upstash-redis-kv

安装量: 99
排名: #8344

安装

npx skills add https://github.com/intellectronica/agent-skills --skill upstash-redis-kv
Upstash Redis Key-Value Store
Interact with Upstash's Redis-compatible key-value store using the REST interface.
Script Location
bun run scripts/upstash-client.ts
<
command
>
[
args
..
.
]
IMPORTANT
Always run with
bun run
, not directly.
Configuration
Environment Variables
The script uses these environment variables by default:
UPSTASH_REDIS_REST_URL
- The Upstash REST API URL
UPSTASH_REDIS_REST_TOKEN
- The Upstash REST API token
Overriding Credentials
If the user provides credentials from another source (conversation context, a file, etc.), use the
--url
and
--token
flags to override environment variables:
bun run scripts/upstash-client.ts
--url
"https://..."
--token
"AX..."
GET mykey
Priority
Command-line flags > Environment variables Command Reference String Commands

Get/Set

GET < key

SET < key

< value

[ --ex seconds ] [ --px ms ] [ --nx ] [ --xx ] [ --keepttl ] [ --get ] SETNX < key

< value

Set if not exists

SETEX < key

< seconds

< value

Set with expiration

Multiple keys (key/value pairs)

MGET < key 1

[ key2 .. . ] MSET < key 1

< val 1

[ key2 val2 .. . ] MSETNX < key 1

< val 1

[ key2 val2 .. . ]

Set all if none exist

Counters

INCR < key

INCRBY < key

< increment

INCRBYFLOAT < key

< increment

DECR < key

DECRBY < key

< decrement

String manipulation

APPEND < key

< value

STRLEN < key

GETRANGE < key

< start

< end

SETRANGE < key

< offset

< value

Hash Commands Hashes store field-value pairs. Pass fields and values as alternating arguments:

Set hash fields (field/value pairs)

HSET < key

< field 1

< val 1

[ field2 val2 .. . ] HSETNX < key

< field

< value

Set field if not exists

Get hash fields

HGET < key

< field

HMGET < key

< field 1

[ field2 .. . ] HGETALL < key

Hash operations

HDEL < key

< field 1

[ field2 .. . ] HEXISTS < key

< field

HKEYS < key

HVALS < key

HLEN < key

HINCRBY < key

< field

< increment

HINCRBYFLOAT < key

< field

< increment

HSCAN < key

< cursor

[ MATCH pattern ] [ COUNT count ] Examples:

Store user data

bun run scripts/upstash-client.ts HSET user:1 name "John" email "john@example.com" age 30

Get single field

bun run scripts/upstash-client.ts HGET user:1 name

Get all fields

bun run scripts/upstash-client.ts HGETALL user:1

Increment numeric field

bun run scripts/upstash-client.ts HINCRBY user:1 age 1 List Commands Lists are ordered collections. Values are pushed/popped from left (head) or right (tail):

Push elements

LPUSH < key

< val 1

[ val2 .. . ]

Push to head

RPUSH < key

< val 1

[ val2 .. . ]

Push to tail

LPUSHX < key

< val 1

[ val2 .. . ]

Push if list exists

RPUSHX < key

< val 1

[ val2 .. . ]

Pop elements

LPOP < key

[ count ] RPOP < key

[ count ]

Access elements

LRANGE < key

< start

< stop

Get range (0 = first, -1 = last)

LLEN < key

LINDEX < key

< index

Modify

LSET < key

< index

< value

LREM < key

< count

< value

Remove count occurrences

LTRIM < key

< start

< stop

Keep only range

LINSERT < key

< BEFORE | AFTER

< pivot

< value

LPOS < key

< value

LMOVE < src

< dst

< LEFT | RIGHT

< LEFT | RIGHT

Examples:

Create a task queue

bun run scripts/upstash-client.ts RPUSH tasks "task1" "task2" "task3"

Get all tasks

bun run scripts/upstash-client.ts LRANGE tasks 0 -1

Pop task from front (FIFO queue)

bun run scripts/upstash-client.ts LPOP tasks

Pop task from back (LIFO stack)

bun run scripts/upstash-client.ts RPOP tasks Set Commands Sets store unique, unordered members:

Add/remove members

SADD < key

< member 1

[ member2 .. . ] SREM < key

< member 1

[ member2 .. . ]

Query

SMEMBERS < key

SISMEMBER < key

< member

SMISMEMBER < key

< member 1

[ member2 .. . ] SCARD < key

Random access

SPOP < key

[ count ] SRANDMEMBER < key

[ count ]

Set operations

SINTER < key 1

[ key2 .. . ] SINTERSTORE < dest

< key 1

[ key2 .. . ] SUNION < key 1

[ key2 .. . ] SUNIONSTORE < dest

< key 1

[ key2 .. . ] SDIFF < key 1

[ key2 .. . ] SDIFFSTORE < dest

< key 1

[ key2 .. . ] SMOVE < src

< dst

< member

SSCAN < key

< cursor

[ MATCH pattern ] [ COUNT count ] Examples:

Add tags

bun run scripts/upstash-client.ts SADD article:1:tags "javascript" "redis" "nodejs"

Check membership

bun run scripts/upstash-client.ts SISMEMBER article:1:tags "javascript"

Get all members

bun run scripts/upstash-client.ts SMEMBERS article:1:tags

Find common tags between articles

bun run scripts/upstash-client.ts SINTER article:1:tags article:2:tags Sorted Set Commands Sorted sets store members with scores for ranking:

Add members (score/member pairs)

ZADD < key

< score 1

< member 1

[ score2 member2 .. . ] [ --nx ] [ --xx ] [ --gt ] [ --lt ] [ --ch ]

Remove

ZREM < key

< member 1

[ member2 .. . ] ZREMRANGEBYRANK < key

< start

< stop

ZREMRANGEBYSCORE < key

< min

< max

Scores and ranks

ZSCORE < key

< member

ZMSCORE < key

< member 1

[ member2 .. . ] ZRANK < key

< member

Rank (low to high)

ZREVRANK < key

< member

Rank (high to low)

ZINCRBY < key

< increment

< member

Range queries

ZRANGE < key

< start

< stop

[ --withscores ] [ --rev ] [ --byscore ] [ --bylex ] ZRANGEBYSCORE < key

< min

< max

[ --withscores ] [ --limit off,count ] ZREVRANGE < key

< start

< stop

[ --withscores ] ZREVRANGEBYSCORE < key

< max

< min

[ --withscores ] [ --limit off,count ]

Counting

ZCARD < key

ZCOUNT < key

< min

< max

Pop

ZPOPMIN < key

[ count ] ZPOPMAX < key

[ count ]

Set operations

ZINTERSTORE < dest

< numkeys

< key 1

[ key2 .. . ] ZUNIONSTORE < dest

< numkeys

< key 1

[ key2 .. . ] ZSCAN < key

< cursor

[ MATCH pattern ] [ COUNT count ] Examples:

Create leaderboard (score member pairs)

bun run scripts/upstash-client.ts ZADD leaderboard 1000 "player1" 1500 "player2" 1200 "player3"

Get top 3 with scores (highest first)

bun run scripts/upstash-client.ts ZRANGE leaderboard 0 2 --rev --withscores

Get player's rank

bun run scripts/upstash-client.ts ZREVRANK leaderboard "player2"

Increment player's score

bun run scripts/upstash-client.ts ZINCRBY leaderboard 100 "player1"

Get players with scores between 1000 and 1500

bun run scripts/upstash-client.ts ZRANGEBYSCORE leaderboard 1000 1500 --withscores Key Commands

Delete

DEL < key 1

[ key2 .. . ] UNLINK < key 1

[ key2 .. . ]

Async delete

Existence/Type

EXISTS < key 1

[ key2 .. . ] TYPE < key

Expiration

EXPIRE < key

< seconds

EXPIREAT < key

< timestamp

PEXPIRE < key

< milliseconds

PEXPIREAT < key

< timestamp

TTL < key

PTTL < key

PERSIST < key

Remove expiration

Rename

RENAME < key

< newkey

RENAMENX < key

< newkey

Search

KEYS < pattern

Use with caution in production

SCAN < cursor

[ MATCH pattern ] [ COUNT count ]

Other

COPY < src

< dst

DUMP < key

TOUCH < key 1

[ key2 .. . ] RANDOMKEY OBJECT ENCODING | FREQ | IDLETIME | REFCOUNT < key

Examples:

Set key with 1 hour expiration

bun run scripts/upstash-client.ts SET session:abc "data" bun run scripts/upstash-client.ts EXPIRE session:abc 3600

Or in one command

bun run scripts/upstash-client.ts SET session:abc "data" --ex 3600

Check TTL

bun run scripts/upstash-client.ts TTL session:abc

Scan keys matching pattern

bun run scripts/upstash-client.ts SCAN 0 MATCH "user:*" COUNT 100 Server Commands PING [ message ] ECHO < message

DBSIZE TIME INFO [ section ] FLUSHDB

Delete all keys in current DB (DANGEROUS)

FLUSHALL

Delete all keys in all DBs (DANGEROUS)

Command Options SET Options --ex < seconds

Expire in seconds

--px < ms

Expire in milliseconds

--exat < ts

Expire at Unix timestamp (seconds)

--pxat < ts

Expire at Unix timestamp (ms)

--nx

Only set if key does not exist

--xx

Only set if key exists

--keepttl

Retain existing TTL

--get

Return old value

ZADD Options --nx

Only add new members

--xx

Only update existing members

--gt

Only update if new score > current

--lt

Only update if new score < current

--ch

Return number of changed elements

ZRANGE Options --withscores

Include scores in output

--byscore

Range by score instead of rank

--bylex

Range by lexicographical order

--rev

Reverse order

--limit off,count

Limit results (e.g., --limit 0,10)

Output Format
String values
Printed directly
null/nil
Prints
(nil)
Objects/arrays
Pretty-printed as JSON Confirmation Behaviour Default: Ask for Confirmation Before executing any destructive operation (write, modify, or delete), you MUST ask the user for confirmation. This includes: Write operations: SET, SETNX, SETEX, PSETEX, MSET, MSETNX HSET, HSETNX LPUSH, RPUSH, LPUSHX, RPUSHX, LSET, LINSERT SADD ZADD Modify operations: INCR, INCRBY, INCRBYFLOAT, DECR, DECRBY APPEND, SETRANGE HINCRBY, HINCRBYFLOAT LREM, LTRIM, LMOVE ZINCRBY Delete operations: DEL, UNLINK HDEL LPOP, RPOP SREM, SPOP, SMOVE ZREM, ZREMRANGEBYRANK, ZREMRANGEBYSCORE, ZPOPMIN, ZPOPMAX FLUSHDB, FLUSHALL (extra caution) TTL/Rename operations: EXPIRE, EXPIREAT, PEXPIRE, PEXPIREAT, PERSIST RENAME, RENAMENX Example confirmation prompt: "I'm about to HSET user:1 with fields {name: "John", email: "john@example.com"} . Proceed?" YOLO Mode: Skip Confirmation If the user indicates they do not want to be asked for confirmation, respect this for all subsequent operations. Indicators include: "YOLO mode" "Don't ask for confirmation" "You're free to make changes without asking" "Just do it" "No need to confirm" "Auto-approve" or "auto-confirm" Any similar phrasing indicating blanket approval Once YOLO mode is activated, proceed with destructive operations without asking, but still inform the user what was done. Example: Set user:1 with {name: "John", email: "john@example.com"} - done. Error Handling If credentials are missing or invalid, the script will exit with an error message. Ensure the user has configured either: Environment variables ( UPSTASH_REDIS_REST_URL , UPSTASH_REDIS_REST_TOKEN ) Or provides credentials via --url and --token flags When to Use This Skill User explicitly asks to store or retrieve data from Upstash/Redis Need to persist data across conversations or sessions Implementing caching for expensive operations Maintaining counters, rate limits, or statistics Storing user preferences or session data Building leaderboards or rankings (sorted sets) Managing queues or task lists (lists) Tagging or categorisation (sets) Storing structured objects (hashes) Any scenario requiring fast key-value storage
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