single tone communicates success, error, tension, or playfulness Complement Sound should enhance, never replace visual feedback When to Use Sound Good Candidates Confirmations: Payments, uploads, form submissions Errors and warnings: States that can't be overlooked State changes: Transitions that reinforce what happened Notifications: Interruptions that don't require visual attention Poor Candidates High-frequency interactions (typing, keyboard navigation) Decorative moments with no informational value Any action where sound would feel punishing Respecting User Preferences / Use prefers-reduced-motion as proxy / @media (prefers-reduced-motion: reduce) { / Disable or reduce audio / }

Provide explicit toggle in settings Allow volume adjustment independent of system volume Default to subtle, not loud Technical Implementation Basic Audio objects cover most cases Web Audio API for complex needs Keep audio files small and preloaded Match sound weight to action weight Counter-Arguments Objection Response "Users will hate it" Only if done poorly. Subtle, appropriate, optional sounds are not intrusive. "It's inaccessible" Sound complements, never replaces. Every audio cue needs a visual equivalent. "It's technically complicated" Basic audio playback is straightforward. Implementation burden is low. "It's not professional" Native apps use sound constantly. Web silence is historical accident, not design principle. Getting Started Pick a single interaction that feels flat Add a subtle sound Make it optional See how it changes the feeling Build vocabulary gradually Key Guidelines Match weight: Sound should reflect the importance of the action Be informative: Sound should communicate, not punish Stay optional: Always provide a way to disable Learn from games: They've perfected audio feedback for decades References Video Game Sound Design - Stryxo Web Audio API Documentation prefers-reduced-motion

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