Awwwards UI Skills Opinionated constraints for building Awwwards-style interfaces with AI agents. When to Apply Reference these guidelines when: Building light-mode interfaces Creating Awwwards-inspired design systems Implementing UIs with Inter font and 4px grid Colors SHOULD use light backgrounds for primary surfaces MUST use
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as page background ( surface-base ) SHOULD reduce color palette (currently 15 colors detected) MUST maintain text contrast ratio of at least 4.5:1 for accessibility Semantic Tokens Token HEX RGB Usage surface-base
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rgb(228,228,228) Page background surface-raised
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rgb(47,46,48) Cards, modals, raised surfaces surface-overlay
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rgb(25,25,25) Overlays, tooltips, dropdowns text-primary
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rgb(86,86,86) Headings, body text text-secondary
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rgb(147,147,147) Secondary, muted text text-tertiary
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rgb(181,181,181) Additional text border-default
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rgb(58,58,58) Subtle borders, dividers Typography MUST use Inter as primary font family SHOULD use single font family for consistency MUST use 127px / 700 for primary headings MUST use 16px / 500 for body text SHOULD reduce font weights (currently 5 detected) MUST use text-balance for headings and text-pretty for body text SHOULD use tabular-nums for numeric data NEVER modify letter-spacing unless explicitly requested Text Styles Style Font Size Weight Color Count heading-1 Inter 127px 700
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1 text-28px Inter 28px 700
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1 text-18px Inter 18px 500
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1 text-17px Inter 17px semi_bold
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1 body Inter 16px 500
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1 body-secondary Inter 16px 500
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1 body-secondary Inter 15px 400
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1 body-secondary Inter 15px 400
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1 body-secondary Inter 15px 400
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1 body-secondary Inter 14px 400
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- 2
- Typography Reference
- Font Families:
- Inter
- (used 31x)
- Font Sizes:
- 7px, 8px, 9px, 10px, 11px, 12px, 14px, 15px, 16px, 17px, 18px, 28px, 127px
- Spacing
- MUST use 4px grid for spacing
- SHOULD use spacing from scale: 1px, 2px, 3px, 4px, 5px, 6px, 8px
- SHOULD use 5px as default gap between elements
- NEVER use arbitrary spacing values (use design scale)
- SHOULD maintain consistent padding within containers
- Borders
- MUST use border-radius from scale: 2px, 3px, 4px, 6px, 7px, 8px, 9px
- MUST use 1px border width consistently
- SHOULD use 7px as default border-radius
- NEVER use arbitrary border-radius values (use design scale)
- SHOULD use subtle borders (1px) for element separation
- Border Radius Reference
- Scale:
- 2px, 3px, 4px, 6px, 7px, 8px, 9px
- Layout
- MUST design for 1920px base viewport width
- SHOULD use consistent element widths: 91px, 58px, 32px, 42px, 88px
- SHOULD maintain text-heavy layout with clear hierarchy
- NEVER use
- h-screen
- , use
- h-dvh
- for full viewport height
- MUST respect
- safe-area-inset
- for fixed elements
- SHOULD use
- size-*
- for square elements instead of
- w-*
- +
- h-*
- Detected Layout Patterns
- Main Content
-
- width: 1920px, height: 629px
- Main Content
- width: 1601px, height: 632px Components MUST use 0px height for input fields Buttons Variant Background Text Border Height Radius Ghost transparent
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none
- Inputs Height: 0px Interactive States Focus MUST use 2px outline with accent color (
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) MUST use 2px outline-offset NEVER remove focus indicators Hover Buttons (primary): lighten background by 10% Buttons (secondary): use
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background List items: use
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background Disabled MUST use opacity: 0.5 MUST use cursor: not-allowed Interaction MUST use an AlertDialog for destructive or irreversible actions SHOULD use structural skeletons for loading states MUST show errors next to where the action happens NEVER block paste in input or textarea elements MUST add an aria-label to icon-only buttons Animation NEVER add animation unless it is explicitly requested MUST animate only compositor props ( transform , opacity ) NEVER animate layout properties ( width , height , top , left , margin , padding ) SHOULD use ease-out on entrance animations NEVER exceed 200ms for interaction feedback SHOULD respect prefers-reduced-motion Performance NEVER animate large blur() or backdrop-filter surfaces NEVER apply will-change outside an active animation NEVER use useEffect for anything that can be expressed as render logic