three.js glTF Loading Load .gltf / .glb models and play their animations in three.js, including compressed geometry (DRACO/Meshopt) and textures (KTX2). Patterns target r184 ; preserve an existing project's pinned release unless migration is requested. When to use Use to import a 3D model, add it to the scene, inspect its node hierarchy, and play baked/skinned animation clips with an AnimationMixer . Use when files are .gltf / .glb , or code imports GLTFLoader / DRACOLoader / KTX2Loader from three/addons/loaders/... . When not to use: creating the renderer/camera/loop → threejs-scene-setup . Tuning surface look, lights, or shadows on the loaded model → threejs-materials-lighting . Authoring/exporting the model itself (Blender) is out of scope; prefer glTF over OBJ/FBX for runtime. Core workflow Show more Installs 854 Repository gamedev-skills/…t-skills GitHub Stars 456 First Seen Jun 27, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Warn
threejs-gltf-loading
安装
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill threejs-gltf-loading