audio-router

安装量: 34
排名: #19964

安装

npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill audio-router

Audio Router Routes to 3 specialized skills based on audio requirements. Routing Protocol Classify — Identify audio task from user request Match — Apply signal matching rules below Combine — Audio-visual projects need 2-3 skills together Load — Read matched SKILL.md files before implementation Quick Route Tier 1: Core Skills Need Skill Signals Playing audio, music, SFX audio-playback play, load, music, sound, mp3, transport, player, loop Extracting audio data audio-analysis FFT, frequency, spectrum, amplitude, waveform, beat detection Visual-audio connection audio-reactive visualizer, reactive, respond to audio, sync, pulse, beat-driven Signal Matching Primary Signals audio-playback : "play audio", "load music", "sound effect" "Tone.js", "Player", "transport" "loop", "crossfade", "volume" "schedule", "timing", "sync to beat" "background music", "ambient sound" audio-analysis : "FFT", "frequency", "spectrum" "beat detection", "amplitude" "waveform", "audio data" "frequency bands", "bass", "treble" "analyze", "extract", "measure" audio-reactive : "visualizer", "audio reactive" "respond to music", "sync visuals" "pulse on beat", "frequency to color" "music driven", "audio visualization" "bloom on bass", "particles on beat" Confidence Scoring High (3+ signals) — Route directly to matched skill Medium (1-2 signals) — Route with supporting skills Low (0 signals) — Start with audio-playback Common Combinations Simple Audio Player (1 skill) audio-playback → Load and play audio files Audio Visualizer (3 skills) audio-playback → Load and control audio audio-analysis → Extract frequency/beat data audio-reactive → Map data to visual properties Background Music (1-2 skills) audio-playback → Looping, crossfade, volume audio-analysis → Optional: beat sync features Beat-Synced Animation (2-3 skills) audio-analysis → Beat detection audio-reactive → Trigger animations on beat audio-playback → Control playback Decision Table Task Primary Skill Supporting Skills Play music file playback - Loop ambient sound playback - Create visualizer reactive playback + analysis Detect beats analysis playback Pulse on bass reactive analysis + playback Frequency spectrum display analysis playback Sound effects playback - Audio-reactive particles reactive analysis + playback Volume meter analysis playback Integration with Other Domains With Post-Processing (postfx-) audio-analysis → Bass/high frequency data audio-reactive → Mapping strategy postfx-bloom → Audio-reactive glow intensity postfx-effects → Audio-reactive chromatic aberration Audio drives post-processing parameters. With Particles (particles-) audio-analysis → Beat detection, energy levels audio-reactive → Emission rate mapping particles-systems → Particle emitter configuration Beats trigger particle bursts, energy controls speed. With GSAP (gsap-) audio-analysis → Beat detection audio-reactive → Timeline control gsap-sequencing → Beat-synced timeline Audio events trigger or scrub GSAP timelines. With R3F (r3f-) audio-playback → Audio context in React audio-analysis → Data extraction audio-reactive → Update Three.js objects r3f-fundamentals → Scene/mesh setup Audio data animates 3D scene properties. With Shaders (shaders-*) audio-analysis → Frequency uniforms audio-reactive → Uniform update strategy shaders-uniforms → Pass audio data to shaders FFT data becomes shader uniforms for custom effects. Workflow Patterns Visualizer Development 1. audio-playback → Set up player and audio context 2. audio-analysis → Configure analyzers and band extraction 3. audio-reactive → Map frequencies to visual properties Beat-Reactive Experience 1. audio-playback → Load audio 2. audio-analysis → Configure beat detection 3. audio-reactive → Define beat response animations Ambient Soundscape 1. audio-playback → Looping players, crossfade (Single skill usually sufficient) Temporal Collapse Stack For the New Year countdown audio experience: audio-playback → Cosmic ambient loop, countdown ticks, celebration audio-analysis → Beat detection, bass/mid/high extraction audio-reactive → Map to bloom, particles, digit glow, vignette Key features: Background cosmic ambient audio (looped) Tick sound per second (intensifies in final 10) Beat detection for particle bursts Bass → bloom intensity High frequencies → chromatic aberration Celebration music at zero Quick Reference Task → Skills Task Skills Needed "Play background music" playback "Loop ambient sound" playback "Crossfade between tracks" playback "Show frequency spectrum" analysis + playback "Detect beats in music" analysis + playback "Make visuals react to audio" reactive + analysis + playback "Pulse element on beat" reactive + analysis "Audio-reactive bloom" reactive + analysis "Sound effects on events" playback Audio Library Quick Reference Library Use Case Tone.js Full audio synthesis, analysis, effects Howler.js Simple playback, sprites, mobile Web Audio API Low-level, custom processing Common Frequency Bands Band Range Visual Use Sub-bass 20-60 Hz Deep pulses, rumble Bass 60-250 Hz Scale, intensity, beat Low-mid 250-500 Hz Background motion Mid 500-2000 Hz General energy High-mid 2000-4000 Hz Detail, sparkle High 4000+ Hz Shimmer, aberration Fallback Behavior No specific signals → Start with audio-playback "Visualizer" mentioned → Full stack: all three skills "React to music" → audio-reactive + audio-analysis Just playing audio → audio-playback only Performance concerns → Focus on audio-analysis optimization Performance Priority When performance is critical: audio-analysis — Use smaller FFT size (64-128) audio-reactive — Apply smoothing to reduce jitter audio-playback — Preload audio, reuse players

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