golang-patterns

安装量: 2.6K
排名: #797

安装

npx skills add https://github.com/affaan-m/everything-claude-code --skill golang-patterns

Go Development Patterns

Idiomatic Go patterns and best practices for building robust, efficient, and maintainable applications.

When to Activate Writing new Go code Reviewing Go code Refactoring existing Go code Designing Go packages/modules Core Principles 1. Simplicity and Clarity

Go favors simplicity over cleverness. Code should be obvious and easy to read.

// Good: Clear and direct func GetUser(id string) (*User, error) { user, err := db.FindUser(id) if err != nil { return nil, fmt.Errorf("get user %s: %w", id, err) } return user, nil }

// Bad: Overly clever func GetUser(id string) (User, error) { return func() (User, error) { if u, e := db.FindUser(id); e == nil { return u, nil } else { return nil, e } }() }

  1. Make the Zero Value Useful

Design types so their zero value is immediately usable without initialization.

// Good: Zero value is useful type Counter struct { mu sync.Mutex count int // zero value is 0, ready to use }

func (c *Counter) Inc() { c.mu.Lock() c.count++ c.mu.Unlock() }

// Good: bytes.Buffer works with zero value var buf bytes.Buffer buf.WriteString("hello")

// Bad: Requires initialization type BadCounter struct { counts map[string]int // nil map will panic }

  1. Accept Interfaces, Return Structs

Functions should accept interface parameters and return concrete types.

// Good: Accepts interface, returns concrete type func ProcessData(r io.Reader) (*Result, error) { data, err := io.ReadAll(r) if err != nil { return nil, err } return &Result{Data: data}, nil }

// Bad: Returns interface (hides implementation details unnecessarily) func ProcessData(r io.Reader) (io.Reader, error) { // ... }

Error Handling Patterns Error Wrapping with Context // Good: Wrap errors with context func LoadConfig(path string) (*Config, error) { data, err := os.ReadFile(path) if err != nil { return nil, fmt.Errorf("load config %s: %w", path, err) }

var cfg Config
if err := json.Unmarshal(data, &cfg); err != nil {
    return nil, fmt.Errorf("parse config %s: %w", path, err)
}

return &cfg, nil

}

Custom Error Types // Define domain-specific errors type ValidationError struct { Field string Message string }

func (e *ValidationError) Error() string { return fmt.Sprintf("validation failed on %s: %s", e.Field, e.Message) }

// Sentinel errors for common cases var ( ErrNotFound = errors.New("resource not found") ErrUnauthorized = errors.New("unauthorized") ErrInvalidInput = errors.New("invalid input") )

Error Checking with errors.Is and errors.As func HandleError(err error) { // Check for specific error if errors.Is(err, sql.ErrNoRows) { log.Println("No records found") return }

// Check for error type
var validationErr *ValidationError
if errors.As(err, &validationErr) {
    log.Printf("Validation error on field %s: %s",
        validationErr.Field, validationErr.Message)
    return
}

// Unknown error
log.Printf("Unexpected error: %v", err)

}

Never Ignore Errors // Bad: Ignoring error with blank identifier result, _ := doSomething()

// Good: Handle or explicitly document why it's safe to ignore result, err := doSomething() if err != nil { return err }

// Acceptable: When error truly doesn't matter (rare) _ = writer.Close() // Best-effort cleanup, error logged elsewhere

Concurrency Patterns Worker Pool func WorkerPool(jobs <-chan Job, results chan<- Result, numWorkers int) { var wg sync.WaitGroup

for i := 0; i < numWorkers; i++ {
    wg.Add(1)
    go func() {
        defer wg.Done()
        for job := range jobs {
            results <- process(job)
        }
    }()
}

wg.Wait()
close(results)

}

Context for Cancellation and Timeouts func FetchWithTimeout(ctx context.Context, url string) ([]byte, error) { ctx, cancel := context.WithTimeout(ctx, 5*time.Second) defer cancel()

req, err := http.NewRequestWithContext(ctx, "GET", url, nil)
if err != nil {
    return nil, fmt.Errorf("create request: %w", err)
}

resp, err := http.DefaultClient.Do(req)
if err != nil {
    return nil, fmt.Errorf("fetch %s: %w", url, err)
}
defer resp.Body.Close()

return io.ReadAll(resp.Body)

}

Graceful Shutdown func GracefulShutdown(server *http.Server) { quit := make(chan os.Signal, 1) signal.Notify(quit, syscall.SIGINT, syscall.SIGTERM)

<-quit
log.Println("Shutting down server...")

ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
defer cancel()

if err := server.Shutdown(ctx); err != nil {
    log.Fatalf("Server forced to shutdown: %v", err)
}

log.Println("Server exited")

}

errgroup for Coordinated Goroutines import "golang.org/x/sync/errgroup"

func FetchAll(ctx context.Context, urls []string) ([][]byte, error) { g, ctx := errgroup.WithContext(ctx) results := make([][]byte, len(urls))

for i, url := range urls {
    i, url := i, url // Capture loop variables
    g.Go(func() error {
        data, err := FetchWithTimeout(ctx, url)
        if err != nil {
            return err
        }
        results[i] = data
        return nil
    })
}

if err := g.Wait(); err != nil {
    return nil, err
}
return results, nil

}

Avoiding Goroutine Leaks // Bad: Goroutine leak if context is cancelled func leakyFetch(ctx context.Context, url string) <-chan []byte { ch := make(chan []byte) go func() { data, _ := fetch(url) ch <- data // Blocks forever if no receiver }() return ch }

// Good: Properly handles cancellation func safeFetch(ctx context.Context, url string) <-chan []byte { ch := make(chan []byte, 1) // Buffered channel go func() { data, err := fetch(url) if err != nil { return } select { case ch <- data: case <-ctx.Done(): } }() return ch }

Interface Design Small, Focused Interfaces // Good: Single-method interfaces type Reader interface { Read(p []byte) (n int, err error) }

type Writer interface { Write(p []byte) (n int, err error) }

type Closer interface { Close() error }

// Compose interfaces as needed type ReadWriteCloser interface { Reader Writer Closer }

Define Interfaces Where They're Used // In the consumer package, not the provider package service

// UserStore defines what this service needs type UserStore interface { GetUser(id string) (User, error) SaveUser(user User) error }

type Service struct { store UserStore }

// Concrete implementation can be in another package // It doesn't need to know about this interface

Optional Behavior with Type Assertions type Flusher interface { Flush() error }

func WriteAndFlush(w io.Writer, data []byte) error { if _, err := w.Write(data); err != nil { return err }

// Flush if supported
if f, ok := w.(Flusher); ok {
    return f.Flush()
}
return nil

}

Package Organization Standard Project Layout myproject/ ├── cmd/ │ └── myapp/ │ └── main.go # Entry point ├── internal/ │ ├── handler/ # HTTP handlers │ ├── service/ # Business logic │ ├── repository/ # Data access │ └── config/ # Configuration ├── pkg/ │ └── client/ # Public API client ├── api/ │ └── v1/ # API definitions (proto, OpenAPI) ├── testdata/ # Test fixtures ├── go.mod ├── go.sum └── Makefile

Package Naming // Good: Short, lowercase, no underscores package http package json package user

// Bad: Verbose, mixed case, or redundant package httpHandler package json_parser package userService // Redundant 'Service' suffix

Avoid Package-Level State // Bad: Global mutable state var db *sql.DB

func init() { db, _ = sql.Open("postgres", os.Getenv("DATABASE_URL")) }

// Good: Dependency injection type Server struct { db *sql.DB }

func NewServer(db sql.DB) Server { return &Server{db: db} }

Struct Design Functional Options Pattern type Server struct { addr string timeout time.Duration logger *log.Logger }

type Option func(*Server)

func WithTimeout(d time.Duration) Option { return func(s *Server) { s.timeout = d } }

func WithLogger(l log.Logger) Option { return func(s Server) { s.logger = l } }

func NewServer(addr string, opts ...Option) *Server { s := &Server{ addr: addr, timeout: 30 * time.Second, // default logger: log.Default(), // default } for _, opt := range opts { opt(s) } return s }

// Usage server := NewServer(":8080", WithTimeout(60*time.Second), WithLogger(customLogger), )

Embedding for Composition type Logger struct { prefix string }

func (l *Logger) Log(msg string) { fmt.Printf("[%s] %s\n", l.prefix, msg) }

type Server struct { *Logger // Embedding - Server gets Log method addr string }

func NewServer(addr string) *Server { return &Server{ Logger: &Logger{prefix: "SERVER"}, addr: addr, } }

// Usage s := NewServer(":8080") s.Log("Starting...") // Calls embedded Logger.Log

Memory and Performance Preallocate Slices When Size is Known // Bad: Grows slice multiple times func processItems(items []Item) []Result { var results []Result for _, item := range items { results = append(results, process(item)) } return results }

// Good: Single allocation func processItems(items []Item) []Result { results := make([]Result, 0, len(items)) for _, item := range items { results = append(results, process(item)) } return results }

Use sync.Pool for Frequent Allocations var bufferPool = sync.Pool{ New: func() interface{} { return new(bytes.Buffer) }, }

func ProcessRequest(data []byte) []byte { buf := bufferPool.Get().(*bytes.Buffer) defer func() { buf.Reset() bufferPool.Put(buf) }()

buf.Write(data)
// Process...
return buf.Bytes()

}

Avoid String Concatenation in Loops // Bad: Creates many string allocations func join(parts []string) string { var result string for _, p := range parts { result += p + "," } return result }

// Good: Single allocation with strings.Builder func join(parts []string) string { var sb strings.Builder for i, p := range parts { if i > 0 { sb.WriteString(",") } sb.WriteString(p) } return sb.String() }

// Best: Use standard library func join(parts []string) string { return strings.Join(parts, ",") }

Go Tooling Integration Essential Commands

Build and run

go build ./... go run ./cmd/myapp

Testing

go test ./... go test -race ./... go test -cover ./...

Static analysis

go vet ./... staticcheck ./... golangci-lint run

Module management

go mod tidy go mod verify

Formatting

gofmt -w . goimports -w .

Recommended Linter Configuration (.golangci.yml) linters: enable: - errcheck - gosimple - govet - ineffassign - staticcheck - unused - gofmt - goimports - misspell - unconvert - unparam

linters-settings: errcheck: check-type-assertions: true govet: check-shadowing: true

issues: exclude-use-default: false

Quick Reference: Go Idioms Idiom Description Accept interfaces, return structs Functions accept interface params, return concrete types Errors are values Treat errors as first-class values, not exceptions Don't communicate by sharing memory Use channels for coordination between goroutines Make the zero value useful Types should work without explicit initialization A little copying is better than a little dependency Avoid unnecessary external dependencies Clear is better than clever Prioritize readability over cleverness gofmt is no one's favorite but everyone's friend Always format with gofmt/goimports Return early Handle errors first, keep happy path unindented Anti-Patterns to Avoid // Bad: Naked returns in long functions func process() (result int, err error) { // ... 50 lines ... return // What is being returned? }

// Bad: Using panic for control flow func GetUser(id string) *User { user, err := db.Find(id) if err != nil { panic(err) // Don't do this } return user }

// Bad: Passing context in struct type Request struct { ctx context.Context // Context should be first param ID string }

// Good: Context as first parameter func ProcessRequest(ctx context.Context, id string) error { // ... }

// Bad: Mixing value and pointer receivers type Counter struct{ n int } func (c Counter) Value() int { return c.n } // Value receiver func (c *Counter) Increment() { c.n++ } // Pointer receiver // Pick one style and be consistent

Remember: Go code should be boring in the best way - predictable, consistent, and easy to understand. When in doubt, keep it simple.

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