Slack GIF Creator
A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.
Slack Requirements
Emoji GIFs (Slack emoji uploads):
Max size: 64 KB Dimensions: 128x128 recommended (square) FPS: 10-12 Colors: 32-48 Duration: 1-2s
Message GIFs:
Max size: ~2 MB Dimensions: 480x480 typical FPS: 15-20 Colors: 128-256 Duration: 2-5s Core Workflow from core.gif_builder import GIFBuilder from PIL import Image, ImageDraw
1. Create builder
builder = GIFBuilder(width=128, height=128, fps=10)
2. Generate frames
for i in range(12): frame = Image.new('RGB', (128, 128), (240, 248, 255)) draw = ImageDraw.Draw(frame)
# Draw your animation using PIL primitives
# (circles, polygons, lines, etc.)
builder.add_frame(frame)
3. Save with optimization
builder.save('output.gif', num_colors=48, optimize_for_emoji=True)
Optional shortcut: use animation templates in templates/ to generate frames quickly:
from templates.shake import create_shake_animation
frames = create_shake_animation( object_type='circle', object_data={'radius': 30, 'color': (100, 150, 255)}, num_frames=20, direction='both' ) builder.add_frames(frames)
Drawing Graphics Working with User-Uploaded Images
If a user uploads an image, consider whether they want to:
Use it directly (e.g., "animate this", "split this into frames") Use it as inspiration (e.g., "make something like this")
Load and work with images using PIL:
from PIL import Image
uploaded = Image.open('file.png')
Use directly, or just as reference for colors/style
Drawing from Scratch
When drawing graphics from scratch, use PIL ImageDraw primitives:
from PIL import ImageDraw
draw = ImageDraw.Draw(frame)
Circles/ovals
draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
Stars, triangles, any polygon
points = [(x1, y1), (x2, y2), (x3, y3), ...] draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)
Lines
draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)
Rectangles
draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
Avoid relying solely on emoji fonts: they are platform-specific. If you use draw_emoji or draw_emoji_enhanced, expect rendering differences and be ready to adjust with shapes or text.
Making Graphics Look Good
Graphics should look polished and creative, not basic. Here's how:
Use thicker lines - Always set width=2 or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.
Add visual depth:
Use gradients for backgrounds (create_gradient_background) Layer multiple shapes for complexity (e.g., a star with a smaller star inside)
Make shapes more interesting:
Don't just draw a plain circle - add highlights, rings, or patterns Stars can have glows (draw larger, semi-transparent versions behind) Combine multiple shapes (stars + sparkles, circles + rings)
Pay attention to colors:
Use vibrant, complementary colors Add contrast (dark outlines on light shapes, light outlines on dark shapes) Consider the overall composition
For complex shapes (hearts, snowflakes, etc.):
Use combinations of polygons and ellipses Calculate points carefully for symmetry Add details (a heart can have a highlight curve, snowflakes have intricate branches)
Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.
Available Utilities GIFBuilder (core.gif_builder)
Assembles frames and optimizes for Slack:
builder = GIFBuilder(width=128, height=128, fps=10) builder.add_frame(frame) # Add PIL Image builder.add_frames(frames) # Add list of frames builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)
Validators (core.validators)
Check if GIF meets Slack requirements:
from core.validators import ( validate_gif, is_slack_ready, check_slack_size, validate_dimensions )
Detailed validation
passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)
Quick check
if is_slack_ready('my.gif'): print("Ready!")
Focused checks
passes, info = check_slack_size('my.gif', is_emoji=True) passes, info = validate_dimensions(128, 128, is_emoji=True)
Easing Functions (core.easing)
Smooth motion instead of linear:
from core.easing import interpolate
Progress from 0.0 to 1.0
t = i / (num_frames - 1)
Apply easing
y = interpolate(start=0, end=400, t=t, easing='ease_out')
Available: linear, ease_in, ease_out, ease_in_out,
bounce_out, elastic_out, back_out
Frame Helpers (core.frame_composer)
Convenience functions for common needs:
from core.frame_composer import ( create_blank_frame, # Solid color background create_gradient_background, # Vertical gradient draw_circle, # Helper for circles draw_rectangle, # Helper for rectangles draw_line, # Helper for lines draw_text, # Simple text rendering draw_emoji, # Emoji rendering (platform-dependent) draw_star # 5-pointed star )
Other helpers include draw_emoji_enhanced, draw_circle_with_shadow, draw_rounded_rectangle, and add_vignette.
Color Palettes (core.color_palettes)
Hand-picked palettes and helpers for readable colors:
from core.color_palettes import get_palette, get_text_color_for_background
palette = get_palette('vibrant') text_color = get_text_color_for_background(palette['background'])
Typography (core.typography)
High-quality outlined or shadowed text:
from core.typography import draw_text_with_outline
draw_text_with_outline(frame, "SALE!", position=(240, 240), font_size=48, centered=True)
Visual Effects (core.visual_effects)
Particles, blur, impacts, and motion effects:
from core.visual_effects import ParticleSystem
particles = ParticleSystem() particles.emit(240, 240, count=20)
Animation Templates (templates/)
Ready-made animations (shake, bounce, spin, zoom, slide, fade, flip, explode, etc.). Use them to generate frames and then pass to GIFBuilder.
Animation Concepts Shake/Vibrate
Offset object position with oscillation:
Use math.sin() or math.cos() with frame index Add small random variations for natural feel Apply to x and/or y position Pulse/Heartbeat
Scale object size rhythmically:
Use math.sin(t * frequency * 2 * math.pi) for smooth pulse For heartbeat: two quick pulses then pause (adjust sine wave) Scale between 0.8 and 1.2 of base size Bounce
Object falls and bounces:
Use interpolate() with easing='bounce_out' for landing Use easing='ease_in' for falling (accelerating) Apply gravity by increasing y velocity each frame Spin/Rotate
Rotate object around center:
PIL: image.rotate(angle, resample=Image.BICUBIC) For wobble: use sine wave for angle instead of linear Fade In/Out
Gradually appear or disappear:
Create RGBA image, adjust alpha channel Or use Image.blend(image1, image2, alpha) Fade in: alpha from 0 to 1 Fade out: alpha from 1 to 0 Slide
Move object from off-screen to position:
Start position: outside frame bounds End position: target location Use interpolate() with easing='ease_out' for smooth stop For overshoot: use easing='back_out' Zoom
Scale and position for zoom effect:
Zoom in: scale from 0.1 to 2.0, crop center Zoom out: scale from 2.0 to 1.0 Can add motion blur for drama (PIL filter) Explode/Particle Burst
Create particles radiating outward:
Generate particles with random angles and velocities Update each particle: x += vx, y += vy Add gravity: vy += gravity_constant Fade out particles over time (reduce alpha) Optimization Strategies
Only when asked to make the file size smaller, implement a few of the following methods:
Fewer frames - Lower FPS (10 instead of 20) or shorter duration Fewer colors - num_colors=48 instead of 128 Smaller dimensions - 128x128 instead of 480x480 Remove duplicates - remove_duplicates=True in save() Emoji mode - optimize_for_emoji=True auto-optimizes
Maximum optimization for emoji
builder.save( 'emoji.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True )
Philosophy
This skill provides:
Knowledge: Slack's requirements and animation concepts Utilities: GIFBuilder, validators, easing functions Flexibility: Create the animation logic using PIL primitives
It does NOT provide:
Rigid animation templates or pre-made functions Emoji font rendering (unreliable across platforms) A library of pre-packaged graphics built into the skill
Note on user uploads: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.
Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.
Dependencies pip install pillow imageio numpy