grove-ui-design

安装量: 63
排名: #11859

安装

npx skills add https://github.com/autumnsgrove/groveengine --skill grove-ui-design

Grove UI Design Skill When to Activate Activate this skill when: Creating or enhancing pages for Grove sites Adding decorative nature elements (trees, clouds, weather effects) Implementing glassmorphism effects for readability Working with the seasonal theme system Building navigation patterns (navbar, mobile overflow menus) Creating "story" pages that guide users through content Ensuring mobile-friendly, accessible UI Choosing icons or visual elements The Grove Aesthetic Grove is a place . It's nature-themed, warm, and inviting—like a midnight tea shop with good documentation. Core Principles Warm, introspective, queer, unapologetically building something meaningful. Write with the warmth of a midnight tea shop and the clarity of good documentation. Every design choice should feel: Welcoming — like entering a cozy space Organic — natural, not rigid or corporate Readable — content-first, decorations enhance, never obstruct Alive — subtle animations, seasonal changes, randomization Grove Mode & Terminology (GroveTerm V2) Grove has a terminology system that automatically switches between Grove-themed terms and standard terms based on the user's Grove Mode setting. Always use GroveTerm components instead of hardcoding Grove terminology in UI. By default, Grove Mode is OFF for new visitors. They see familiar terms: "Posts" instead of "Blooms", "Dashboard" instead of "Arbor", "Support" instead of "Porch". When users opt in via the footer toggle, they see the full nature-themed vocabulary with interactive definitions. The Component Suite: import {(GroveTerm, GroveSwap, GroveText, GroveSwapText, GroveIntro)} from '@autumnsgrove/lattice/ui'; import groveTermManifest from '$lib/data/grove-term-manifest.json'; Component Use Case Behavior GroveTerm Interactive terms with popup definitions Colored underline when ON, click for popup. Shows standard term when OFF. GroveSwap Silent text replacement Reactively swaps text. No underline, no interaction. GroveText Parse [[term]] syntax in data strings Renders [[bloom|posts]] as interactive GroveTerm components. GroveSwapText Parse [[term]] syntax silently Same parsing, silent swaps (no popups). GroveIntro "We call it X" page banners Standardized intro below page titles. Usage:

wanderers

Key Rules: Never hardcode Grove terms in user-facing UI. Always use GroveTerm components. Default is OFF for new visitors. Standard, familiar terminology first. URLs stay as Grove terms ( /porch , /garden ) regardless of display mode. Brand terms (Grove) and subscription tiers (Seedling/Sapling/Oak/Evergreen) always show as-is. Use [[term]] syntax for data-driven content (FAQ items, pricing fineprint, feature lists). Grove Mode store : groveModeStore from @autumnsgrove/lattice/ui/stores . Toggle lives in the footer. See docs/grove-user-identity.md for the full identity language documentation and libs/engine/src/lib/ui/components/ui/groveterm/ for component source. Glassmorphism Pattern Glass effects create readability while revealing hints of background decoration. The Layering Formula Background (gradients, vines, nature) ↓ Decorative Elements (trees, clouds, particles) ↓ Glass Surface (translucent + blur) ↓ Content (text, cards, UI) Glass Components import {(Glass, GlassCard, GlassButton, GlassOverlay)} from '@lattice/ui/ui';

Readable text over busy backgrounds

Content here

Subscribe Glass Variants Variant Use Case Light Mode Dark Mode surface Headers, navbars 95% white 95% slate tint Text over backgrounds 60% white 50% slate card Content cards 80% white 70% slate accent Callouts, highlights 30% accent 20% accent overlay Modal backdrops 50% black 60% black muted Subtle backgrounds 40% white 30% slate CSS Utility Classes

< div class = " glass rounded-xl p-4 "

Basic glass </ div

< div class = " glass-tint p-6 "

Text container </ div

< div class = " glass-accent p-4 "

Highlighted section </ div

< nav class = " glass-surface sticky top-0 "

Navbar </ nav

Key Pattern: Sticky Navigation

Seasonal Theme System Grove uses four seasons, each with distinct colors, weather effects, and moods. Season Detection import {season} from '$lib/stores/season'; const isSpring = $derived($season === 'spring'); const isAutumn = $derived($season === 'autumn'); const isWinter = $derived($season === 'winter'); // Summer is the default (no flag needed) Color Palette System Import from: @autumnsgrove/lattice/ui/nature or $lib/components/nature/palette Core Palettes (Year-Round) import { greens , bark , earth , natural } from "@autumnsgrove/lattice/ui/nature" ; // Greens - organized dark-to-light for atmospheric depth greens . darkForest ; // #0d4a1c - Background trees greens . deepGreen ; // #166534 - Mid-distance greens . grove ; // #16a34a - Grove brand primary greens . meadow ; // #22c55e - Standard foliage greens . spring ; // #4ade80 - Bright accent greens . mint ; // #86efac - Light accent greens . pale ; // #bbf7d0 - Foreground highlights // Bark - warm wood tones bark . darkBark ; // #3d2817 - Oak, older trees bark . bark ; // #5d4037 - Standard trunk bark . warmBark ; // #6B4423 - Pine, cedar bark . lightBark ; // #8b6914 - Young trees // Earth - ground elements ( earth . soil , earth . mud , earth . clay , earth . sand , earth . stone , earth . pebble , earth . slate ) ; // Natural - cream and off-whites ( natural . cream , natural . aspenBark , natural . bone , natural . mushroom , natural . birchWhite ) ; Spring Palettes import { springFoliage , springSky , wildflowers , cherryBlossoms , cherryBlossomsPeak , } from "@autumnsgrove/lattice/ui/nature" ; // Spring Foliage - yellow-green new growth springFoliage . sprout ; // #65a30d - Distant new growth springFoliage . newLeaf ; // #84cc16 - Classic spring lime springFoliage . freshGreen ; // #a3e635 - Bright foreground springFoliage . budding ; // #bef264 - Pale new leaf springFoliage . tender ; // #d9f99d - Very pale // Spring Sky springSky . clear ; // #7dd3fc - Clear morning springSky . soft ; // #bae6fd - Pale sky // Wildflowers - unified meadow flower colors wildflowers . buttercup ; // #facc15 - Yellow wildflowers . daffodil ; // #fde047 - Pale yellow wildflowers . crocus ; // #a78bfa - Purple crocus wildflowers . violet ; // #8b5cf6 - Wild violets wildflowers . purple ; // #a855f7 - Lupine, thistle wildflowers . lavender ; // #c4b5fd - Distant masses wildflowers . tulipPink ; // #f9a8d4 - Pink tulips wildflowers . tulipRed ; // #fb7185 - Red tulips wildflowers . white ; // #fefefe - Daisies, trillium // Cherry Blossoms - summer standard cherryBlossoms . deep ; // #db2777 - Dense centers cherryBlossoms . standard ; // #ec4899 - Standard blossom cherryBlossoms . light ; // #f472b6 - Light petals cherryBlossoms . pale ; // #f9a8d4 - Pale blossoms cherryBlossoms . falling ; // #fbcfe8 - Falling petals // Cherry Blossoms Peak - vibrant spring (one shade brighter!) cherryBlossomsPeak . deep ; // #ec4899 cherryBlossomsPeak . standard ; // #f472b6 cherryBlossomsPeak . light ; // #f9a8d4 cherryBlossomsPeak . pale ; // #fbcfe8 cherryBlossomsPeak . falling ; // #fce7f3 Unified Flowers Palette (NEW!) The flowers namespace consolidates all flower colors into one organized structure: import { flowers } from "@autumnsgrove/lattice/ui/nature" ; // Meadow wildflowers (yellows, purples, pinks, whites) flowers . wildflower . buttercup ; // #facc15 - Yellow flowers . wildflower . daffodil ; // #fde047 - Pale yellow flowers . wildflower . crocus ; // #a78bfa - Purple crocus flowers . wildflower . violet ; // #8b5cf6 - Wild violets flowers . wildflower . purple ; // #a855f7 - Lupine, thistle flowers . wildflower . lavender ; // #c4b5fd - Distant masses flowers . wildflower . tulipPink ; // #f9a8d4 - Pink tulips flowers . wildflower . tulipRed ; // #fb7185 - Red tulips flowers . wildflower . white ; // #fefefe - Daisies, trillium // Cherry blossoms - standard summer flowers . cherry . deep ; // #db2777 flowers . cherry . standard ; // #ec4899 flowers . cherry . light ; // #f472b6 flowers . cherry . pale ; // #f9a8d4 flowers . cherry . falling ; // #fbcfe8 // Cherry blossoms at peak bloom - vibrant spring flowers . cherryPeak . deep ; // #ec4899 flowers . cherryPeak . standard ; // #f472b6 flowers . cherryPeak . light ; // #f9a8d4 flowers . cherryPeak . pale ; // #fbcfe8 flowers . cherryPeak . falling ; // #fce7f3 Use flowers.wildflower instead of accents.flower — the accents version is deprecated. Autumn & Winter Palettes import { autumn , autumnReds , winter } from "@autumnsgrove/lattice/ui/nature" ; // Autumn - warm fall foliage (dark-to-light for depth) autumn . rust ; // #9a3412 - Deep background autumn . ember ; // #c2410c - Oak-like autumn . pumpkin ; // #ea580c - Maple mid-tones autumn . amber ; // #d97706 - Classic fall autumn . gold ; // #eab308 - Aspen/birch autumn . honey ; // #facc15 - Bright foreground autumn . straw ; // #fde047 - Pale dying leaves // Autumn Reds - cherry/maple fall foliage autumnReds . crimson ; // #be123c - Deep maple autumnReds . scarlet ; // #e11d48 - Bright cherry autumnReds . rose ; // #f43f5e - Light autumn autumnReds . coral ; // #fb7185 - Pale accent // Winter - frost, snow, ice + frosted evergreens ( winter . snow , winter . frost , winter . ice , winter . glacier ) ; ( winter . frostedPine , winter . winterGreen , winter . coldSpruce ) ; ( winter . winterSky , winter . twilight , winter . overcast ) ; ( winter . bareBranch , winter . frostedBark , winter . coldWood ) ; ( winter . hillDeep , winter . hillMid , winter . hillNear , winter . hillFront ) ; Accent Palettes import { accents , wildflowers } from "@autumnsgrove/lattice/ui/nature" ; // Mushrooms - fairy tale pops of color ( accents . mushroom . redCap , accents . mushroom . orangeCap , accents . mushroom . brownCap ) ; ( accents . mushroom . spots , accents . mushroom . gill ) ; // Firefly - bioluminescence ( accents . firefly . glow , accents . firefly . warmGlow , accents . firefly . body ) ; // Berry - rich saturated ( accents . berry . ripe , accents . berry . elderberry , accents . berry . red ) ; // Water - cool blue spectrum ( accents . water . surface , accents . water . deep , accents . water . shallow , accents . water . lily ) ; // Sky - time of day ( accents . sky . dayLight , accents . sky . dayMid , accents . sky . sunset , accents . sky . night , accents . sky . star ) ; // Birds - species-specific colors ( accents . bird . cardinalRed , accents . bird . cardinalMask , accents . bird . cardinalBeak ) ; ( accents . bird . chickadeeCap , accents . bird . chickadeeBody , accents . bird . chickadeeBelly ) ; ( accents . bird . robinBody , accents . bird . robinBreast , accents . bird . robinBeak ) ; ( accents . bird . bluebirdBody , accents . bird . bluebirdWing , accents . bird . bluebirdBreast ) ; // NOTE: accents.flower is deprecated - use flowers.wildflower instead Seasonal Helper Functions import { getSeasonalGreens , getCherryColors , isTreeBare , pickRandom , pickFrom , } from "@autumnsgrove/lattice/ui/nature" ; // Get foliage colors mapped to season const foliage = getSeasonalGreens ( season ) ; // spring → springFoliage colors // summer → greens // autumn → autumn palette // winter → frosted evergreen colors // Get cherry tree colors by season const cherryColors = getCherryColors ( season ) ; // spring → cherryBlossomsPeak (vibrant!) // summer → cherryBlossoms (standard) // autumn → autumnReds // winter → null (bare tree) // Check if deciduous tree is bare if ( isTreeBare ( "cherry" , "winter" ) ) { / no foliage / } // Random color selection for natural variation const randomGreen = pickRandom ( greens ) ; const specificGreen = pickFrom ( greens , [ "grove" , "meadow" ] ) ; Deprecated Aliases (Still Work) // These work but will be removed in v1.0: import { spring , pinks , springBlossoms } from "@autumnsgrove/lattice/ui/nature" ; // spring → use springFoliage, wildflowers, springSky instead // pinks → use cherryBlossoms instead // springBlossoms → use cherryBlossomsPeak instead // accents.flower → use flowers.wildflower instead Season Mood Summary Season Primary Colors Mood Spring springFoliage , cherryBlossomsPeak , wildflowers Renewal, hope Summer greens , cherryBlossoms Growth, warmth Autumn autumn , autumnReds Harvest, reflection Winter winter (frost, snow, frosted pines) Rest, stillness Seasonal Weather Effects

{#if isWinter}

{#if isSpring}

{#if isAutumn} {/if} Seasonal Background Gradients

When to Use Seasons Roadmap pages — Show progress through seasonal metaphor Story/about pages — Create atmosphere and emotional connection Interactive demos — Let users toggle seasons (like /forest) Help articles — Consider seasonal decor to break up long content Anywhere you want magic — Use judgment based on page purpose Randomized Forests The forest should feel alive and different every visit. Tree Generation Pattern interface GeneratedTree { id : number ; x : number ; // percentage from left (5-93% to avoid edges) size : number ; // base width in pixels aspectRatio : number ; // height = size * aspectRatio (1.0-1.5 range) treeType : TreeType ; // 'logo' | 'pine' | 'cherry' | 'aspen' | 'birch' opacity : number ; // 0.5-0.9 for depth zIndex : number ; // larger trees = higher z-index } // Aspect ratio creates natural height variation const TREE_ASPECT_RATIO_RANGE = { min : 1.0 , max : 1.5 } ; function generateSectionTrees ( count : number ) : GeneratedTree [ ] { const trees : GeneratedTree [ ] = [ ] ; const usedPositions : number [ ] = [ ] ; for ( let i = 0 ; i < count ; i ++ ) { // Find non-overlapping position let x : number ; let attempts = 0 ; do { x = 5 + Math . random ( ) * 88 ; attempts ++ ; } while ( usedPositions . some ( ( pos ) => Math . abs ( pos - x ) < 8 ) && attempts < 20 ) ; usedPositions . push ( x ) ; const size = 80 + Math . random ( ) * 80 ; const aspectRatio = 1.0 + Math . random ( ) * 0.5 ; const opacity = 0.5 + Math . random ( ) * 0.4 ; const zIndex = size > 130 ? 3 : size > 100 ? 2 : 1 ; trees . push ( { id : i , x , size , aspectRatio , treeType : pickRandom ( treeTypes ) , opacity , zIndex , } ) ; } return trees . sort ( ( a , b ) => a . x - b . x ) ; } Regeneration Timing On mount — Trees generate once when page loads On resize (significant) — Only if viewport bracket changes dramatically Never on scroll — Keep forest stable during reading Rendering Trees {#each forestTrees as tree (tree.id)}
{#if tree.treeType === "logo"} {:else if tree.treeType === "pine"} {:else if tree.treeType === "cherry"} {:else if tree.treeType === "aspen"} {:else if tree.treeType === "birch"} {/if}
{/each} Responsive Density function calculateDensity ( ) : number { const width = window . innerWidth ; if ( width < 768 ) return 1 ; // Mobile: base count if ( width < 1024 ) return 1.3 ; // Tablet if ( width < 1440 ) return 1.8 ; // Desktop if ( width < 2560 ) return 2.5 ; // Large desktop return 3.5 ; // Ultrawide } Nature Components Grove has an extensive library of decorative components. Explore with: # Trees ls landing/src/lib/components/trees/ ls landing/src/lib/components/nature/trees/ # Weather (seasonal particles) ls landing/src/lib/components/nature/weather/ # Sky (clouds, stars, moon) ls landing/src/lib/components/nature/sky/ # Botanical (leaves, petals, vines) ls landing/src/lib/components/nature/botanical/ # Ground (flowers, grass, mushrooms) ls landing/src/lib/components/nature/ground/ # Structural (lattice, lanterns, paths) ls landing/src/lib/components/nature/structural/ # Birds (cardinals, robins, bluebirds) ls landing/src/lib/components/nature/creatures/ Key Components Component Use Example Props Logo Grove tree, seasonal season , animate , breathing TreePine Evergreen, stays green in autumn season , animate TreeCherry Blossoms in spring, bare in winter season , animate TreeAspen / TreeBirch Deciduous, seasonal colors season , animate Cloud Decorative sky element variant , animate , speed , direction SnowfallLayer Winter particles count , opacity , spawnDelay FallingPetalsLayer Spring cherry blossoms count , opacity , fallDuration FallingLeavesLayer Autumn leaves (tied to trees) trees , season Cardinal / Chickadee Winter birds facing Robin / Bluebird Spring birds facing Vine Decorative ivy/vines varies Lantern Warm glow points varies Birds by Season {#if isWinter} {/if} {#if isSpring} {/if} Midnight Bloom Palette For dreamy , far-future , mystical content. The tea shop that exists at the edge of tomorrow. import { midnightBloom } from "$lib/components/nature/palette" ; // Available colors: midnightBloom . deepPlum ; // #581c87 - Night sky depth midnightBloom . purple ; // #7c3aed - Soft purple glow midnightBloom . violet ; // #8b5cf6 - Lighter accent midnightBloom . amber ; // #f59e0b - Lantern warmth midnightBloom . warmCream ; // #fef3c7 - Tea steam, page glow midnightBloom . softGold ; // #fcd34d - Fairy lights Midnight Bloom Styling

Dreamy quote here...

Icons: Lucide Only NEVER use emojis. ALWAYS use Lucide icons. import {(MapPin, Check, Leaf, Trees, Mail)} from 'lucide-svelte'; Standardized Icon Mapping Use these icons consistently across the project: Concept Icon Notes Navigation Home Home About Info Vision Telescope Looking forward Roadmap Map Journey/direction Pricing HandCoins Money/currency Knowledge BookOpen Learning/docs Forest Trees Community blogs Blog PenLine Writing Features Email Mail Storage HardDrive Theming Palette Customization Authentication ShieldCheck Security Cloud Cloud Remote/serverless Search SearchCode Code/advanced search Archives Archive Backups Upload Upload Video Video Comments MessagesSquare User discussions GitHub Github External links to GitHub States Success Check Completed/valid Error X Failed/close Loading Loader2 With animate-spin Content Posts FileText Blog posts Tags Tag Categorization Growth Sprout Grove brand, new beginnings Heart Heart Love, care External ExternalLink Opens new tab Location MapPin Current position Phases Coming Soon Seedling Something growing Refinement Gem Polish, quality The Dream Sparkles Mystical (use sparingly!) Night Star Midnight themes Actions Getting Started Compass Guidance What's New Megaphone Announcements Next Steps Lightbulb Ideas Icon Mapping Tables in Files Create a consistent icon map at the top of each component/page that uses icons: // landing/src/lib/utils/icons.ts - Centralized icon registry import { Mail , HardDrive , Palette , ShieldCheck , Cloud , SearchCode , Archive , Upload , MessagesSquare , Github , Check , X , Loader2 , FileText , Tag , Sprout , Heart , ExternalLink , MapPin , // ... etc } from "lucide-svelte" ; export const featureIcons = { mail : Mail , harddrive : HardDrive , palette : Palette , shieldcheck : ShieldCheck , cloud : Cloud , searchcode : SearchCode , // ... all mapped icons } as const ; export const stateIcons = { success : Check , error : X , loading : Loader2 , } as const ; Then use in components: {#each features as feature} {/each} Benefits: Single source of truth for all icons Prevents undefined icon errors Easy to maintain and extend Reusable across entire project Icon Usage Guidelines Always use icon maps - Never hardcode icon imports in every component Avoid overusing Sparkles - Reserve for truly mystical/magical contexts Be consistent - Use the same icon for the same concept everywhere Semantic meaning - Choose icons that convey meaning, not just decoration Export from central utility - Use landing/src/lib/utils/icons.ts for all icon sets Icon Sizing Feature name Icon Composition (Building Block Pattern) Philosophy: "The grove doesn't need to be drawn. It just needs to be arranged." For creating custom logos, illustrations, or decorative elements, compose existing Lucide icons rather than drawing custom SVG from scratch. This ensures visual consistency with the icon system. Why This Pattern? Consistency — Icons match the Lucide aesthetic (24x24 grid, 2px strokes, round caps) Minimal custom code — Let Lucide do the heavy lifting Maintainable — Updating Lucide updates your compositions MIT licensed — All paths come from open-source icons How to Extract Lucide Paths Lucide icons use a 24×24 viewBox with 2px strokes. Extract paths directly from source: # Find icon paths in Lucide source curl -s https://raw.githubusercontent.com/lucide-icons/lucide/main/icons/tree-pine.svg # Look for the elements Key Lucide icon paths for Grove compositions: // TreePine - conifer silhouette const treePine = { canopy : "m17 14 3 3.3a1 1 0 0 1-.7 1.7H4.7a1 1 0 0 1-.7-1.7L7 14h-.3a1 1 0 0 1-.7-1.7L9 9h-.2A1 1 0 0 1 8 7.3L12 3l4 4.3a1 1 0 0 1-.8 1.7H15l3 3.3a1 1 0 0 1-.7 1.7H17Z" , trunk : "M12 22v-3" , } ; // TreeDeciduous - deciduous/round tree const treeDeciduous = { canopy : "M8 19a4 4 0 0 1-2.24-7.32A3.5 3.5 0 0 1 9 6.03V6a3 3 0 1 1 6 0v.04a3.5 3.5 0 0 1 3.24 5.65A4 4 0 0 1 16 19Z" , trunk : "M12 19v3" , } ; // Moon - crescent moon const moon = "M20.985 12.486a9 9 0 1 1-9.473-9.472c.405-.022.617.46.402.803a6 6 0 0 0 8.268 8.268c.344-.215.825-.004.803.401" ; // Flame - campfire/hearth const flame = "M12 3q1 4 4 6.5t3 5.5a1 1 0 0 1-14 0 5 5 0 0 1 1-3 1 1 0 0 0 5 0c0-2-1.5-3-1.5-5q0-2 2.5-4" ; Composing with SVG Transforms Use to position, scale, and rotate icons: Transform Cheatsheet Transform Effect Example translate(x, y) Move origin translate(20, 8) moves icon right 20, down 8 scale(s) Uniform size scale(0.65) makes icon 65% size rotate(deg, cx, cy) Rotation around point rotate(-5, 12, 12) tilts 5° around center Combined Chain transforms translate(20, 8) scale(0.65) rotate(-5, 12, 12) Example: Grove Logo Compositions See /landing/src/lib/components/logo-concepts/ for real implementations: Logo Composition LogoFireflyForest TreePine + TreeDeciduous + glowing circles LogoGatheringHearth Two trees angled toward center Flame LogoStarlightPines Two TreePines + Moon + star circles LogoShelter Two TreePines forming archway + Moon LogoWinterGrove TreePines + snow line accents Guidelines Use Lucide paths as primary structure — Trees, moon, flame, etc. Custom SVG only for simple primitives — circles (fireflies), lines (ground, snow) Maintain Lucide styling — 2px strokes, round caps/joins, consistent opacity Create depth with opacity/scale — Larger = foreground (opacity 0.9), smaller = background (0.5-0.7) Keep viewBox aspect ratios reasonable — 40×32 or 48×32 for horizontal compositions When to Use Logos & branding — Compose icons into unique marks Illustrations — Scene building (forest, sky, etc.) Custom icons — When Lucide doesn't have exactly what you need Seasonal variations — Same composition, different elements (snow, blossoms) Mobile Considerations Overflow Menu Pattern Desktop navigation items that don't fit should go to a mobile sheet menu: (mobileMenuOpen = false)} /> Decorative Elements on Mobile Element Mobile Treatment Trees Reduce count, simplify (density multiplier = 1) Particles Reduce count (40→20 snowflakes) Clouds Hide some, keep 2-3 Complex animations Reduce or disable Touch targets Minimum 44x44px Performance Guidelines {#if !prefersReducedMotion} {/if} When to Use Pattern Good For Glassmorphism Text over backgrounds, navbars, cards, modals Randomized forests Story pages, about pages, visual sections Seasonal themes Roadmaps, timelines, emotional storytelling Midnight Bloom Future features, dreams, mystical content Weather particles Hero sections, transitions between seasons Birds Adding life to forest scenes, seasonal indicators When NOT to Use Pattern Avoid When Heavy decoration Data-dense pages, admin interfaces, forms Particle effects Performance-critical pages, accessibility concerns Seasonal colors Brand-critical contexts needing consistent colors Multiple glass layers Can cause blur performance issues Randomization Content that needs to match between sessions Complex forests Mobile-first pages, simple informational content Reference Pages Study these for implementation patterns: /forest — Full randomized forest with all seasons /roadmap — Seasonal sections, progressive decoration, midnight bloom /vision — Narrative page with glass callouts OG Images (Social Previews) Grove uses dynamic OG images for social media previews (Discord, Twitter, iMessage, etc.). Architecture OG images are generated by a separate Cloudflare Worker at og.grove.place due to WASM bundling limitations with SvelteKit + Cloudflare Pages. grove.place/api/og?title=X ↓ 302 redirect og.grove.place/?title=X ↓ workers-og PNG image (1200×630) API GET https://og.grove.place/?title=X&subtitle=Y&accent=HEX Param Default Description title "Grove" Main title (max 100 chars) subtitle "A place to Be." Subtitle (max 200 chars) accent "16a34a" Hex color without # (forest green) Adding OG to New Pages Use the SEO component which handles OG meta tags: Files services/og-worker/ — Standalone Worker (uses workers-og ) landing/src/routes/api/og/+server.ts — Proxy to og.grove.place landing/src/lib/components/SEO.svelte — Meta tag management Integration with Other Skills When writing text for Grove UI (tooltips, buttons, onboarding, error messages), invoke the grove-documentation skill first. The voice should match the visuals. Typical flow: Design the UI component/page Activate grove-documentation for any user-facing text Write content following Grove voice principles Return to visual implementation Visual Verification with Glimpse Before shipping any Grove page, look at it. CI passing is not the same as looking correct. Use Glimpse to capture the rendered page and review it yourself: # Capture the page with Grove theme injection uv run --project tools/glimpse glimpse capture http://localhost:5173/ [ page ] \ --season autumn --theme dark --logs # Verify all season × theme combos uv run --project tools/glimpse glimpse matrix http://localhost:5173/ [ page ] # Interactive browse — click around, verify navigation and flows uv run --project tools/glimpse glimpse browse http://localhost:5173/ [ page ] \ --do "click links, scroll down, interact with elements" --screenshot-each --logs The iterate loop: Capture → review → fix → capture again. Repeat until the page matches the Grove aesthetic. Don't ship what you haven't seen. Quick Checklist Before shipping a Grove page: Glimpse: Page captured and visually reviewed Glimpse: All target seasons render correctly (use matrix ) Glimpse: No console errors in --logs output Glass effects used for text readability over busy backgrounds? Lucide icons, no emojis? Mobile overflow menu for navigation items? Decorative elements respect prefers-reduced-motion ? Touch targets at least 44x44px? Seasonal colors match the page's emotional tone? Trees randomized with proper spacing (8% minimum gap)? Dark mode supported with appropriate glass variants? User-facing text follows Grove voice (see grove-documentation )? Grove terminology uses GroveTerm components (not hardcoded)? Data-driven content uses [[term]] syntax with GroveText?
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