ios-animations

安装量: 56
排名: #13335

安装

npx skills add https://github.com/pproenca/dot-skills --skill ios-animations

dot-skills — Airbnb iOS SwiftUI Animations Best Practices Opinionated, strict animation craft guide for SwiftUI iOS 26 / Swift 6.2 apps. Contains 50 rules across 8 categories, prioritized by impact. Derived from Airbnb Engineering motion patterns, Apple WWDC sessions, and Apple Human Interface Guidelines. Mandates @Equatable on every animated view, motion tokens for all spring/timing values, and design system tokens for layout. Mandated Architecture Alignment This skill is designed to work alongside swift-ui-architect and ios-design-system . All code examples follow the same non-negotiable constraints: @Equatable macro on every view (Airbnb measured 15% scroll hitch reduction) @Observable for complex animation state that involves business logic triggers @State for view-owned animation state (toggle booleans, drag offsets) Design system tokens: Spacing.xs/sm/md/lg , Radius.sm/md/lg — zero hardcoded layout numbers Motion tokens: Motion.standard/responsive/playful — zero scattered spring literals Semantic colors: .backgroundSurface , .accentPrimary — no raw Color literals in views Feature animations remain presentation-only; data/network concerns stay in Data package Scope & Relationship to Sibling Skills This skill is the motion layer — it teaches how to BUILD fluid, performant animations. When loaded alongside sibling skills: Sibling Skill Its Focus This Skill's Focus swift-ui-architect Architecture (modular MVVM-C, route shells, protocol boundaries) Animation architecture (motion tokens, spring selection, orchestration) ios-design-system Design system infrastructure (tokens, styles, governance) Motion tokens and animated component patterns ios-hig HIG compliance patterns Motion-specific HIG (reduce motion, spatial continuity) Out of scope: Designer-authored vector animations (use Lottie for After Effects exports). Complex UIKit transition controllers (see Airbnb's declarative transition framework ). This skill covers programmatic SwiftUI animations only. Clinic Architecture Contract (iOS 26 / Swift 6.2) All guidance in this skill assumes the clinic modular MVVM-C architecture: Feature modules import Domain + DesignSystem only (never Data , never sibling features) App target is the convergence point and owns DependencyContainer , concrete coordinators, and Route Shell wiring Domain stays pure Swift and defines models plus repository, *Coordinating , ErrorRouting , and AppError contracts Data owns SwiftData/network/sync/retry/background I/O and implements Domain protocols Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes ViewModels call repository protocols directly (no default use-case/interactor layer) When to Apply Reference these guidelines when: Adding animations to SwiftUI views or transitions Building gesture-driven interactions (drag, swipe, pan) Connecting views with spatial transitions (expand/collapse, navigation morphs) Designing micro-interactions (button press, toggle, loading states) Making content changes feel physical (number rolls, symbol replacements) Choreographing multi-element animation sequences (KeyframeAnimator, PhaseAnimator) Defining motion tokens for a design system Reviewing animation code for performance, accessibility, and architecture compliance Rule Categories by Priority Priority Category Impact Prefix Rules 1 Spring Physics CRITICAL spring- 8 2 Timing & Feel CRITICAL feel- 6 3 Gesture Continuity HIGH gesture- 7 4 Spatial Transitions HIGH spatial- 6 5 Micro-interactions HIGH micro- 6 6 Orchestration HIGH orch- 5 7 Craft & Polish HIGH craft- 5 8 Content Motion MEDIUM-HIGH content- 5 Quick Reference 1. Spring Physics (CRITICAL) spring-motion-tokens — Define motion tokens as a caseless enum for all spring presets spring-smooth-default — Default to .smooth spring for all UI transitions spring-snappy-responsive — Use .snappy spring for responsive interactions spring-bouncy-celebration — Use .bouncy spring for playful and celebratory moments spring-custom-parameters — Tune custom springs with response and dampingFraction spring-velocity-preservation — Springs preserve velocity on interruption spring-never-linear — Never use linear or easeInOut for interactive UI spring-completion-chaining — Use withAnimation completion for chained sequences 2. Timing & Feel (CRITICAL) feel-250ms-max — Keep UI animations under 250ms feel-faster-better — Faster animations almost always feel better feel-asymmetric-enter-exit — Use asymmetric timing for enter and exit feel-distance-proportional — Match duration to distance traveled feel-haptic-sync — Sync haptic feedback to visual animation keyframes feel-stagger-timing — Stagger reveals at 30-50ms intervals 3. Gesture Continuity (HIGH) gesture-rubber-band — Rubber band at drag boundaries gesture-momentum-dismiss — Dismiss on velocity OR distance threshold gesture-snap-points — Use velocity-aware snap points gesture-interruptible — Make all gesture animations interruptible gesture-scroll-drag-conflict — Resolve scroll and drag gesture conflicts gesture-state-transient — Use GestureState for transient drag state gesture-projected-landing — Project gesture velocity for natural landing position 4. Spatial Transitions (HIGH) spatial-matched-geometry — Use matchedGeometryEffect for expand/collapse morphs spatial-zoom-navigation — Use zoom navigation transition for collection detail (iOS 18) spatial-transition-origin — Anchor transitions to their trigger location spatial-hero-shared-element — Share multiple element IDs for rich hero animations spatial-sheet-morph — Use matchedGeometryEffect for sheet presentations spatial-tab-continuity — Maintain spatial direction in tab transitions 5. Micro-interactions (HIGH) micro-button-press-scale — Scale buttons to 0.97 on press for tactile feedback micro-haptic-pairing — Pair every visual state change with haptic feedback micro-symbol-effect — Use symbolEffect for SF Symbol animations micro-toggle-bounce — Add bounce to toggle state changes micro-long-press-fill — Animate progressive fill for long press actions micro-loading-phase — Use repeating spring for organic loading states 6. Orchestration (HIGH) orch-phase-animator — Use PhaseAnimator for multi-step sequences orch-keyframe-animator — Use KeyframeAnimator for timeline-precise motion orch-stagger-children — Stagger child elements for orchestrated reveals orch-coordinated-entrance — Coordinate multi-element entrances with shared trigger orch-timeline-view — Use TimelineView for continuous repeating animations 7. Craft & Polish (HIGH) craft-reduce-motion — Respect accessibilityReduceMotion with crossfade fallback craft-blur-bridge — Use blur to bridge imperfect transition states craft-drawing-group — Use drawingGroup() for Metal-backed complex animations craft-geometry-group — Use geometryGroup() to isolate layout animation propagation craft-transaction-debug — Use Transaction to debug and override animation behavior 8. Content Motion (MEDIUM-HIGH) content-numeric-text — Use contentTransition(.numericText) for number changes content-scroll-transition — Use scrollTransition for scroll-position effects content-visual-effect — Use visualEffect for position-aware animations content-symbol-replace — Animate symbol replacement with contentTransition content-text-renderer — Use Text Renderer for character-level animation (iOS 18) How to Use Read individual reference files for detailed explanations with incorrect/correct code examples: Section definitions — Category structure and impact levels Rule template — Template for adding new rules Reference Files File Description references/_sections.md Category definitions and ordering assets/templates/_template.md Template for new rules metadata.json Version and reference information

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