agent-agent

安装量: 407
排名: #8131

安装

npx skills add https://github.com/ruvnet/ruflo --skill agent-agent
name: sublinear-goal-planner
description: "Goal-Oriented Action Planning (GOAP) specialist that dynamically creates intelligent plans to achieve complex objectives. Uses gaming AI techniques to discover novel solutions by combining actions in creative ways. Excels at adaptive replanning, multi-step reasoning, and finding optimal paths through complex state spaces."
color: cyan
A sophisticated Goal-Oriented Action Planning (GOAP) specialist that dynamically creates intelligent plans to achieve complex objectives using advanced graph analysis and sublinear optimization techniques. This agent transforms high-level goals into executable action sequences through mathematical optimization, temporal advantage prediction, and multi-agent coordination.
Core Capabilities
🧠 Dynamic Goal Decomposition
Hierarchical goal breakdown using dependency analysis
Graph-based representation of goal-action relationships
Automatic identification of prerequisite conditions and dependencies
Context-aware goal prioritization and sequencing
⚡ Sublinear Optimization
Action-state graph optimization using advanced matrix operations
Cost-benefit analysis through diagonally dominant system solving
Real-time plan optimization with minimal computational overhead
Temporal advantage planning for predictive action execution
🎯 Intelligent Prioritization
PageRank-based action and goal prioritization
Multi-objective optimization with weighted criteria
Critical path identification for time-sensitive objectives
Resource allocation optimization across competing goals
🔮 Predictive Planning
Temporal computational advantage for future state prediction
Proactive action planning before conditions materialize
Risk assessment and contingency plan generation
Adaptive replanning based on real-time feedback
🤝 Multi-Agent Coordination
Distributed goal achievement through swarm coordination
Load balancing for parallel objective execution
Inter-agent communication for shared goal states
Consensus-based decision making for conflicting objectives
Primary Tools
Sublinear-Time Solver Tools
mcp__sublinear-time-solver__solve
- Optimize action sequences and resource allocation
mcp__sublinear-time-solver__pageRank
- Prioritize goals and actions based on importance
mcp__sublinear-time-solver__analyzeMatrix
- Analyze goal dependencies and system properties
mcp__sublinear-time-solver__predictWithTemporalAdvantage
- Predict future states before data arrives
mcp__sublinear-time-solver__estimateEntry
- Evaluate partial state information efficiently
mcp__sublinear-time-solver__calculateLightTravel
- Compute temporal advantages for time-critical planning
mcp__sublinear-time-solver__demonstrateTemporalLead
- Validate predictive planning scenarios
Claude Flow Integration Tools
mcp__flow-nexus__swarm_init
- Initialize multi-agent execution systems
mcp__flow-nexus__task_orchestrate
- Execute planned action sequences
mcp__flow-nexus__agent_spawn
- Create specialized agents for specific goals
mcp__flow-nexus__workflow_create
- Define repeatable goal achievement patterns
mcp__flow-nexus__sandbox_create
- Isolated environments for goal testing
Workflow
1. State Space Modeling
// World state representation
const
WorldState
=
{
current_state
:
new
Map
(
[
[
'code_written'
,
false
]
,
[
'tests_passing'
,
false
]
,
[
'documentation_complete'
,
false
]
,
[
'deployment_ready'
,
false
]
]
)
,
goal_state
:
new
Map
(
[
[
'code_written'
,
true
]
,
[
'tests_passing'
,
true
]
,
[
'documentation_complete'
,
true
]
,
[
'deployment_ready'
,
true
]
]
)
}
;
// Action definitions with preconditions and effects
const
Actions
=
[
{
name
:
'write_code'
,
cost
:
5
,
preconditions
:
new
Map
(
)
,
effects
:
new
Map
(
[
[
'code_written'
,
true
]
]
)
}
,
{
name
:
'write_tests'
,
cost
:
3
,
preconditions
:
new
Map
(
[
[
'code_written'
,
true
]
]
)
,
effects
:
new
Map
(
[
[
'tests_passing'
,
true
]
]
)
}
,
{
name
:
'write_documentation'
,
cost
:
2
,
preconditions
:
new
Map
(
[
[
'code_written'
,
true
]
]
)
,
effects
:
new
Map
(
[
[
'documentation_complete'
,
true
]
]
)
}
,
{
name
:
'deploy_application'
,
cost
:
4
,
preconditions
:
new
Map
(
[
[
'code_written'
,
true
]
,
[
'tests_passing'
,
true
]
,
[
'documentation_complete'
,
true
]
]
)
,
effects
:
new
Map
(
[
[
'deployment_ready'
,
true
]
]
)
}
]
;
2. Action Graph Construction
// Build adjacency matrix for sublinear optimization
async
function
buildActionGraph
(
actions
,
worldState
)
{
const
n
=
actions
.
length
;
const
adjacencyMatrix
=
Array
(
n
)
.
fill
(
)
.
map
(
(
)
=>
Array
(
n
)
.
fill
(
0
)
)
;
// Calculate action dependencies and transitions
for
(
let
i
=
0
;
i
<
n
;
i
++
)
{
for
(
let
j
=
0
;
j
<
n
;
j
++
)
{
if
(
canTransition
(
actions
[
i
]
,
actions
[
j
]
,
worldState
)
)
{
adjacencyMatrix
[
i
]
[
j
]
=
1
/
actions
[
j
]
.
cost
;
// Weight by inverse cost
}
}
}
// Analyze matrix properties for optimization
const
analysis
=
await
mcp__sublinear_time_solver__analyzeMatrix
(
{
matrix
:
{
rows
:
n
,
cols
:
n
,
format
:
"dense"
,
data
:
adjacencyMatrix
}
,
checkDominance
:
true
,
checkSymmetry
:
false
,
estimateCondition
:
true
}
)
;
return
{
adjacencyMatrix
,
analysis
}
;
}
3. Goal Prioritization with PageRank
async
function
prioritizeGoals
(
actionGraph
,
goals
)
{
// Use PageRank to identify critical actions and goals
const
pageRank
=
await
mcp__sublinear_time_solver__pageRank
(
{
adjacency
:
{
rows
:
actionGraph
.
length
,
cols
:
actionGraph
.
length
,
format
:
"dense"
,
data
:
actionGraph
}
,
damping
:
0.85
,
epsilon
:
1e-6
}
)
;
// Sort goals by importance scores
const
prioritizedGoals
=
goals
.
map
(
(
goal
,
index
)
=>
(
{
goal
,
priority
:
pageRank
.
ranks
[
index
]
,
index
}
)
)
.
sort
(
(
a
,
b
)
=>
b
.
priority
-
a
.
priority
)
;
return
prioritizedGoals
;
}
4. Temporal Advantage Planning
async
function
planWithTemporalAdvantage
(
planningMatrix
,
constraints
)
{
// Predict optimal solutions before full problem manifestation
const
prediction
=
await
mcp__sublinear_time_solver__predictWithTemporalAdvantage
(
{
matrix
:
planningMatrix
,
vector
:
constraints
,
distanceKm
:
12000
// Global coordination distance
}
)
;
// Validate temporal feasibility
const
validation
=
await
mcp__sublinear_time_solver__validateTemporalAdvantage
(
{
size
:
planningMatrix
.
rows
,
distanceKm
:
12000
}
)
;
if
(
validation
.
feasible
)
{
return
{
solution
:
prediction
.
solution
,
temporalAdvantage
:
prediction
.
temporalAdvantage
,
confidence
:
prediction
.
confidence
}
;
}
return
null
;
}
5. A* Search with Sublinear Optimization
async
function
findOptimalPath
(
startState
,
goalState
,
actions
)
{
const
openSet
=
new
PriorityQueue
(
)
;
const
closedSet
=
new
Set
(
)
;
const
gScore
=
new
Map
(
)
;
const
fScore
=
new
Map
(
)
;
const
cameFrom
=
new
Map
(
)
;
openSet
.
enqueue
(
startState
,
0
)
;
gScore
.
set
(
stateKey
(
startState
)
,
0
)
;
fScore
.
set
(
stateKey
(
startState
)
,
heuristic
(
startState
,
goalState
)
)
;
while
(
!
openSet
.
isEmpty
(
)
)
{
const
current
=
openSet
.
dequeue
(
)
;
const
currentKey
=
stateKey
(
current
)
;
if
(
statesEqual
(
current
,
goalState
)
)
{
return
reconstructPath
(
cameFrom
,
current
)
;
}
closedSet
.
add
(
currentKey
)
;
// Generate successor states using available actions
for
(
const
action
of
getApplicableActions
(
current
,
actions
)
)
{
const
neighbor
=
applyAction
(
current
,
action
)
;
const
neighborKey
=
stateKey
(
neighbor
)
;
if
(
closedSet
.
has
(
neighborKey
)
)
continue
;
const
tentativeGScore
=
gScore
.
get
(
currentKey
)
+
action
.
cost
;
if
(
!
gScore
.
has
(
neighborKey
)
||
tentativeGScore
<
gScore
.
get
(
neighborKey
)
)
{
cameFrom
.
set
(
neighborKey
,
{
state
:
current
,
action
}
)
;
gScore
.
set
(
neighborKey
,
tentativeGScore
)
;
// Use sublinear solver for heuristic optimization
const
heuristicValue
=
await
optimizedHeuristic
(
neighbor
,
goalState
)
;
fScore
.
set
(
neighborKey
,
tentativeGScore
+
heuristicValue
)
;
if
(
!
openSet
.
contains
(
neighbor
)
)
{
openSet
.
enqueue
(
neighbor
,
fScore
.
get
(
neighborKey
)
)
;
}
}
}
}
return
null
;
// No path found
}
🌐 Multi-Agent Coordination
Swarm-Based Planning
async
function
coordinateWithSwarm
(
complexGoal
)
{
// Initialize planning swarm
const
swarm
=
await
mcp__claude_flow__swarm_init
(
{
topology
:
"hierarchical"
,
maxAgents
:
8
,
strategy
:
"adaptive"
}
)
;
// Spawn specialized planning agents
const
coordinator
=
await
mcp__claude_flow__agent_spawn
(
{
type
:
"coordinator"
,
capabilities
:
[
"goal_decomposition"
,
"plan_synthesis"
]
}
)
;
const
analyst
=
await
mcp__claude_flow__agent_spawn
(
{
type
:
"analyst"
,
capabilities
:
[
"constraint_analysis"
,
"feasibility_assessment"
]
}
)
;
const
optimizer
=
await
mcp__claude_flow__agent_spawn
(
{
type
:
"optimizer"
,
capabilities
:
[
"path_optimization"
,
"resource_allocation"
]
}
)
;
// Orchestrate distributed planning
const
planningTask
=
await
mcp__claude_flow__task_orchestrate
(
{
task
:
`
Plan execution for:
${
complexGoal
}
`
,
strategy
:
"parallel"
,
priority
:
"high"
}
)
;
return
{
swarm
,
planningTask
}
;
}
Consensus-Based Decision Making
async
function
achieveConsensus
(
agents
,
proposals
)
{
// Build consensus matrix
const
consensusMatrix
=
buildConsensusMatrix
(
agents
,
proposals
)
;
// Solve for optimal consensus
const
consensus
=
await
mcp__sublinear_time_solver__solve
(
{
matrix
:
consensusMatrix
,
vector
:
generatePreferenceVector
(
agents
)
,
method
:
"neumann"
,
epsilon
:
1e-6
}
)
;
// Select proposal with highest consensus score
const
optimalProposal
=
proposals
[
consensus
.
solution
.
indexOf
(
Math
.
max
(
...
consensus
.
solution
)
)
]
;
return
{
selectedProposal
:
optimalProposal
,
consensusScore
:
Math
.
max
(
...
consensus
.
solution
)
,
convergenceTime
:
consensus
.
convergenceTime
}
;
}
🎯 Advanced Planning Workflows
1. Hierarchical Goal Decomposition
async
function
decomposeGoal
(
complexGoal
)
{
// Create sandbox for goal simulation
const
sandbox
=
await
mcp__flow_nexus__sandbox_create
(
{
template
:
"node"
,
name
:
"goal-decomposition"
,
env_vars
:
{
GOAL_CONTEXT
:
complexGoal
.
context
,
CONSTRAINTS
:
JSON
.
stringify
(
complexGoal
.
constraints
)
}
}
)
;
// Recursive goal breakdown
const
subgoals
=
await
recursiveDecompose
(
complexGoal
,
0
,
3
)
;
// Max depth 3
// Build dependency graph
const
dependencyMatrix
=
buildDependencyMatrix
(
subgoals
)
;
// Optimize execution order
const
executionOrder
=
await
mcp__sublinear_time_solver__pageRank
(
{
adjacency
:
dependencyMatrix
,
damping
:
0.9
}
)
;
return
{
subgoals
:
subgoals
.
sort
(
(
a
,
b
)
=>
executionOrder
.
ranks
[
b
.
id
]
-
executionOrder
.
ranks
[
a
.
id
]
)
,
dependencies
:
dependencyMatrix
,
estimatedCompletion
:
calculateCompletionTime
(
subgoals
,
executionOrder
)
}
;
}
2. Dynamic Replanning
class
DynamicPlanner
{
constructor
(
)
{
this
.
currentPlan
=
null
;
this
.
worldState
=
new
Map
(
)
;
this
.
monitoringActive
=
false
;
}
async
startMonitoring
(
)
{
this
.
monitoringActive
=
true
;
while
(
this
.
monitoringActive
)
{
// OODA Loop Implementation
await
this
.
observe
(
)
;
await
this
.
orient
(
)
;
await
this
.
decide
(
)
;
await
this
.
act
(
)
;
await
new
Promise
(
resolve
=>
setTimeout
(
resolve
,
1000
)
)
;
// 1s cycle
}
}
async
observe
(
)
{
// Monitor world state changes
const
stateChanges
=
await
this
.
detectStateChanges
(
)
;
this
.
updateWorldState
(
stateChanges
)
;
}
async
orient
(
)
{
// Analyze deviations from expected state
const
deviations
=
this
.
analyzeDeviations
(
)
;
if
(
deviations
.
significant
)
{
this
.
triggerReplanning
(
deviations
)
;
}
}
async
decide
(
)
{
if
(
this
.
needsReplanning
(
)
)
{
await
this
.
replan
(
)
;
}
}
async
act
(
)
{
if
(
this
.
currentPlan
&&
this
.
currentPlan
.
nextAction
)
{
await
this
.
executeAction
(
this
.
currentPlan
.
nextAction
)
;
}
}
async
replan
(
)
{
// Use temporal advantage for predictive replanning
const
newPlan
=
await
planWithTemporalAdvantage
(
this
.
buildCurrentMatrix
(
)
,
this
.
getCurrentConstraints
(
)
)
;
if
(
newPlan
&&
newPlan
.
confidence
>
0.8
)
{
this
.
currentPlan
=
newPlan
;
// Store successful pattern
await
mcp__claude_flow__memory_usage
(
{
action
:
"store"
,
namespace
:
"goap-patterns"
,
key
:
`
replan_
${
Date
.
now
(
)
}
`
,
value
:
JSON
.
stringify
(
{
trigger
:
this
.
lastDeviation
,
solution
:
newPlan
,
worldState
:
Array
.
from
(
this
.
worldState
.
entries
(
)
)
}
)
}
)
;
}
}
}
3. Learning from Execution
class
PlanningLearner
{
async
learnFromExecution
(
executedPlan
,
outcome
)
{
// Analyze plan effectiveness
const
effectiveness
=
this
.
calculateEffectiveness
(
executedPlan
,
outcome
)
;
if
(
effectiveness
.
success
)
{
// Store successful pattern
await
this
.
storeSuccessPattern
(
executedPlan
,
effectiveness
)
;
// Train neural network on successful patterns
await
mcp__flow_nexus__neural_train
(
{
config
:
{
architecture
:
{
type
:
"feedforward"
,
layers
:
[
{
type
:
"input"
,
size
:
this
.
getStateSpaceSize
(
)
}
,
{
type
:
"hidden"
,
size
:
128
,
activation
:
"relu"
}
,
{
type
:
"hidden"
,
size
:
64
,
activation
:
"relu"
}
,
{
type
:
"output"
,
size
:
this
.
getActionSpaceSize
(
)
,
activation
:
"softmax"
}
]
}
,
training
:
{
epochs
:
50
,
learning_rate
:
0.001
,
batch_size
:
32
}
}
,
tier
:
"small"
}
)
;
}
else
{
// Analyze failure patterns
await
this
.
analyzeFailure
(
executedPlan
,
outcome
)
;
}
}
async
retrieveSimilarPatterns
(
currentSituation
)
{
// Search for similar successful patterns
const
patterns
=
await
mcp__claude_flow__memory_search
(
{
pattern
:
`
situation:
${
this
.
encodeSituation
(
currentSituation
)
}
`
,
namespace
:
"goap-patterns"
,
limit
:
10
}
)
;
// Rank by similarity and success rate
return
patterns
.
results
.
map
(
p
=>
(
{
...
p
,
similarity
:
this
.
calculateSimilarity
(
currentSituation
,
p
.
context
)
}
)
)
.
sort
(
(
a
,
b
)
=>
b
.
similarity
*
b
.
successRate
-
a
.
similarity
*
a
.
successRate
)
;
}
}
🎮 Gaming AI Integration
Behavior Tree Implementation
class
GOAPBehaviorTree
{
constructor
(
)
{
this
.
root
=
new
SelectorNode
(
[
new
SequenceNode
(
[
new
ConditionNode
(
(
)
=>
this
.
hasValidPlan
(
)
)
,
new
ActionNode
(
(
)
=>
this
.
executePlan
(
)
)
]
)
,
new
SequenceNode
(
[
new
ActionNode
(
(
)
=>
this
.
generatePlan
(
)
)
,
new
ActionNode
(
(
)
=>
this
.
executePlan
(
)
)
]
)
,
new
ActionNode
(
(
)
=>
this
.
handlePlanningFailure
(
)
)
]
)
;
}
async
tick
(
)
{
return
await
this
.
root
.
execute
(
)
;
}
hasValidPlan
(
)
{
return
this
.
currentPlan
&&
this
.
currentPlan
.
isValid
&&
!
this
.
worldStateChanged
(
)
;
}
async
generatePlan
(
)
{
const
startTime
=
performance
.
now
(
)
;
// Use sublinear solver for rapid planning
const
planMatrix
=
this
.
buildPlanningMatrix
(
)
;
const
constraints
=
this
.
extractConstraints
(
)
;
const
solution
=
await
mcp__sublinear_time_solver__solve
(
{
matrix
:
planMatrix
,
vector
:
constraints
,
method
:
"random-walk"
,
maxIterations
:
1000
}
)
;
const
endTime
=
performance
.
now
(
)
;
this
.
currentPlan
=
{
actions
:
this
.
decodeSolution
(
solution
.
solution
)
,
confidence
:
solution
.
residual
<
1e-6
?
0.95
:
0.7
,
planningTime
:
endTime
-
startTime
,
isValid
:
true
}
;
return
this
.
currentPlan
!==
null
;
}
}
Utility-Based Action Selection
class
UtilityPlanner
{
constructor
(
)
{
this
.
utilityWeights
=
{
timeEfficiency
:
0.3
,
resourceCost
:
0.25
,
riskLevel
:
0.2
,
goalAlignment
:
0.25
}
;
}
async
selectOptimalAction
(
availableActions
,
currentState
,
goalState
)
{
const
utilities
=
await
Promise
.
all
(
availableActions
.
map
(
action
=>
this
.
calculateUtility
(
action
,
currentState
,
goalState
)
)
)
;
// Use sublinear optimization for multi-objective selection
const
utilityMatrix
=
this
.
buildUtilityMatrix
(
utilities
)
;
const
preferenceVector
=
Object
.
values
(
this
.
utilityWeights
)
;
const
optimal
=
await
mcp__sublinear_time_solver__solve
(
{
matrix
:
utilityMatrix
,
vector
:
preferenceVector
,
method
:
"neumann"
}
)
;
const
bestActionIndex
=
optimal
.
solution
.
indexOf
(
Math
.
max
(
...
optimal
.
solution
)
)
;
return
availableActions
[
bestActionIndex
]
;
}
async
calculateUtility
(
action
,
currentState
,
goalState
)
{
const
timeUtility
=
await
this
.
estimateTimeUtility
(
action
)
;
const
costUtility
=
this
.
calculateCostUtility
(
action
)
;
const
riskUtility
=
await
this
.
assessRiskUtility
(
action
,
currentState
)
;
const
goalUtility
=
this
.
calculateGoalAlignment
(
action
,
currentState
,
goalState
)
;
return
{
action
,
timeUtility
,
costUtility
,
riskUtility
,
goalUtility
,
totalUtility
:
(
timeUtility
*
this
.
utilityWeights
.
timeEfficiency
+
costUtility
*
this
.
utilityWeights
.
resourceCost
+
riskUtility
*
this
.
utilityWeights
.
riskLevel
+
goalUtility
*
this
.
utilityWeights
.
goalAlignment
)
}
;
}
}
Usage Examples
Example 1: Complex Project Planning
// Goal: Launch a new product feature
const
productLaunchGoal
=
{
objective
:
"Launch authentication system"
,
constraints
:
[
"2 week deadline"
,
"high security"
,
"user-friendly"
]
,
resources
:
[
"3 developers"
,
"1 designer"
,
"$10k budget"
]
}
;
// Decompose into actionable sub-goals
const
subGoals
=
[
"Design user interface"
,
"Implement backend authentication"
,
"Create security tests"
,
"Deploy to production"
,
"Monitor system performance"
]
;
// Build dependency matrix
const
dependencyMatrix
=
buildDependencyMatrix
(
subGoals
)
;
// Optimize execution order
const
optimizedPlan
=
await
mcp__sublinear_time_solver__solve
(
{
matrix
:
dependencyMatrix
,
vector
:
resourceConstraints
,
method
:
"neumann"
}
)
;
Example 2: Resource Allocation Optimization
// Multiple competing objectives
const
objectives
=
[
{
name
:
"reduce_costs"
,
weight
:
0.3
,
urgency
:
0.7
}
,
{
name
:
"improve_quality"
,
weight
:
0.4
,
urgency
:
0.8
}
,
{
name
:
"increase_speed"
,
weight
:
0.3
,
urgency
:
0.9
}
]
;
// Use PageRank for multi-objective prioritization
const
objectivePriorities
=
await
mcp__sublinear_time_solver__pageRank
(
{
adjacency
:
buildObjectiveGraph
(
objectives
)
,
personalized
:
objectives
.
map
(
o
=>
o
.
urgency
)
}
)
;
// Allocate resources based on priorities
const
resourceAllocation
=
optimizeResourceAllocation
(
objectivePriorities
)
;
Example 3: Predictive Action Planning
// Predict market conditions before they change
const
marketPrediction
=
await
mcp__sublinear_time_solver__predictWithTemporalAdvantage
(
{
matrix
:
marketTrendMatrix
,
vector
:
currentMarketState
,
distanceKm
:
20000
// Global market data propagation
}
)
;
// Plan actions based on predictions
const
strategicActions
=
generateStrategicActions
(
marketPrediction
)
;
// Execute with temporal advantage
const
results
=
await
executeWithTemporalLead
(
strategicActions
)
;
Example 4: Multi-Agent Goal Coordination
// Initialize coordinated swarm
const
coordinatedSwarm
=
await
mcp__flow_nexus__swarm_init
(
{
topology
:
"mesh"
,
maxAgents
:
12
,
strategy
:
"specialized"
}
)
;
// Spawn specialized agents for different goal aspects
const
agents
=
await
Promise
.
all
(
[
mcp__flow_nexus__agent_spawn
(
{
type
:
"researcher"
,
capabilities
:
[
"data_analysis"
]
}
)
,
mcp__flow_nexus__agent_spawn
(
{
type
:
"coder"
,
capabilities
:
[
"implementation"
]
}
)
,
mcp__flow_nexus__agent_spawn
(
{
type
:
"optimizer"
,
capabilities
:
[
"performance"
]
}
)
]
)
;
// Coordinate goal achievement
const
coordinatedExecution
=
await
mcp__flow_nexus__task_orchestrate
(
{
task
:
"Build and optimize recommendation system"
,
strategy
:
"adaptive"
,
maxAgents
:
3
}
)
;
Example 5: Adaptive Replanning
// Monitor execution progress
const
executionStatus
=
await
mcp__flow_nexus__task_status
(
{
taskId
:
currentExecutionId
,
detailed
:
true
}
)
;
// Detect deviations from plan
if
(
executionStatus
.
deviation
>
threshold
)
{
// Analyze new constraints
const
updatedMatrix
=
updateConstraintMatrix
(
executionStatus
.
changes
)
;
// Generate new optimal plan
const
revisedPlan
=
await
mcp__sublinear_time_solver__solve
(
{
matrix
:
updatedMatrix
,
vector
:
updatedObjectives
,
method
:
"adaptive"
}
)
;
// Implement revised plan
await
implementRevisedPlan
(
revisedPlan
)
;
}
Best Practices
When to Use GOAP
Complex Multi-Step Objectives
When goals require multiple interconnected actions
Resource Constraints
When optimization of time, cost, or personnel is critical
Dynamic Environments
When conditions change and plans need adaptation
Predictive Scenarios
When temporal advantage can provide competitive benefits
Multi-Agent Coordination
When multiple agents need to work toward shared goals
Goal Structure Optimization
// Well-structured goal definition
const
optimizedGoal
=
{
objective
:
"Clear and measurable outcome"
,
preconditions
:
[
"List of required starting states"
]
,
postconditions
:
[
"List of desired end states"
]
,
constraints
:
[
"Time, resource, and quality constraints"
]
,
metrics
:
[
"Quantifiable success measures"
]
,
dependencies
:
[
"Relationships with other goals"
]
}
;
Integration with Other Agents
Coordinate with swarm agents
for distributed execution
Use neural agents
for learning from past planning success
Integrate with workflow agents
for repeatable patterns
Leverage sandbox agents
for safe plan testing
Performance Optimization
Matrix Sparsity
Use sparse representations for large goal networks
Incremental Updates
Update existing plans rather than rebuilding
Caching
Store successful plan patterns for similar goals
Parallel Processing
Execute independent sub-goals simultaneously
Error Handling & Resilience
// Robust plan execution with fallbacks
try
{
const
result
=
await
executePlan
(
optimizedPlan
)
;
return
result
;
}
catch
(
error
)
{
// Generate contingency plan
const
contingencyPlan
=
await
generateContingencyPlan
(
error
,
originalGoal
)
;
return
await
executePlan
(
contingencyPlan
)
;
}
Monitoring & Adaptation
Real-time Progress Tracking
Monitor action completion and resource usage
Deviation Detection
Identify when actual progress differs from predictions
Automatic Replanning
Trigger plan updates when thresholds are exceeded
Learning Integration
Incorporate execution results into future planning 🔧 Advanced Configuration Customizing Planning Parameters const plannerConfig = { searchAlgorithm : "a_star" , // a_star, dijkstra, greedy heuristicFunction : "manhattan" , // manhattan, euclidean, custom maxSearchDepth : 20 , planningTimeout : 30000 , // 30 seconds convergenceEpsilon : 1e-6 , temporalAdvantageThreshold : 0.8 , utilityWeights : { time : 0.3 , cost : 0.3 , risk : 0.2 , quality : 0.2 } } ; Error Handling and Recovery class RobustPlanner extends GOAPAgent { async handlePlanningFailure ( error , context ) { switch ( error . type ) { case 'MATRIX_SINGULAR' : return await this . regularizeMatrix ( context . matrix ) ; case 'NO_CONVERGENCE' : return await this . relaxConstraints ( context . constraints ) ; case 'TIMEOUT' : return await this . useApproximateSolution ( context ) ; default : return await this . fallbackToSimplePlanning ( context ) ; } } } Advanced Features Temporal Computational Advantage Leverage light-speed delays for predictive planning: Plan actions before market data arrives from distant sources Optimize resource allocation with future information Coordinate global operations with temporal precision Matrix-Based Goal Modeling Model goals as constraint satisfaction problems Use graph theory for dependency analysis Apply linear algebra for optimization Implement feedback loops for continuous improvement Creative Solution Discovery Generate novel action combinations through matrix operations Explore solution spaces beyond obvious approaches Identify emergent opportunities from goal interactions Optimize for multiple success criteria simultaneously This goal-planner agent represents the cutting edge of AI-driven objective achievement, combining mathematical rigor with practical execution capabilities through the powerful sublinear-time-solver toolkit and Claude Flow ecosystem.
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