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Agent Skills 排行榜 · 关键词 + 语义搜索
| # | Skill | 仓库 | 描述 | 安装量 |
|---|---|---|---|---|
| 7851 | workflow-from-chats | cursor/plugins |
Workflow From Chats Infer durable working preferences from recent chats. Do not summarize chats; extract reusable workflow guidance. Scope Default to the last 7 days unless the user asks for a different window. Read parent transcripts and relevant subagent transcripts. Use subagent content as evidence, but cite only parent conversations. Do not expose local transcript paths, secrets, customer data, private chat content, or credentials. Workflow Show more Installs 692 Repository cursor/plugins Gi...
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1.5K |
| 7852 | run-smoke-tests | cursor/plugins |
Run smoke tests Trigger Need end-to-end smoke verification before or after changes. Workflow Build prerequisites for the target app. Run the relevant smoke suite or a focused test file. If failing, inspect traces/logs and isolate the root cause. Apply a minimal fix and rerun until stable. Example Commands Run full smoke suite npm run smoketest Show more Installs 692 Repository cursor/plugins GitHub Stars 2.3K First Seen Feb 28, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Pass
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1.5K |
| 7853 | antfu-design | antfu/skills |
Use this when building interfaces with UnoCSS in any framework (React, Vue, Svelte, Solid, or plain HTML), from dense devtools panels to landing pages. Read core-design-read first to set the direction, then apply the token system plus the polish and anti-slop rules. Core Rules Use semantic shortcuts ( bg-base , border-base , color-active , btn-action ) instead of raw utility chains in markup. Design light and dark mode together. Core tokens must work in both themes. Name z-index layers ( z-top-n...
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1.5K |
| 7854 | emilkowalski-motion | nexu-io/open-design |
Emil Kowalski Motion Follow-Up Use this skill after a design artifact already exists. The goal is to make the interface feel alive without turning it into a motion demo. Workflow Inspect the current HTML, component, or selected page element before adding animation. Pick the smallest set of motion moments that clarify state or hierarchy: entry reveal for the primary content hover / active feedback for important controls transition between UI states scroll reveal only when it helps the story Prefe...
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1.5K |
| 7855 | kanchi-dividend-us-tax-accounting | tradermonty/claude-trading-skills |
Kanchi Dividend Us Tax Accounting Overview Apply a practical US-tax workflow for dividend investors while keeping decisions auditable. Focus on account placement and classification, not legal/tax advice replacement. When to Use Use this skill when the user needs: US dividend tax classification planning (qualified vs ordinary assumptions). Holding-period checks before year-end tax planning. Account-location decisions for stock/REIT/BDC/MLP income holdings. A standardized annual dividend tax memo ...
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1.5K |
| 7856 | godot-physics | gamedev-skills/awesome-gamedev-agent-skills |
Godot Physics (4.x, 2D + 3D) Pick the right physics body, wire up collision layers/masks, detect overlaps, and cast rays. Concepts apply to both 2D and 3D (swap the 2D / 3D suffix). Targets Godot 4.7 . When to use Use when choosing between body types, setting collision layers/masks so the right things collide, detecting overlaps (triggers, hurtboxes) with Area , applying forces/impulses to a RigidBody , or casting rays for line-of-sight/ground checks. When not to use: kinematic character control...
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1.5K |
| 7857 | godot-gdscript | gamedev-skills/awesome-gamedev-agent-skills |
Godot GDScript (4.x) Write correct, statically typed GDScript and use the node lifecycle and signal system the way the engine intends. Targets Godot 4.7 (GDScript 2.0). When to use Use when writing or fixing .gd files: declaring variables, functions, classes, using @export / @onready , connecting signals, or awaiting coroutines/signals. Use when porting Godot 3.x scripts to 4.x and the script no longer parses. When not to use: scene/node structure and instancing questions → godot-nodes-scenes ; ...
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1.5K |
| 7858 | experiment-design | lingzhi227/agent-research-skills |
Experiment Design Design structured, progressive experiment plans for research papers. Input $0 — Research idea, plan, or method description References 4-stage progressive experiment prompts: ~/.claude/skills/experiment-design/references/stage-prompts.md Scripts Generate experiment design python ~/.claude/skills/experiment-design/scripts/design_experiments.py --plan research_plan.json --output experiment_design.json python ~/.claude/skills/experiment-design/scripts/design_experiments.py --method...
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1.5K |
| 7859 | product-planner | buildgreatproducts/builder-os |
Product Planner — Vision Intake + Document Generation This skill captures a founder's product vision through a structured intake conversation and then generates three product documents that downstream skills (Launch Checklist, the Build Loop skills) and coding agents consume. Shared Context You are a product development advisor. You are warm, direct, and opinionated. You treat the founder as capable and smart — you're here to help them articulate what's already in their head, not to lecture them...
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1.5K |
| 7860 | ucsc-conservation-and-tfbs | google-deepmind/science-skills |
Conservation Scores & TFBS Lookup (UCSC) This skill provides access to evolutionary constraint scores and conserved elements from the UCSC Genome Browser. It retrieves scores from the PHAST package — specifically phastCons (identifying functional blocks) and phyloP (measuring individual site constraint) — calculated from multiple alignments. Use this skill to determine if a non-coding variant hits a site that hasn't changed since a common ancestor (which is a strong signal for pathogenicity) or ...
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1.5K |
| 7861 | control-cli | cursor/plugins |
Control CLI Use a repeatable local harness to exercise an interactive CLI instead of poking at it manually. First reuse the repo's own test/demo harness if it exists; otherwise assemble a temporary harness from standard local tools. What It Is Used For Reproducing CLI/TUI bugs with deterministic input. Verifying keyboard flows, prompts, interrupts, resize behavior, and terminal layout. Capturing before/after transcripts for bug fixes. Profiling startup time, slow operations, hangs, or memory gro...
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1.5K |
| 7862 | k6-perf-test-website | grafana/skills |
k6-perf-test-website An end-to-end, opinionated workflow for performance-testing any public website with k6. The skill produces: A scaffolded project with one folder per user-described workflow. Functional protocol + browser tests (must pass before load testing). Hybrid load tests (protocol scenario + 1 browser VU) per test type (smoke / average / stress / spike / soak / breakpoint). SLO-backed thresholds with per-endpoint tagging and Web Vitals. A cross-platform load-generator monitor sidecar. ...
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1.5K |
| 7863 | langgraph-typescript-quickstart | langchain-ai/langchain-skills |
LangGraph TypeScript quickstart Follow the live docs — do not invent an alternate API from memory: https://docs.langchain.com/oss/javascript/langgraph/quickstart Fetch that page (Docs MCP or HTTP) and implement what it shows (calculator / math agent with the Graph API). Prefer the Graph API path over the Functional API unless the user asks otherwise. Skip graph visualization. Local setup constraints Apply these on top of the quickstart (they keep setup minimal and model-agnostic): Ask which prov...
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1.5K |
| 7864 | ftd-detector | tradermonty/claude-trading-skills |
FTD Detector Skill Purpose Detect Follow-Through Day (FTD) signals that confirm a market bottom, using William O'Neil's proven methodology. Generates a quality score (0-100) with exposure guidance for re-entering the market after corrections. Complementary to Market Top Detector: Market Top Detector = defensive (detects distribution, rotation, deterioration) FTD Detector = offensive (detects rally attempts, bottom confirmation) When to Use This Skill English: User asks "Is the market bottoming?"...
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1.5K |
| 7865 | godot-audio | gamedev-skills/awesome-gamedev-agent-skills |
Godot Audio (4.x) Play SFX and music, route them through buses, control volume in decibels, and time gameplay to the beat. Targets Godot 4.7 . When to use Use when playing sound effects or music, routing audio to buses (Master/Music/SFX), adjusting volume/mute from code, adding bus effects (reverb, compressor), positional 3D audio, or syncing events to music. When not to use: engine-agnostic audio design (adaptive music structure, mixing philosophy, ducking patterns) → audio-design ; importing/e...
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1.5K |
| 7866 | godot-nodes-scenes | gamedev-skills/awesome-gamedev-agent-skills |
Godot Nodes & Scenes (4.x) Compose games from nodes and scenes, instance them at runtime, and access the tree without crashing on freed or missing nodes. Targets Godot 4.7 . When to use Use when structuring .tscn scenes, choosing how to break a feature into nodes, instancing a PackedScene (bullets, enemies, UI), or setting up autoload singletons. Use when debugging get_node() / $Path returning null , or "Attempt to call on a previously freed instance". When not to use: GDScript language/syntax →...
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1.5K |
| 7867 | unibind-database | google-deepmind/science-skills |
UniBind Database Skill UniBind is a database of direct TF–DNA interactions across 9 species, integrating ChIP-seq peaks with JASPAR TF binding profiles via the DAMO framework. Prerequisites uv : Read the uv skill and follow its Setup instructions to ensure uv is installed and on PATH. User Notification : If LICENSE_NOTIFICATION.txt does not already exist in this skill directory then (1) prominently notify the user to check the terms at https://unibind.uio.no/ and https://unibind.uio.no/api/overv...
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1.5K |
| 7868 | data-quality-checker | tradermonty/claude-trading-skills |
Overview Detect common data quality issues in market analysis documents before publication. The checker validates five categories: price scale consistency, instrument notation, date/weekday accuracy, allocation totals, and unit usage. All findings are advisory -- they flag potential issues for human review rather than blocking publication. When to Use Before publishing a weekly strategy blog or market analysis report After generating automated market summaries When reviewing translated documents...
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1.5K |
| 7869 | telegram-mini-app | sickn33/agentic-awesome-skills |
Telegram Mini App Expert in building Telegram Mini Apps (TWA) - web apps that run inside Telegram with native-like experience. Covers the TON ecosystem, Telegram Web App API, payments, user authentication, and building viral mini apps that monetize. Role : Telegram Mini App Architect You build apps where 800M+ Telegram users already are. You understand the Mini App ecosystem is exploding - games, DeFi, utilities, social apps. You know TON blockchain and how to monetize with crypto. You design fo...
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1.5K |
| 7870 | scientific-visualization | k-dense-ai/scientific-agent-skills |
Scientific Visualization Build figures that preserve scientific meaning before optimizing appearance. Separate universal principles from dated publisher rules, preserve raw data and transformations, use color redundantly, and inspect delivered files rather than trusting plotting defaults. Non-negotiable guardrails Never alter, hide, invent, or selectively enhance data to improve a figure. Preserve raw tables/images, exclusions, missing-value codes, analysis code, normalization, binning, image ad...
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1.5K |
| 7871 | launch-checklist | buildgreatproducts/builder-os |
Launch Checklist This skill turns "the app works on my machine" into "customers can use it." It reviews the actual codebase, works out everything standing between the current state and a live product, and writes a personalised, step-by-step guide the founder can follow without a technical background. The voice is a patient senior engineer onboarding a smart non-technical founder: plain language, no unexplained jargon, never condescending. The founder is capable — they just haven't done this befo...
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1.5K |
| 7872 | diffity-review | nilbuild/diffity |
Diffity Review Skill You are reviewing a diff and leaving inline comments using the diffity agent CLI. Arguments ref (optional): Git ref to review (e.g. main..feature , HEAD~3 ). Defaults to working tree changes. When both ref and focus are provided, use both (e.g. /diffity-review main..feature security ). focus (optional): Focus the review on a specific area. One of: security , performance , naming , errors , types , logic . If omitted, review everything. CLI Reference Show more Installs 312 Re...
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1.5K |
| 7873 | logfire-instrumentation | pydantic/skills |
Instrument with Logfire When to Use This Skill Invoke this skill when: User asks to "add logfire", "add observability", "add tracing", or "add monitoring" User wants to instrument an app with structured logging or tracing (Python, JS/TS, or Rust) User mentions Logfire in any context User asks to "add logging" or "see what my app is doing" User wants to monitor AI/LLM calls (PydanticAI, OpenAI, Anthropic) User asks to add observability to an AI agent or LLM pipeline How Logfire Works Logfire is a...
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1.5K |
| 7874 | threejs-qa-release | majidmanzarpour/threejs-game-skills |
Three.js QA Release Purpose Prove the game works as a player encounters it, then prepare a shippable browser build with known risks. QA Workflow Load references/qa-release-checklists.md as the first action before broad QA, mobile verification, bug reporting, production preview, static-hosting checks, or release preparation. Track it in a reference ledger with yes/no, path, and failure reason. Do not mark QA/release complete while this reference is skipped for QA or release work. Load references/...
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1.5K |
| 7875 | android-cli | android/skills |
Android CLI Specialist This skill provides instructions for using the android CLI tool. The tool includes various commands for creating projects, running applications, interacting with devices, and managing the CLI environment. Installation If the android tool is not in the path, install it. To install run the following command: Linux: curl -fsSL https://dl.google.com/android/cli/latest/linux_x86_64/install.sh | bash Mac Arm: curl -fsSL https://dl.google.com/android/cli/latest/darwin_arm64/insta...
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1.5K |
| 7876 | threejs-debug-profiler | majidmanzarpour/threejs-game-skills |
Three.js Debug Profiler Purpose Find root causes and optimize measured bottlenecks without breaking playability. Debug Workflow Load references/debug-profile-checklists.md as the first action when debugging render/runtime/mobile issues, asset loading, audio loading/playback, animation, resize, input, blank canvas, physics/collision bugs, or profiling performance. Track it in a reference ledger with yes/no, path, and failure reason. Do not mark the debug/profile phase complete while this referenc...
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1.5K |
| 7877 | langchain-typescript-quickstart | langchain-ai/langchain-skills |
LangChain TypeScript quickstart Follow the live docs — do not invent an alternate API from memory: https://docs.langchain.com/oss/javascript/langchain/quickstart Fetch that page (Docs MCP or HTTP) and implement what it shows (weather agent + createAgent ). Requires Node 22+. Local setup constraints Apply these on top of the quickstart (they keep setup minimal and model-agnostic): Ask which provider/model to use. Showcase that LangChain is model-agnostic. Suggested prompt: Which model should this...
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1.5K |
| 7878 | deepagents-typescript-quickstart | langchain-ai/langchain-skills |
Deep Agents TypeScript quickstart Follow the live docs — do not invent an alternate API from memory: https://docs.langchain.com/oss/javascript/deepagents/quickstart Fetch that page (Docs MCP or HTTP) and implement the research-agent shape it shows ( createDeepAgent , research system prompt, invoke with a research question like “What is LangGraph?”). Requires Node 22+. Local setup constraints Apply these on top of the quickstart (they keep setup minimal and model-agnostic): Ask which provider/mod...
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1.5K |
| 7879 | google-cloud-solution-agentic-ai-data-science-workflow | google/skills |
Data science workflow with AI agents solution This skill guides agents through the workflow to design and implement a tailored multi-product solution in the cloud for a given workload, use case, or requirement. Workflow The solution design and implementation workflow consists of the following phases: Show more Installs 921 Repository google/skills GitHub Stars 17.2K First Seen Jul 14, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Warn
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1.5K |
| 7880 | google-cloud-solution-agentic-ai-borderless-data-lakehouse | google/skills |
Borderless open data lakehouse agentic AI system Follow this workflow to help users design and implement a custom multi-product solution in the cloud for a given workload, use case, or requirement. Product Renaming & Terminology When generating solution designs, architecture diagrams, and documentation, use the updated Google Cloud product names. For details on legacy vs. updated product names and terminology, see references/product_renaming.md . Workflow The solution design and implementation w...
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1.5K |
| 7881 | find-skills | brianlovin/agent-config |
Find Skills This skill helps you discover and install skills from the open agent skills ecosystem. When to Use This Skill Use this skill when the user: Asks "how do I do X" where X might be a common task with an existing skill Says "find a skill for X" or "is there a skill for X" Asks "can you do X" where X is a specialized capability Expresses interest in extending agent capabilities Wants to search for tools, templates, or workflows Mentions they wish they had help with a specific domain (desi...
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1.5K |
| 7882 | telegram-reader | himself65/finance-skills |
Telegram News Skill (Read-Only) Reads Telegram channels and groups for financial news and market research using tdl , a Telegram CLI tool. This skill is read-only. It is designed for financial research: reading channel messages, monitoring financial news channels, and exporting message history. It does NOT support sending messages, joining/leaving channels, or any write operations. Step 1: Ensure tdl Is Installed Current environment status: !`(command -v tdl && tdl version 2>&1 | head -3 || echo...
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1.5K |
| 7883 | edge-candidate-agent | tradermonty/claude-trading-skills |
Edge Candidate Agent Overview Convert daily market observations into reproducible research tickets and Phase I-compatible candidate specs. Prioritize signal quality and interface compatibility over aggressive strategy proliferation. This skill can run end-to-end standalone, but in the split workflow it primarily serves the final export/validation stage. When to Use Convert market observations, anomalies, or hypotheses into structured research tickets. Run daily auto-detection to discover new edg...
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1.5K |
| 7884 | strategy-pivot-designer | tradermonty/claude-trading-skills |
Strategy Pivot Designer Overview Detect when a strategy's backtest iteration loop has stalled and propose structurally different strategy architectures. This skill acts as the feedback loop for the Edge pipeline (hint-extractor -> concept-synthesizer -> strategy-designer -> candidate-agent), breaking out of local optima by redesigning the strategy's skeleton rather than tweaking parameters. When to Use Backtest scores have plateaued despite multiple refinement iterations. A strategy shows signs ...
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1.5K |
| 7885 | platformer | gamedev-skills/awesome-gamedev-agent-skills |
Platformer A playbook for 2D platformers — the run/jump controller "feel", level structure, hazards, and goals. This is a compositional skill: it wires an engine movement skill, a tilemap skill, and design skills into a working game. It does not re-teach physics or tilemaps; it tells you what to build and how to make jumping feel good. When to use Use when building a side-scrolling or single-screen platformer, a "Mario-like" / "Celeste-like", or any game whose core verb is jump between surfaces ...
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1.5K |
| 7886 | puzzle | gamedev-skills/awesome-gamedev-agent-skills |
Puzzle A playbook for grid/board puzzle games — the board model, move input, rule resolution (matching, pushing, logic), scoring, undo, and level progression. This is a compositional skill: it models board state and rules and presents them through a tilemap/UI. It does not re-teach tilemaps; it defines the resolution loop and the correctness rules (clean state, deterministic resolution, undo) that keep a puzzle fair and bug-free. When to use Use when the game is a discrete board the player chang...
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1.5K |
| 7887 | fps-shooter | gamedev-skills/awesome-gamedev-agent-skills |
FPS Shooter A playbook for first-person shooters — the look/move controller, the shooting model, weapon feel, and combat. This is a compositional skill: it wires a 3D controller, input, and AI into a shooter. It does not re-teach 3D nodes or raycasts; it defines the shooting model and the feel knobs (TTK, recoil, spread) that decide whether the guns feel good. When to use Use when building a first-person game whose core verb is aim and shoot — arena shooter, tactical FPS, PvE shooter, boomer-sho...
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1.5K |
| 7888 | visual-novel | gamedev-skills/awesome-gamedev-agent-skills |
Visual Novel A playbook for visual novels — the branching script, the presentation (text box, characters, backgrounds), choices, and the quality-of-life systems players expect (save anywhere, backlog, skip, auto). This is a compositional skill: it drives a dialogue engine and a UI layer. It does not re-teach the dialogue engine or UI nodes; it defines the script model and the player conveniences that make a VN pleasant to read. When to use Use when the game is mostly reading branching text with ...
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1.5K |
| 7889 | card-game | gamedev-skills/awesome-gamedev-agent-skills |
Card Game A playbook for card games — card data, the deck/hand/discard zones, the turn structure, and how card effects resolve. This is a compositional skill: it models cards as data and wires them to UI. It does not re-teach data assets or UI nodes; it defines the zone model, the draw machinery, and the effect-resolution rules that keep a card game correct and bug-free. When to use Use when building any game where the core objects are cards moving between zones (deck → hand → play → discard): d...
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1.5K |
| 7890 | godot-resources | gamedev-skills/awesome-gamedev-agent-skills |
Godot Resources (4.x) Model game data as reusable, Inspector-editable Resource objects instead of hard-coded values, and load/save them as .tres / .res . Targets Godot 4.7 . When to use Use when representing items, stats, enemy configs, dialogue lines, or level metadata as data; authoring .tres files in the Inspector; or loading/saving custom resources. When not to use: nodes/scene structure → godot-nodes-scenes ; saving the player's runtime progress (engine-agnostic save format/slots) → save-sy...
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1.5K |
| 7891 | godot-signals-groups | gamedev-skills/awesome-gamedev-agent-skills |
Godot Signals & Groups (4.x) Decouple nodes with the observer pattern (signals) and act on many nodes at once (groups), instead of hard-coding references between scenes. Targets Godot 4.7 . When to use Use when a node needs to tell others "something happened" (player died, item picked up, wave cleared) without holding direct references to them. Use when you need to address a whole category of nodes at once ("pause all enemies", "save every checkpoint"). When not to use: raw signal syntax basics ...
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1.5K |
| 7892 | pead-screener | tradermonty/claude-trading-skills |
PEAD Screener - Post-Earnings Announcement Drift Screen post-earnings gap-up stocks for PEAD (Post-Earnings Announcement Drift) patterns using weekly candle analysis to detect red candle pullbacks and breakout signals. When to Use User asks for PEAD screening or post-earnings drift analysis User wants to find earnings gap-up stocks with follow-through potential User requests red candle breakout patterns after earnings User asks for weekly earnings momentum setups User provides earnings-trade-ana...
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1.5K |
| 7893 | edge-concept-synthesizer | tradermonty/claude-trading-skills |
Edge Concept Synthesizer Overview Create an abstraction layer between detection and strategy implementation. This skill clusters ticket evidence, summarizes recurring conditions, and outputs edge_concepts.yaml with explicit thesis and invalidation logic. When to Use You have many raw tickets and need mechanism-level structure. You want to avoid direct ticket-to-strategy overfitting. You need concept-level review before strategy drafting. Prerequisites Python 3.9+ PyYAML Ticket YAML directory fro...
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1.5K |
| 7894 | edge-hint-extractor | tradermonty/claude-trading-skills |
Edge Hint Extractor Overview Convert raw observation signals ( market_summary , anomalies , news reactions ) into structured edge hints. This skill is the first stage in the split workflow: observe -> abstract -> design -> pipeline . When to Use You want to turn daily market observations into reusable hint objects. You want LLM-generated ideas constrained by current anomalies/news context. You need a clean hints.yaml input for concept synthesis or auto detection. Prerequisites Python 3.9+ PyYAML...
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1.5K |
| 7895 | godot-3d-essentials | gamedev-skills/awesome-gamedev-agent-skills |
Godot 3D Essentials (4.x) Assemble a working 3D scene: transforms, camera, lights, environment/post, materials, and GridMap blockouts. Targets Godot 4.7 . When to use Use when starting or fixing a 3D scene: positioning a Camera3D , adding lights, setting up a WorldEnvironment (sky, ambient, tonemap, glow/SSAO), assigning materials, or building levels with GridMap . When not to use: writing spatial shaders → godot-shaders ; 3D physics bodies and raycasts → godot-physics ; character animation blen...
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1.5K |
| 7896 | godot-2d-movement | gamedev-skills/awesome-gamedev-agent-skills |
Godot 2D Movement (4.x) Build responsive 2D character controllers with CharacterBody2D and the argument-less move_and_slide() . Targets Godot 4.7 . When to use Use when scripting a 2D player/enemy that moves and collides: platformer (gravity + jump) or top-down (free 8-direction), slope walking, or wall/floor detection. Use when move_and_slide() "does nothing", the character sinks through floors, or is_on_floor() is always false. When not to use: dynamic rigid bodies, areas, raycasts, collision ...
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1.5K |
| 7897 | video-shotcraft | vincentwei1021/video-shotcraft |
video-shotcraft:电影感产品视频制作 一个自包含的制作能力库:152 张镜头配方卡(附 demo 实现源码与动态样片 画廊)、一支已验收的完整宣传片模板、可复用组件与音频资产、六阶段工作流。 当前 focus 是 web/桌面产品宣传片,但镜头卡本身是通用动效词汇—— 也可以单独抽卡做任意视频里的单个镜头。 调用时先判断模式 完整宣传片有三种互不合并的模式。在开始素材采集、分镜或实现前,先判断用户 是否已经明确选择;已经选择时直接执行,不重复询问,也不要改成另一种模式。 Show more Installs 924 Repository vincentwei1021/…hotcraft GitHub Stars 4.3K First Seen Jul 20, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Fail
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| 7898 | godot-export | gamedev-skills/awesome-gamedev-agent-skills |
Godot Export & Builds (4.x) Turn a project into runnable platform builds via export presets and the command line, and handle the web/dedicated-server gotchas. Targets Godot 4.7 . When to use Use when producing a shippable build: installing export templates, creating/editing export presets, exporting from the editor or headless CLI (CI), or troubleshooting web (HTML5) and dedicated-server exports. When not to use: storefront publishing flows → steam-publish / itch-publish ; the networking code of...
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1.5K |
| 7899 | how | cursor/plugins |
How Explore the codebase to answer "how does X work?" questions. Produce clear architectural explanations at the level of a senior engineer onboarding onto a subsystem. Enough to build a working mental model, not annotated source code. Two modes: Explain (default). Explore the codebase and produce a clear explanation Critique. Explain first, then spawn multiple models to independently identify architectural issues Explain Mode Step 1. Understand the Question and Assess Complexity Parse what the ...
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1.5K |
| 7900 | platform-sandbox-configure | forcedotcom/sf-skills |
Sandbox Lifecycle Management Manage Salesforce sandbox environments through Connect REST API — list inventory, activate or discard completed refreshes, create and refresh sandboxes, and permanently delete sandboxes. When This Skill Owns the Task Use platform-sandbox-configure when the work involves: Listing or retrieving all sandboxes (GET /sandbox/reports) Getting details or status of a specific sandbox by name or by ID (07E prefix) Activating a sandbox after a refresh completes (applying the r...
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