Three.js Development Build high-performance 3D web applications using Three.js - a cross-browser WebGL/WebGPU library. When to Use This Skill Use when working with: 3D scenes, models, animations, or visualizations WebGL/WebGPU rendering and graphics programming Interactive 3D experiences (games, configurators, data viz) Camera controls, lighting, materials, or shaders Loading 3D assets (GLTF, FBX, OBJ) or textures Post-processing effects (bloom, depth of field, SSAO) Physics simulations, VR/XR experiences, or spatial audio Performance optimization (instancing, LOD, frustum culling) Progressive Learning Path Level 1: Getting Started Load references/01-getting-started.md - Scene setup, basic geometries, materials, lights, rendering loop Level 2: Common Tasks Asset Loading : references/02-loaders.md - GLTF, FBX, OBJ, texture loaders Textures : references/03-textures.md - Types, mapping, wrapping, filtering Cameras : references/04-cameras.md - Perspective, orthographic, controls Lights : references/05-lights.md - Types, shadows, helpers Animations : references/06-animations.md - Clips, mixer, keyframes Math : references/07-math.md - Vectors, matrices, quaternions, curves Level 3: Interactive & Effects Interaction : references/08-interaction.md - Raycasting, picking, transforms Post-Processing : references/09-postprocessing.md - Passes, bloom, SSAO, SSR Controls (Addons) : references/10-controls.md - Orbit, transform, first-person Level 4: Advanced Rendering Materials Advanced : references/11-materials-advanced.md - PBR, custom shaders Performance : references/12-performance.md - Instancing, LOD, batching, culling Node Materials (TSL) : references/13-node-materials.md - Shader graphs, compute Level 5: Specialized Physics : references/14-physics-vr.md - Ammo, Rapier, Jolt, VR/XR Advanced Loaders : references/15-specialized-loaders.md - SVG, VRML, domain-specific WebGPU : references/16-webgpu.md - Modern backend, compute shaders Quick Start Pattern // 1. Scene, Camera, Renderer const scene = new THREE . Scene ( ) ; const camera = new THREE . PerspectiveCamera ( 75 , window . innerWidth / window . innerHeight , 0.1 , 1000 ) ; const renderer = new THREE . WebGLRenderer ( ) ; renderer . setSize ( window . innerWidth , window . innerHeight ) ; document . body . appendChild ( renderer . domElement ) ; // 2. Add Objects const geometry = new THREE . BoxGeometry ( ) ; const material = new THREE . MeshStandardMaterial ( { color : 0x00ff00 } ) ; const cube = new THREE . Mesh ( geometry , material ) ; scene . add ( cube ) ; // 3. Add Lights const light = new THREE . DirectionalLight ( 0xffffff , 1 ) ; light . position . set ( 5 , 5 , 5 ) ; scene . add ( light ) ; scene . add ( new THREE . AmbientLight ( 0x404040 ) ) ; // 4. Animation Loop function animate ( ) { requestAnimationFrame ( animate ) ; cube . rotation . x += 0.01 ; cube . rotation . y += 0.01 ; renderer . render ( scene , camera ) ; } animate ( ) ; External Resources Official Docs: https://threejs.org/docs/ Examples: https://threejs.org/examples/ Editor: https://threejs.org/editor/ Discord: https://discord.gg/56GBJwAnUS
3d-graphics
安装
npx skills add https://github.com/samhvw8/dotfiles --skill 3d-graphics