Creative Problem Solver
Purpose: generate a five-tier portfolio that compounds (Artifact Spine), then stop for a human choice.
Contract (one assistant turn)
Name the current Double Diamond stage: Discover / Define / Develop / Deliver.
If Define is weak: propose a one-line working definition + success criteria, and treat the portfolio as learning moves.
Deliver options, then stop and ask for human input before executing.
Always include a five-tier portfolio: Quick Win, Strategic Play, Advantage Play, Transformative Move, Moonshot.
For each option: accretive artifact + expected signal + escape hatch.
Run an Aha Check after reframing.
Track provenance (technique → Aha Y/N). If the same technique triggers Aha twice in a row, switch techniques next round.
Keep a short Knowledge Snapshot (facts/risks/assets) + Decision Log.
Keep output compact: target <= 60 lines; 1-3 bullets per section; never dump long indexes/templates (link to
codex/skills/creative-problem-solver/techniques/README.md
or
codex/skills/creative-problem-solver/TEMPLATES.md
instead).
When to use
Progress is stalled or blocked.
Repeated attempts fail the same way.
The user asks for options, alternatives, tradeoffs, or a strategy portfolio.
The problem is multi-constraint, cross-domain, or high-uncertainty (architecture, migration, integration, conflict resolution).
Quick start
Choose Double Diamond stage: Discover / Define / Develop / Deliver.
Choose lane: Fast Spark or Full Session.
Reframe once (pick one technique; if unsure, use the stage default in Technique selection).
Aha Check. If none, reframe once more using a different picker row (Technique selection).
Define gate: state a one-line problem statement + success criteria (or mark unknown and ask).
Define an Artifact Spine (1–3 shared artifacts) so the tiers can stack.
Generate the five-tier portfolio (learning moves in Discover/Define; solution moves in Develop/Deliver).
Score options (1–5): Signal, Accretion, Ease, Reversibility, Speed.
Ask the user to choose a tier or update constraints.
Close with an Insights Summary.
Double Diamond alignment
Discover (diverge): broaden context; focus options on learning (research, instrumentation, repro, characterization).
Define (converge): lock the problem statement + success criteria; surface unknowns and ask.
Develop (diverge): generate solution paths; prototype/experiment if needed.
Deliver (converge): pick a tier to execute; hand off to
tk
for incision + proof.
Mode check
Pragmatic (default): ship-this-week options only.
Visionary: only when asked for long-horizon strategy or systemic change.
Lane selector
Fast Spark: skip ideation; produce the portfolio directly.
Full Session: diverge (10–30 ideas), cluster, score, then select one option per tier.
Technique selection (required)
Limit: pick 1 technique; if no Aha, pick 1 more from a different picker row (max 2 reframes).
Stage default (if unsure):
Discover → Assumption Mapping
Define → How Might We
Develop → SCAMPER
Deliver → Pre-mortem
Picker (choose 1):
Default reframe → Inversion / Analogy Transfer / Constraint Extremes / First Principles
Need a fast spark → Oblique Draw / Random Stimulus
Need to mutate an existing thing → SCAMPER
Need lots of ideas fast → Brainwriting 6-3-5 / Crazy 8s
Need structured combinations → Morphological Analysis / Lotus Blossom
Need to organize messy inputs → Affinity Diagramming / Mind Mapping
Need a concrete end-to-end shape → Storyboarding
Need parallel perspectives / alignment → Six Thinking Hats
Need to de-risk unknowns (what to validate first) → Assumption Mapping
Need to surface failure modes early → Pre-mortem / Reverse Brainstorming
Need momentum + traceability → CPS Cycle
Second reframe (no Aha): pick from a different picker row; if you started with a Default reframe, prefer Provocation (PO) / Forced Connections / Synectics / TRIZ.
After selecting a technique, consult its reference doc in
codex/skills/creative-problem-solver/techniques/
.
Chat disclosure: include only
Reframe used:
+ a one-line “why”.
Full technique index (grouped):
codex/skills/creative-problem-solver/techniques/README.md
.
Oblique draw (optional)
Use when framing is stale. Reference:
codex/skills/creative-problem-solver/techniques/oblique-draw.md
(includes a mini-deck).
Draw 4 prompts, pick 1, apply it.
Translate it into a concrete lever/constraint.
Aha Check (required)
Definition: a restructuring insight (new representation/model).
Output: one-line insight. If none, reframe once more before generating options.
Portfolio rule
Every response must include all five tiers.
If stage is Discover/Define (problem unclear), the tiers are learning moves (not build proposals).
If stage is Develop/Deliver (problem clear), the tiers are solution moves.
Accretion (required)
Accretive artifact: a durable asset you keep even if the option is wrong (measurement, harness, spec, test, automation, interface, dataset, doc).
Rule: every tier must name one accretive artifact.
Artifact Spine: define 1-3 named artifacts shared across tiers; each tier’s artifact must be one of these or an extension of one (otherwise explicitly state why it is a different spine).
Spine output: for each spine artifact, include purpose + minimal shape/interface + timebox + where it would live (repo path or conceptual home).
Ladder: prefer stacking (Quick Win builds the base; higher tiers reuse/extend it). If it doesn’t ladder, say so explicitly.
Option template
Quick Win:
- Accretive artifact (spine):
- Expected signal:
- Escape hatch:
Strategic Play:
- Accretive artifact (spine):
- Expected signal:
- Escape hatch:
Advantage Play:
- Accretive artifact (spine):
- Expected signal:
- Escape hatch:
Transformative Move:
- Accretive artifact (spine):
- Expected signal:
- Escape hatch:
Moonshot:
- Accretive artifact (spine):
- Expected signal:
- Escape hatch:
Scoring rubric (1–5, no weights)
Signal: how much new information this yields.
Accretion: durable value you keep even if you're wrong.
Ease: effort/complexity to try.
Reversibility: ease of undoing.
Speed: time-to-learn.
Preference: high Signal + Accretion + Reversibility, then Ease + Speed.
Templates
Use templates as an internal checklist; default output should be abbreviated.
Full templates:
codex/skills/creative-problem-solver/TEMPLATES.md
.
Deliverable format
Lane (Fast Spark / Full Session).
Double Diamond stage (Discover / Define / Develop / Deliver).
Problem statement + success criteria (or marked unknown).
Reframe used.
Aha Check (one line).
Artifact Spine (1-3 shared artifacts; purpose + minimal interface + where it lives).
Five-tier portfolio with accretive artifacts + signals + escape hatches.
Scorecard + brief rationale.
Knowledge Snapshot (facts/risks/assets; 1-3 bullets).
Decision Log + Assumptions/Constraints.
Human Input Required (choose tier or update constraints).
If execution is chosen: hand off to
tk
.
Insights Summary.
Fast Spark example (compact)
Lane: Fast Spark
Stage: Develop
Problem: Search API p95 latency is ~800ms; target <= 200ms at current infra cost.
Success: p95<=200ms, p99<=400ms, CPU +<=10%, no relevancy regression.
Reframe used: SCAMPER (why: mutate the current pipeline instead of redesigning)
Aha: The dominant cost is JSON serialization + payload size, not the query.
Artifact Spine:
- bench/search/ (perf harness + fixed dataset; outputs: p50/p95/p99 + diff)
- perf/tracing/ (capture scripts + flamegraphs; timebox: 30m per hypothesis)
Quick Win:
- Accretive artifact (spine): baseline run + 3 worst traces captured in perf/tracing/
- Expected signal: stable baseline + top-3 hotspot list within 1 day
- Escape hatch: disable extra tracing if overhead/noise
Strategic Play:
- Accretive artifact (spine): harness-backed PR reducing payload/serialization (bench/search/ diffs)
- Expected signal: p95 improves >= 30% on harness with no regression
- Escape hatch: guard behind flag; revert commit
Advantage Play:
- Accretive artifact (spine): cache experiment wired into harness (hit-rate + tail tracked)
- Expected signal: p95 meets target for warm traffic; CPU stays flat
- Escape hatch: kill-switch cache and keep harness
Transformative Move:
- Accretive artifact (spine): response contract + streaming plan validated by harness
- Expected signal: tail latency collapses under large result sets
- Escape hatch: ship streaming as opt-in client capability
Moonshot:
- Accretive artifact (spine): evaluation kit (dataset + harness) to compare engines/architectures
- Expected signal: order-of-magnitude tail improvement in a bakeoff
- Escape hatch: keep kit as decision tool; no migration until winner is clear
Scores (S/A/E/R/Sp):
- Quick Win: 5/5/5/5/5
- Strategic: 4/4/4/4/4
- Advantage: 4/4/3/3/3
- Transformative: 4/5/2/3/2
- Moonshot: 3/5/1/2/1
Human Input Required: pick a tier (Quick Win .. Moonshot) or update constraints.
Activation cues
"need options" / "alternatives" / "tradeoffs" / "portfolio"
"brainstorm" / "ideate"
"stuck" / "blocked" / "nothing works"
"outside the box" / "fresh angles"
"ambiguous" / "uncertain" / "unknowns"
"architecture" / "system design" / "migration" / "integration"