kotlin-development

安装量: 80
排名: #9791

安装

npx skills add https://github.com/mindrally/skills --skill kotlin-development

Kotlin Development Best Practices General Principles Use English for all code and documentation Always declare the type of each variable and function Avoid the any type; create necessary types instead No blank lines within function bodies Naming Conventions Case Standards PascalCase: Classes, interfaces, enums camelCase: Variables, functions, methods, parameters UPPERCASE: Environment variables, constants underscores_case: Files and directories Naming Guidelines Start each function with a verb (get, set, create, update, delete, etc.) Use complete words over abbreviations Allowed abbreviations: API, URL, i/j for loops, err, ctx, req/res/next Avoid magic numbers; define constants instead Boolean variables use prefixes: isLoading, hasError, canDelete Function Design Size and Responsibility Keep functions under 20 instructions Each function should have a single responsibility Extract logic into utility functions when complexity increases Naming Functions Use verb-based naming that describes the action Prefix boolean-returning functions with is, has, or can Prefix void functions with action verbs like execute, save, send Reducing Nesting Use early returns to handle edge cases first Extract nested logic into separate functions Employ higher-order functions (map, filter, reduce) to minimize loops Prefer arrow functions for simple operations; use named functions otherwise Parameters Use default parameters instead of null checks When functions have multiple parameters, consolidate them into objects (RO-RO pattern) Keep parameter lists short (max 3-4 parameters) Data Handling Data Classes Use data classes for data structures Encapsulate primitive types in composite types when they represent domain concepts Validate data internally within data classes Immutability Prefer immutability for data Use val for variables that don't change Use immutable collections when possible Create new instances instead of mutating existing ones Classes and Objects Size Guidelines Keep classes under 200 instructions Limit to fewer than 10 public methods Limit to fewer than 10 properties Design Principles Follow SOLID principles Favor composition over inheritance Use interfaces for abstraction Keep classes focused on a single responsibility Exception Handling When to Use Exceptions Reserve exceptions for truly unexpected errors Don't use exceptions for control flow Catch exceptions only to: Fix an anticipated issue Add context before re-throwing Best Practices Create custom exception types for domain-specific errors Include meaningful error messages Log exceptions at appropriate levels Testing Unit Tests Follow Arrange-Act-Assert convention Write unit tests for all public functions Use test doubles (mocks, stubs, fakes) for dependencies Name tests descriptively to document behavior Acceptance Tests Follow Given-When-Then convention Test user-facing behavior and scenarios Keep tests independent and repeatable Code Organization Group related functionality together Keep files focused and cohesive Use packages/modules to organize code by feature or layer Maintain consistent file structure across the project

返回排行榜