axiom-energy

安装量: 118
排名: #7239

安装

npx skills add https://github.com/charleswiltgen/axiom --skill axiom-energy

Energy Optimization Overview

Energy issues manifest as battery drain, hot devices, and poor App Store reviews. Core principle: Measure before optimizing. Use Power Profiler to identify the dominant subsystem (CPU/GPU/Network/Location/Display), then apply targeted fixes.

Key insight: Developers often don't know where to START auditing. This skill provides systematic diagnosis, not guesswork.

Requirements: iOS 26+, Xcode 26+, Power Profiler in Instruments

Example Prompts

Real questions developers ask that this skill answers:

  1. "My app is always at the top of Battery Settings. How do I find what's draining power?"

→ The skill covers Power Profiler workflow to identify dominant subsystem and targeted fixes

  1. "Users report my app makes their phone hot. Where do I start debugging?"

→ The skill provides decision tree: CPU vs GPU vs Network diagnosis with specific patterns

  1. "I have timers and location updates. Are they causing battery drain?"

→ The skill covers timer tolerance, location accuracy trade-offs, and audit checklists

  1. "My app drains battery in the background even when users aren't using it."

→ The skill covers background execution patterns, BGTasks, and EMRCA principles

  1. "How do I measure if my optimization actually improved battery life?"

→ The skill demonstrates before/after Power Profiler comparison workflow

Red Flags — High Energy Likely

If you see ANY of these, suspect energy inefficiency:

Battery Settings: Your app consistently at top of battery consumers Device temperature: Phone gets warm during normal app use User reviews: Mentions of "battery drain", "hot phone", "kills my battery" Xcode Energy Gauge: Shows sustained high or very high impact Background runtime: App runs longer than expected when not visible Network activity: Frequent small requests instead of batched operations Location icon: Appears in status bar when app shouldn't need location Difference from normal energy use Normal: App uses energy during active use, minimal when backgrounded Problem: App uses significant energy even when user isn't interacting Mandatory First Steps

ALWAYS run Power Profiler FIRST before optimizing code:

Step 1: Record a Power Trace (5 minutes) 1. Connect iPhone wirelessly to Xcode (wireless debugging) 2. Xcode → Product → Profile (Cmd+I) 3. Select Blank template 4. Click "+" → Add "Power Profiler" instrument 5. Optional: Add "CPU Profiler" for correlation 6. Click Record 7. Use your app normally for 2-3 minutes 8. Click Stop

Why wireless: When device is charging via cable, power metrics show 0. Use wireless debugging for accurate readings.

Step 2: Identify Dominant Subsystem

Expand the Power Profiler track and examine per-app metrics:

Lane Meaning High Value Indicates CPU Power Impact Processor activity Computation, timers, parsing GPU Power Impact Graphics rendering Animations, blur, Metal Display Power Impact Screen usage Brightness, always-on content Network Power Impact Radio activity Requests, downloads, polling

Look for: Which subsystem shows highest sustained values during your app's usage.

Step 3: Branch to Subsystem-Specific Fixes

Once you identify the dominant subsystem, use the decision trees below.

What this tells you CPU dominant → Check timers, polling, JSON parsing, eager loading GPU dominant → Check animations, blur effects, frame rates Network dominant → Check request frequency, polling vs push Display dominant → Check Dark Mode, brightness, screen-on time Location (shown in CPU) → Check accuracy, update frequency Why diagnostics first Finding root cause with Power Profiler: 15-20 minutes Guessing and testing random optimizations: 4+ hours, often wrong subsystem Energy Decision Tree User reports energy issue? │ ├─ CPU Power Impact dominant? │ ├─ Continuous high impact? │ │ ├─ Timers running? → Pattern 1: Timer Efficiency │ │ ├─ Polling data? → Pattern 2: Push vs Poll │ │ └─ Processing in loop? → Pattern 3: Lazy Loading │ ├─ Spikes during specific actions? │ │ ├─ JSON parsing? → Cache parsed results │ │ ├─ Image processing? → Move to background, cache │ │ └─ Database queries? → Index, batch, prefetch │ └─ High background CPU? │ ├─ Location updates? → Pattern 4: Location Efficiency │ ├─ BGTasks running too long? → Pattern 5: Background Execution │ └─ Audio session active? → Stop when not playing │ ├─ Network Power Impact dominant? │ ├─ Many small requests? │ │ └─ Batch into fewer large requests │ ├─ Polling pattern detected? │ │ └─ Convert to push notifications → Pattern 2 │ ├─ Downloads in foreground? │ │ └─ Use discretionary background URLSession │ └─ High cellular usage? │ └─ Defer to WiFi when possible │ ├─ GPU Power Impact dominant? │ ├─ Continuous animations? │ │ └─ Stop when view not visible │ ├─ Blur effects (UIVisualEffectView)? │ │ └─ Reduce or remove, use solid colors │ ├─ High frame rate animations? │ │ └─ Audit secondary frame rates → Pattern 6 │ └─ Metal rendering? │ └─ Implement frame limiting │ ├─ Display Power Impact dominant? │ ├─ Light backgrounds on OLED? │ │ └─ Implement Dark Mode (up to 70% savings) │ ├─ High brightness content? │ │ └─ Use darker UI elements │ └─ Screen always on? │ └─ Allow screen to sleep when appropriate │ └─ Location causing drain? (check CPU lane + location icon) ├─ Continuous updates? │ └─ Switch to significant-change monitoring ├─ High accuracy (kCLLocationAccuracyBest)? │ └─ Reduce to kCLLocationAccuracyHundredMeters └─ Background location? └─ Evaluate if truly needed → Pattern 4

Common Energy Patterns (With Fixes) Pattern 1: Timer Efficiency

Problem: Timers wake the CPU from idle states, consuming significant energy.

❌ Anti-Pattern — Timer without tolerance // BAD: Timer fires exactly every 1.0 seconds // Prevents system from batching with other timers Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in self.updateUI() }

✅ Fix — Set tolerance for timer batching // GOOD: 10% tolerance allows system to batch timers let timer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in self.updateUI() } timer.tolerance = 0.1 // 10% tolerance minimum

// BETTER: Use Combine Timer with tolerance Timer.publish(every: 1.0, tolerance: 0.1, on: .main, in: .default) .autoconnect() .sink { [weak self] _ in self?.updateUI() } .store(in: &cancellables)

✅ Best — Use event-driven instead of polling // BEST: Don't use timer at all — react to events NotificationCenter.default.publisher(for: .dataDidUpdate) .sink { [weak self] _ in self?.updateUI() } .store(in: &cancellables)

Key points:

Set tolerance to at least 10% of interval Timer tolerance allows system to batch multiple timers into single wake Prefer event-driven patterns over polling timers Always invalidate timers when no longer needed Pattern 2: Push vs Poll

Problem: Polling (checking server every N seconds) keeps radios active and drains battery.

❌ Anti-Pattern — Polling every 5 seconds // BAD: Polls server every 5 seconds // Radio stays active, massive battery drain Timer.scheduledTimer(withTimeInterval: 5.0, repeats: true) { [weak self] _ in self?.fetchLatestData() // Network request every 5 seconds }

✅ Fix — Use background push notifications // GOOD: Server pushes when data changes // Radio only active when there's actual new data

// 1. Register for remote notifications UIApplication.shared.registerForRemoteNotifications()

// 2. Handle background notification func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any], fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {

guard let _ = userInfo["content-available"] else {
    completionHandler(.noData)
    return
}

Task {
    do {
        let hasNewData = try await fetchLatestData()
        completionHandler(hasNewData ? .newData : .noData)
    } catch {
        completionHandler(.failed)
    }
}

}

Server payload for background push:

{ "aps": { "content-available": 1 }, "custom-data": "your-payload" }

Key points:

Background pushes are discretionary — system delivers at optimal time Use apns-priority: 5 for non-urgent updates (energy efficient) Use apns-priority: 10 only for time-sensitive alerts Polling every 5 seconds uses 100x more energy than push Pattern 3: Lazy Loading & Caching

Problem: Loading all data upfront causes CPU spikes and memory pressure.

❌ Anti-Pattern — Eager loading (from WWDC25-226) // BAD: Creates and renders ALL views upfront // From WWDC25-226: This caused CPU spike and hang VStack { ForEach(videos) { video in VideoCardView(video: video) // Creates ALL thumbnails immediately } }

✅ Fix — Lazy loading // GOOD: Only creates visible views // From WWDC25-226: Reduced CPU power impact from 21 to 4.3 LazyVStack { ForEach(videos) { video in VideoCardView(video: video) // Creates on-demand } }

❌ Anti-Pattern — Repeated parsing (from WWDC25-226) // BAD: Parses JSON file on every location update // From WWDC25-226: Caused continuous CPU drain during commute func videoSuggestionsForLocation(_ location: CLLocation) -> [Video] { // Called every location change! let data = try? Data(contentsOf: rulesFileURL) let rules = try? JSONDecoder().decode([RecommendationRule].self, from: data) return filteredVideos(using: rules) }

✅ Fix — Cache parsed data // GOOD: Parse once, reuse cached result // From WWDC25-226: Eliminated CPU drain private lazy var cachedRules: [RecommendationRule] = { let data = try? Data(contentsOf: rulesFileURL) return (try? JSONDecoder().decode([RecommendationRule].self, from: data)) ?? [] }()

func videoSuggestionsForLocation(_ location: CLLocation) -> [Video] { return filteredVideos(using: cachedRules) // No parsing! }

Key points:

Use LazyVStack, LazyHStack, LazyVGrid for large collections Cache parsed JSON, decoded data, computed results Move expensive operations out of frequently-called methods Pattern 4: Location Efficiency

Problem: Continuous location updates keep GPS active, draining battery rapidly.

❌ Anti-Pattern — Continuous high-accuracy updates // BAD: Continuous updates with best accuracy // GPS stays active constantly, massive battery drain let locationManager = CLLocationManager() locationManager.desiredAccuracy = kCLLocationAccuracyBest locationManager.startUpdatingLocation() // Never stops!

✅ Fix — Appropriate accuracy and significant-change // GOOD: Reduced accuracy, significant-change monitoring let locationManager = CLLocationManager()

// Use appropriate accuracy (100m is fine for most apps) locationManager.desiredAccuracy = kCLLocationAccuracyHundredMeters

// Use distance filter to reduce updates locationManager.distanceFilter = 100 // Only update every 100 meters

// For background: Use significant-change monitoring locationManager.startMonitoringSignificantLocationChanges()

// Stop when done func stopTracking() { locationManager.stopUpdatingLocation() locationManager.stopMonitoringSignificantLocationChanges() }

✅ Better — iOS 26+ CLLocationUpdate with stationary detection // BEST: Modern async API with automatic stationary detection for try await update in CLLocationUpdate.liveUpdates() { if update.stationary { // Device stopped moving — system pauses updates automatically // Switch to CLMonitor for region monitoring break } handleLocation(update.location) }

Accuracy comparison (battery impact):

Accuracy Battery Impact Use Case kCLLocationAccuracyBest Very High Navigation apps only kCLLocationAccuracyNearestTenMeters High Fitness tracking kCLLocationAccuracyHundredMeters Medium Store locators kCLLocationAccuracyKilometer Low Weather apps Significant-change Very Low Background updates Pattern 5: Background Execution (EMRCA)

Problem: Background tasks that run too long or too often drain battery.

EMRCA Principles (from WWDC25-227)

Your background work must be:

Efficient — Design lightweight, purpose-driven tasks Minimal — Keep background work to a minimum Resilient — Save incremental progress; respond to expiration signals Courteous — Honor user preferences and system conditions Adaptive — Understand and adapt to system priorities ❌ Anti-Pattern — Long-running background task // BAD: Requests unlimited background time // System will terminate after ~30 seconds anyway var backgroundTask: UIBackgroundTaskIdentifier = .invalid

func applicationDidEnterBackground(_ application: UIApplication) { backgroundTask = application.beginBackgroundTask { // Expiration handler — but task runs too long }

// Long operation that may not complete
performLongOperation()

}

✅ Fix — Proper background task handling // GOOD: Finish quickly, save progress, notify system var backgroundTask: UIBackgroundTaskIdentifier = .invalid

func applicationDidEnterBackground(_ application: UIApplication) { backgroundTask = application.beginBackgroundTask(withName: "Save State") { [weak self] in // Expiration handler — clean up immediately self?.saveProgress() if let task = self?.backgroundTask { application.endBackgroundTask(task) } self?.backgroundTask = .invalid }

// Quick operation
saveEssentialState()

// End task as soon as done — don't wait for expiration
application.endBackgroundTask(backgroundTask)
backgroundTask = .invalid

}

✅ For Long Operations — Use BGProcessingTask // BEST: Let system schedule at optimal time (charging, WiFi) func scheduleBackgroundProcessing() { let request = BGProcessingTaskRequest(identifier: "com.app.maintenance") request.requiresNetworkConnectivity = true request.requiresExternalPower = true // Only when charging

try? BGTaskScheduler.shared.submit(request)

}

// Register handler at app launch BGTaskScheduler.shared.register( forTaskWithIdentifier: "com.app.maintenance", using: nil ) { task in self.handleMaintenance(task: task as! BGProcessingTask) }

✅ iOS 26+ — BGContinuedProcessingTask for user-initiated work // NEW iOS 26: Continue user-initiated tasks with progress UI let request = BGContinuedProcessingTaskRequest( identifier: "com.app.export", title: "Exporting Photos", subtitle: "23 of 100 photos" )

try? BGTaskScheduler.shared.submit(request)

Pattern 6: Frame Rate Auditing

Problem: Secondary animations running at higher frame rates than needed increase GPU power.

❌ Anti-Pattern — Uncontrolled frame rates // BAD: Secondary animation runs at 60fps // When primary content only needs 30fps, this wastes power UIView.animate(withDuration: 2.0, delay: 0, options: [.repeat]) { self.subtitleLabel.alpha = 0.5 } completion: { _ in self.subtitleLabel.alpha = 1.0 }

✅ Fix — Control frame rate with CADisplayLink // GOOD: Explicitly set preferred frame rate let displayLink = CADisplayLink(target: self, selector: #selector(updateAnimation)) displayLink.preferredFrameRateRange = CAFrameRateRange( minimum: 10, maximum: 30, // Match primary content preferred: 30 ) displayLink.add(to: .current, forMode: .default)

From WWDC22-10083: Up to 20% battery savings by aligning secondary animation frame rates with primary content.

Audit Checklists Timer Audit All timers have tolerance set (≥10% of interval)? Timers invalidated when no longer needed? Using Combine Timer instead of NSTimer where possible? No polling patterns that could use push notifications? Timers stopped when app enters background? Network Audit Requests batched instead of many small requests? Using discretionary URLSession for non-urgent downloads? waitsForConnectivity set to avoid failed connection attempts? allowsExpensiveNetworkAccess set to false for deferrable work? Push notifications instead of polling? Location Audit Using appropriate accuracy (not kCLLocationAccuracyBest unless navigation)? distanceFilter set to reduce update frequency? Stopping updates when no longer needed? Using significant-change for background updates? Background location justified and explained to users? Background Execution Audit endBackgroundTask called promptly when work completes? Long operations use BGProcessingTask with requiresExternalPower? Background modes in Info.plist limited to what's actually needed? Audio session deactivated when not playing? EMRCA principles followed? Display/GPU Audit Dark Mode supported (70% OLED power savings)? Animations stopped when view not visible? Secondary animations use appropriate frame rates? Blur effects minimized or removed? Metal rendering has frame limiting? Disk I/O Audit Writes batched instead of frequent small writes? SQLite using WAL journaling mode? Avoiding rapid file creation/deletion? Using SwiftData/Core Data instead of serialized files for frequent updates? Pressure Scenarios Scenario 1: "Just poll every 5 seconds for real-time updates"

The temptation: "Push notifications are complex. Polling is simpler."

The reality:

Polling every 5 seconds: Radio active 100% of time Push notifications: Radio active only when data changes Users WILL see your app at top of Battery Settings App Store reviews WILL mention "battery hog"

Time cost comparison:

Implement polling: 30 minutes Implement push: 2-4 hours Fix bad reviews + reputation damage: Weeks

Pushback template: "Push notification setup takes a few hours, but polling will guarantee we're at the top of Battery Settings. Users actively uninstall apps that drain battery. The 2-hour investment prevents ongoing reputation damage."

Scenario 2: "Use continuous location for best accuracy"

The temptation: "Users expect accurate location. Let's use kCLLocationAccuracyBest."

The reality:

kCLLocationAccuracyBest: GPS + WiFi + Cellular triangulation = massive drain kCLLocationAccuracyHundredMeters: Good enough for 95% of use cases Location icon in status bar = users checking Battery Settings

Time cost comparison:

Implement high accuracy: 10 minutes Debug "why does my app drain battery" complaints: Hours Refactor to appropriate accuracy: 30 minutes

Pushback template: "100-meter accuracy is sufficient for [use case]. Navigation apps like Google Maps need best accuracy, but we're showing [store locations / weather / general area]. The accuracy difference is imperceptible to users, but battery difference is massive."

Scenario 3: "Keep animations running, users expect smooth UI"

The temptation: "Animations make the app feel alive and polished."

The reality:

Animations running when view not visible = pure waste High frame rate secondary animations = GPU drain GPU power is significant portion of total device power

Time cost comparison:

Add animation: 15 minutes Add visibility checks: 5 minutes extra Debug "phone gets hot" reports: Hours

Pushback template: "We can keep the animation, but should pause it when the view isn't visible. This is a 5-minute change that prevents GPU drain when users aren't looking at the screen."

Scenario 4: "Ship now, optimize later"

The temptation: "Energy optimization is polish. We can do it in v1.1."

The reality:

Battery drain is immediately visible to users First impressions drive reviews "Battery hog" reputation is hard to shake Power Profiler baseline takes 15 minutes

Time cost comparison:

Power Profiler check before launch: 15 minutes Fix energy issues post-launch: Days (plus reputation damage) Regain user trust: Months

Pushback template: "A 15-minute Power Profiler session before launch catches major energy issues. If we ship with battery problems, users will see us at top of Battery Settings on day one and leave 1-star reviews. Let me do a quick check — it's faster than damage control."

Real-World Examples Example 1: Video Streaming App with Eager Loading (WWDC25-226)

Symptom: CPU power impact jumped from 1 to 21 when opening Library pane. UI hung.

Diagnosis using Power Profiler:

Recorded trace while opening Library pane CPU Power Impact lane showed massive spike Time Profiler showed VideoCardView body called hundreds of times Root cause: VStack creating ALL video thumbnails upfront

Fix:

// Before: VStack (eager) VStack { ForEach(videos) { video in VideoCardView(video: video) } }

// After: LazyVStack (on-demand) LazyVStack { ForEach(videos) { video in VideoCardView(video: video) } }

Result: CPU power impact dropped from 21 to 4.3. UI no longer hung.

Example 2: Location-Based Suggestions with Repeated Parsing (WWDC25-226)

Symptom: User commuting reported massive battery drain. Developer couldn't reproduce at desk.

Diagnosis using on-device Power Profiler:

User collected trace during commute (Settings → Developer → Performance Trace) Trace showed periodic CPU spikes correlating with movement Time Profiler showed videoSuggestionsForLocation consuming CPU Root cause: JSON file parsed on EVERY location update

Fix:

// Before: Parse on every call func videoSuggestionsForLocation(_ location: CLLocation) -> [Video] { let data = try? Data(contentsOf: rulesFileURL) let rules = try? JSONDecoder().decode([RecommendationRule].self, from: data) return filteredVideos(using: rules) }

// After: Parse once, cache private lazy var cachedRules: [RecommendationRule] = { let data = try? Data(contentsOf: rulesFileURL) return (try? JSONDecoder().decode([RecommendationRule].self, from: data)) ?? [] }()

func videoSuggestionsForLocation(_ location: CLLocation) -> [Video] { return filteredVideos(using: cachedRules) }

Result: Eliminated CPU spikes during movement. Battery drain resolved.

Example 3: Music App with Always-Active Audio Session

Symptom: App drains battery even when not playing music.

Diagnosis:

Power Profiler showed sustained background CPU activity Audio session remained active after playback stopped System kept audio hardware powered on

Fix:

// Before: Never deactivate func playTrack(_ track: Track) { try? AVAudioSession.sharedInstance().setActive(true) player.play() }

func stopPlayback() { player.stop() // Audio session still active! }

// After: Deactivate when done func stopPlayback() { player.stop() try? AVAudioSession.sharedInstance().setActive(false, options: .notifyOthersOnDeactivation) }

// Even better: Use AVAudioEngine auto-shutdown let engine = AVAudioEngine() engine.isAutoShutdownEnabled = true // Automatically powers down when idle

Result: Background audio hardware powered down. Battery drain eliminated.

Responding to Low Power Mode

Detect and adapt when user enables Low Power Mode:

// Check current state if ProcessInfo.processInfo.isLowPowerModeEnabled { reduceEnergyUsage() }

// React to changes NotificationCenter.default.publisher(for: .NSProcessInfoPowerStateDidChange) .sink { [weak self] _ in if ProcessInfo.processInfo.isLowPowerModeEnabled { self?.reduceEnergyUsage() } else { self?.restoreNormalOperation() } } .store(in: &cancellables)

func reduceEnergyUsage() { // Pause optional activities // Reduce animation frame rates // Increase timer intervals // Defer network requests // Stop location updates if not critical }

Monitoring Energy in Production MetricKit Setup import MetricKit

class EnergyMetricsManager: NSObject, MXMetricManagerSubscriber { static let shared = EnergyMetricsManager()

func startMonitoring() {
    MXMetricManager.shared.add(self)
}

func didReceive(_ payloads: [MXMetricPayload]) {
    for payload in payloads {
        if let cpuMetrics = payload.cpuMetrics {
            // Monitor CPU time
            let foregroundCPU = cpuMetrics.cumulativeCPUTime
            logMetric("foreground_cpu", value: foregroundCPU)
        }

        if let locationMetrics = payload.locationActivityMetrics {
            // Monitor location usage
            let backgroundLocation = locationMetrics.cumulativeBackgroundLocationTime
            logMetric("background_location", value: backgroundLocation)
        }
    }
}

}

Xcode Organizer

Check Battery Usage pane in Xcode Organizer for field data:

Foreground vs background energy breakdown Category breakdown (Audio, Networking, Processing, Display, etc.) Version comparison to detect regressions Quick Reference Power Profiler Workflow 1. Connect device wirelessly 2. Product → Profile → Blank → Add Power Profiler 3. Record 2-3 minutes of usage 4. Identify dominant subsystem (CPU/GPU/Network/Display) 5. Apply targeted fix from patterns above 6. Record again to verify improvement

Key Energy Savings Optimization Potential Savings Dark Mode on OLED Up to 70% display power Frame rate alignment Up to 20% GPU power Push vs poll 100x network efficiency Location accuracy reduction 50-90% GPS power Timer tolerance Significant CPU savings Lazy loading Eliminates startup CPU spikes Related Skills axiom-energy-ref — Complete API reference with all code examples axiom-energy-diag — Symptom-based troubleshooting decision trees axiom-background-processing — Background task mechanics (why tasks don't run) axiom-performance-profiling — General Instruments workflows axiom-memory-debugging — Memory leak diagnosis (often related to energy) axiom-networking — Network optimization patterns WWDC Sessions WWDC25-226 "Profile and optimize power usage in your app" — Power Profiler workflow WWDC25-227 "Finish tasks in the background" — BGContinuedProcessingTask, EMRCA WWDC22-10083 "Power down: Improve battery consumption" — Dark Mode, frame rates, deferral WWDC20-10095 "The Push Notifications primer" — Push vs poll WWDC19-417 "Improving Battery Life and Performance" — MetricKit

Last Updated: 2025-12-26 Platforms: iOS 26+, iPadOS 26+ Status: Production-ready energy optimization patterns

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