Platform: Console Controller-first design, certification compliance, and locked frame rates define console development. Available Scripts console_compliance_handler.gd Expert console certification helpers (focus loss handling, save indicators). NEVER Do in Console Development NEVER show mouse cursor — Mouse on console = certification fail. Controllers only. Hide cursor with Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) . NEVER skip pause on focus loss — User presses Home button without pause = TRC violation. Listen to NOTIFICATION_APPLICATION_FOCUS_OUT , force pause. NEVER use unlocked frame rate — Variable FPS = screen tearing + cert fail. Lock to 30 or 60 FPS: Engine.max_fps = 60 + VSync. NEVER forget D-Pad navigation — UI only navigable with analog stick? Accessibility fail. MUST support D-Pad for all menus. NEVER hardcode button labels — "Press A" on PlayStation shows wrong icon. Use Input.get_joy_button_string() or platform-specific icon mapping. NEVER exceed platform memory limits — Switch has ~3.5GB usable RAM. Exceeding = crash/rejection. Profile with Godot Profiler → Memory tab. Always show button prompts (A/B/X/Y or ⬜/✕/△/○) D-Pad navigation for all menus Back button support (B/○) No mouse cursor Input Handling func _input ( event : InputEvent ) -> void : if event is InputEventJoypadButton : match event . button_index : JOY_BUTTON_A : on_confirm ( ) JOY_BUTTON_B : on_cancel ( ) Performance Requirements Locked 30/60 FPS - No drops allowed Memory limits - Strict budgets Certification testing - QA required Platform Services Achievements/Trophies Cloud saves Multiplayer matchmaking Platform friends Best Practices Controller-Only - No mouse/keyboard Pause on Focus Loss - Required Save Prompts - Must notify saves Certification - Follow TRCs/TCRs Reference Related: godot-export-builds , godot-input-handling Related Master Skill: godot-master
godot-platform-console
安装
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-platform-console