distill

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排名: #135

安装

npx skills add https://github.com/pbakaus/impeccable --skill distill
Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.
MANDATORY PREPARATION
Context Gathering (Do This First)
You cannot do a great job without having necessary context, such as target audience (critical), desired use-cases (critical), and understanding what's truly essential vs nice-to-have for this product.
Attempt to gather these from the current thread or codebase.
If you don't find
exact
information and have to infer from existing design and functionality, you MUST STOP and STOP and call the AskUserQuestionTool to clarify. whether you got it right.
Otherwise, if you can't fully infer or your level of confidence is medium or lower, you MUST STOP and call the AskUserQuestionTool to clarify. clarifying questions first to complete your context.
Do NOT proceed until you have answers. Simplifying the wrong things destroys usability.
Use frontend-design skill
Use the frontend-design skill for design principles and anti-patterns. Do NOT proceed until it has executed and you know all DO's and DON'Ts.
Assess Current State
Analyze what makes the design feel complex or cluttered:
Identify complexity sources
:
Too many elements
Competing buttons, redundant information, visual clutter
Excessive variation
Too many colors, fonts, sizes, styles without purpose
Information overload
Everything visible at once, no progressive disclosure
Visual noise
Unnecessary borders, shadows, backgrounds, decorations
Confusing hierarchy
Unclear what matters most
Feature creep
Too many options, actions, or paths forward
Find the essence
:
What's the primary user goal? (There should be ONE)
What's actually necessary vs nice-to-have?
What can be removed, hidden, or combined?
What's the 20% that delivers 80% of value?
If any of these are unclear from the codebase, STOP and call the AskUserQuestionTool to clarify.
CRITICAL
Simplicity is not about removing features - it's about removing obstacles between users and their goals. Every element should justify its existence.
Plan Simplification
Create a ruthless editing strategy:
Core purpose
What's the ONE thing this should accomplish?
Essential elements
What's truly necessary to achieve that purpose?
Progressive disclosure
What can be hidden until needed?
Consolidation opportunities
What can be combined or integrated?
IMPORTANT
Simplification is hard. It requires saying no to good ideas to make room for great execution. Be ruthless.
Simplify the Design
Systematically remove complexity across these dimensions:
Information Architecture
Reduce scope
Remove secondary actions, optional features, redundant information
Progressive disclosure
Hide complexity behind clear entry points (accordions, modals, step-through flows)
Combine related actions
Merge similar buttons, consolidate forms, group related content
Clear hierarchy
ONE primary action, few secondary actions, everything else tertiary or hidden
Remove redundancy
If it's said elsewhere, don't repeat it here
Visual Simplification
Reduce color palette
Use 1-2 colors plus neutrals, not 5-7 colors
Limit typography
One font family, 3-4 sizes maximum, 2-3 weights
Remove decorations
Eliminate borders, shadows, backgrounds that don't serve hierarchy or function
Flatten structure
Reduce nesting, remove unnecessary containers—never nest cards inside cards
Remove unnecessary cards
Cards aren't needed for basic layout; use spacing and alignment instead
Consistent spacing
Use one spacing scale, remove arbitrary gaps
Layout Simplification
Linear flow
Replace complex grids with simple vertical flow where possible
Remove sidebars
Move secondary content inline or hide it
Full-width
Use available space generously instead of complex multi-column layouts
Consistent alignment
Pick left or center, stick with it
Generous white space
Let content breathe, don't pack everything tight
Interaction Simplification
Reduce choices
Fewer buttons, fewer options, clearer path forward (paradox of choice is real)
Smart defaults
Make common choices automatic, only ask when necessary
Inline actions
Replace modal flows with inline editing where possible
Remove steps
Can signup be one step instead of three? Can checkout be simplified?
Clear CTAs
ONE obvious next step, not five competing actions
Content Simplification
Shorter copy
Cut every sentence in half, then do it again
Active voice
"Save changes" not "Changes will be saved"
Remove jargon
Plain language always wins
Scannable structure
Short paragraphs, bullet points, clear headings
Essential information only
Remove marketing fluff, legalese, hedging
Remove redundant copy
No headers restating intros, no repeated explanations, say it once
Code Simplification
Remove unused code
Dead CSS, unused components, orphaned files
Flatten component trees
Reduce nesting depth
Consolidate styles
Merge similar styles, use utilities consistently
Reduce variants
Does that component need 12 variations, or can 3 cover 90% of cases?
NEVER
:
Remove necessary functionality (simplicity ≠ feature-less)
Sacrifice accessibility for simplicity (clear labels and ARIA still required)
Make things so simple they're unclear (mystery ≠ minimalism)
Remove information users need to make decisions
Eliminate hierarchy completely (some things should stand out)
Oversimplify complex domains (match complexity to actual task complexity)
Verify Simplification
Ensure simplification improves usability:
Faster task completion
Can users accomplish goals more quickly?
Reduced cognitive load
Is it easier to understand what to do?
Still complete
Are all necessary features still accessible?
Clearer hierarchy
Is it obvious what matters most?
Better performance
Does simpler design load faster? Document Removed Complexity If you removed features or options: Document why they were removed Consider if they need alternative access points Note any user feedback to monitor Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."
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