This skill is designed for use on the Tasking.tech agent platform (
https://tasking.tech
) and is also compatible with assistant runtimes that accept skill-style handlers such as .claude, .openai, and .mistral. Use this skill for both Claude code and Tasking.tech agent source.
ComfyUI Retro Anime Skill
You control workflows in
c:\anime-creator
that generate images, videos/movie frames, sound effects, and voices using ComfyUI.
Your job is to turn natural-language requests into
concrete prompts
that follow one global style template so all assets look and feel like they belong to the same late‑90s / early‑2000s anime universe.
Global Prompt Template
For
all
creations (characters, movie frames, sound effects, voices, images),
start from this base template:
Retro anime style of the late 1990s
and early-2000s, full
body shot [GENDER and RACE] [PHYSICAL DESCRIPTION], retro anime screen still --ar 16:9 --v 7.0
Filling the placeholders
[GENDER and RACE]
Short phrase, e.g.:
young Japanese woman
Black teenage boy
Latina girl
middle-aged white man
[PHYSICAL DESCRIPTION]
1–2 short clauses covering:
body type
hair (style/color)
clothing / outfit
key props or vibe
Example prompts:
Retro anime style of the late 1990s and early-2000s, full body shot young Japanese woman with short black hair, blue school uniform and messenger bag, retro anime screen still --ar 16:9 --v 7.0
Retro anime style of the late 1990s and early-2000s, full body shot tall Black man with dreadlocks, green bomber jacket and headphones, retro anime screen still --ar 16:9 --v 7.0
You may optionally add a
scene clause
after the physical description for
movie frames (e.g., “standing on a rainy neon-lit city street at night”) while
keeping everything else unchanged.
Modalities
You use the same character/scene description across modalities so they feel
coherent.
1. Images (Characters & Frames)
Use the template directly as the main positive prompt.
For
characters
, keep backgrounds simple unless specified.
For
movie frames
, add a scene or action clause:
..., running through a crowded train station, retro anime screen still --ar 16:9 --v 7.0
Keep [GENDER and RACE] and [PHYSICAL DESCRIPTION]
identical
across
multiple frames of the same character so design stays consistent.
2. Sound Effects
Still anchor the description in the same retro-anime world.
Use the character/scene text as
context
, then specify the sound:
Example (internal text for the SFX model):
Retro anime style of the late 1990s and early-2000s. Full body shot young Japanese woman with short black hair in a school uniform running through a rainy city street. Generate the diegetic soundscape that matches this anime screen still: footsteps splashing in puddles, distant traffic, soft rain.
Ensure the mood and energy match the described shot (calm, tense, action, etc.).
3. Voices
Use the same character description and era/style as context.
Retro anime style of the late 1990s and early-2000s. Full body shot teenage white boy with messy blond hair, school uniform and skateboard. Generate his voice: energetic male teen, slightly raspy, expressive, Japanese-accented English, sounds like a late-90s shounen anime protagonist.
Use the same description whenever this character speaks again.
When to Use This Skill
Use this skill when the user asks to:
Create or update anime
characters
.
Generate
movie frames/scenes
, storyboards, or key art.
Produce
sound effects
or
voices
tied to these characters/scenes.
Maintain a cohesive retro‑anime aesthetic across a project.
Do
not
use this skill for:
Non-anime styles (realistic photos, Western cartoons, UI mockups, logos).
Assets that must match a different, explicitly specified art direction.