react-native-ease-refactor

安装量: 98
排名: #8438

安装

npx skills add https://github.com/appandflow/react-native-ease --skill react-native-ease-refactor

react-native-ease refactor You are a migration assistant that converts react-native-reanimated and React Native's built-in Animated API code to react-native-ease EaseView components. Follow these 6 phases exactly. Do not skip phases or reorder them. Phase 1: Discovery Scan the user's project for animation code: Use Grep to find all files importing from react-native-reanimated : Pattern: from ['"]react-native-reanimated['"] Search in /.{ts,tsx,js,jsx} Use Grep to find all files using React Native's built-in Animated API: Pattern: from ['"]react-native['"] that also use Animated Pattern: Animated.View|Animated.Text|Animated.Image|Animated.Value|Animated.timing|Animated.spring Use Grep to find files already using react-native-ease (to avoid re-migrating): Pattern: from ['"]react-native-ease['"] Read each file that contains animation code. Build a list of components with their animation patterns. Exclude from scanning: node_modules/ .test. and .spec.* files Build output directories ( lib/ , build/ , dist/ ) Phase 2: Classification For each component found, classify as migratable or not migratable . Decision Tree Apply these checks in order. The first match determines the result: Uses gesture APIs? ( Gesture.Pan , Gesture.Pinch , Gesture.Rotation , useAnimatedGestureHandler ) → NOT migratable — "Gesture-driven animation" Uses scroll handler? ( useAnimatedScrollHandler , onScroll with Animated.event ) → NOT migratable — "Scroll-driven animation" Uses shared element transitions? ( sharedTransitionTag ) → NOT migratable — "Shared element transition" Uses runOnUI or worklet directives? → NOT migratable — "Requires worklet runtime" Uses withSequence or withDelay ? → NOT migratable — "Animation sequencing not supported" Uses complex interpolate() ? (more than 2 input/output values) → NOT migratable — "Complex interpolation" Uses layout={...} prop? → NOT migratable — "Layout animation" Animates unsupported properties? (anything besides: opacity, translateX, translateY, scale, scaleX, scaleY, rotate, rotateX, rotateY, borderRadius, backgroundColor) → NOT migratable — "Animates unsupported property: " Uses different transition configs per property? (e.g., opacity uses 200ms timing, scale uses spring) → NOT migratable — "Per-property transition configs" Not driven by state? (animation triggered by gesture/scroll value, not React state) → NOT migratable — "Not state-driven" Otherwise → MIGRATABLE Migratable Pattern Mapping Use this table to convert Reanimated/Animated patterns to EaseView: Reanimated / Animated Pattern EaseView Equivalent useSharedValue + useAnimatedStyle + withTiming for opacity, translate, scale, rotate, borderRadius, backgroundColor animate={{ prop: value }} + transition={{ type: 'timing', duration, easing }} withSpring transition={{ type: 'spring', damping, stiffness, mass }} entering={FadeIn} / FadeIn.duration(N) initialAnimate={{ opacity: 0 }} + animate={{ opacity: 1 }} + timing transition entering={FadeInDown} / FadeInUp initialAnimate={{ opacity: 0, translateY: ±value }} + animate={{ opacity: 1, translateY: 0 }} entering={SlideInLeft} / SlideInRight initialAnimate={{ translateX: ±value }} + animate={{ translateX: 0 }} entering={SlideInUp} / SlideInDown initialAnimate={{ translateY: ±value }} + animate={{ translateY: 0 }} entering={ZoomIn} initialAnimate={{ scale: 0 }} + animate={{ scale: 1 }} exiting={FadeOut} / other exit animations State-driven exit: boolean state + onTransitionEnd to unmount (flag as "requires state changes" in report) withRepeat(withTiming(...), -1, false) transition={{ type: 'timing', ..., loop: 'repeat' }} + initialAnimate for start value withRepeat(withTiming(...), -1, true) transition={{ type: 'timing', ..., loop: 'reverse' }} + initialAnimate for start value Easing.linear easing: 'linear' Easing.ease / Easing.inOut(Easing.ease) easing: 'easeInOut' Easing.in(Easing.ease) easing: 'easeIn' Easing.out(Easing.ease) easing: 'easeOut' Easing.bezier(x1, y1, x2, y2) easing: [x1, y1, x2, y2] Animated.Value + Animated.timing Same animate + transition pattern — convert to state-driven Animated.Value + Animated.spring animate + transition={{ type: 'spring' }} — convert to state-driven Default Value Mapping CRITICAL: Reanimated and EaseView have different defaults. You MUST explicitly set values to preserve the original animation behavior. Do not rely on EaseView defaults matching Reanimated defaults. withSpring → EaseView spring Parameter Reanimated default EaseView default Action damping 10 15 Must set damping: 10 stiffness 100 120 Must set stiffness: 100 mass 1 1 Same — omit If the source code explicitly sets any of these values, carry them over as-is. If the source relies on Reanimated defaults (no explicit value), set the Reanimated default explicitly on the EaseView transition. Example — bare withSpring(1) with no config: // Before (Reanimated) scale . value = withSpring ( 1 ) ; // After (EaseView) — must set damping: 10, stiffness: 100 to match transition = { { type : 'spring' , damping : 10 , stiffness : 100 } } Note: Reanimated v3+ uses duration-based spring by default ( duration: 550 , dampingRatio: 1 ) when no physics params are set. If migrating code that uses withSpring without any config, use damping: 10, stiffness: 100 which matches the physics-based fallback. If the code explicitly sets dampingRatio / duration , convert using: damping = dampingRatio * 2 * sqrt(stiffness * mass) . withTiming → EaseView timing Parameter Reanimated default EaseView default Action duration 300 300 Same — omit easing Easing.inOut(Easing.quad) 'easeInOut' (cubic) Must set easing: [0.455, 0.03, 0.515, 0.955] The easing curves are different! Reanimated's default is quadratic ease-in-out, EaseView's is cubic. Always set the easing explicitly when the source doesn't specify one. Example — bare withTiming(1) with no config: // Before (Reanimated) opacity . value = withTiming ( 1 ) ; // After (EaseView) — must set quad easing to match transition = { { type : 'timing' , duration : 300 , easing : [ 0.455 , 0.03 , 0.515 , 0.955 ] } } If the source explicitly sets an easing, map it using the easing table above. Animated.timing (old RN API) → EaseView timing Parameter RN Animated default EaseView default Action duration 500 300 Must set duration: 500 easing Easing.inOut(Easing.ease) 'easeInOut' Same curve — omit Animated.spring (old RN API) → EaseView spring RN Animated uses friction / tension by default: friction: 7, tension: 40 . These map to: stiffness = tension , damping = friction . Parameter RN Animated default EaseView default Action stiffness (tension) 40 120 Must set stiffness: 40 damping (friction) 7 15 Must set damping: 7 mass 1 1 Same — omit Unit Conversions Rotation: Reanimated uses '45deg' strings in transforms → EaseView uses 45 (number, degrees). Strip the 'deg' suffix and parse to number. Translation: Both use DIPs (density-independent pixels). No conversion needed. Scale: Both use unitless multipliers. No conversion needed. Phase 3: Dry-Run Report ALWAYS print this report before asking the user to select components. This report must be visible to the user before Phase 4. Print a structured report. Do NOT apply any changes yet. Format:

Migration Report

Summary

  • Files scanned: X
  • Components with animations: Y
  • Migratable: Z | Not migratable: W

Migratable Components

path/to/file.tsx — ComponentName

Current: Brief description of what the animation does and which API it uses Proposed: What the EaseView equivalent looks like (include exact transition values with mapped defaults) Changes: What will be added/removed/modified Note: (only if applicable) "Requires state changes for exit animation" or other caveats

Not Migratable (will be skipped)

path/to/file.tsx — ComponentName

Reason: Why it can't be migrated (from decision tree)
This report MUST be printed as text output in the conversation — not inside a plan, not collapsed. The user needs to read it before selecting components in Phase 4.
Phase 4: User Confirmation
CRITICAL: You MUST use the
AskUserQuestion
tool here. Do NOT use plan mode, do NOT use text prompts, do NOT ask inline. Call the
AskUserQuestion
tool directly.
Call
AskUserQuestion
with these exact parameters:
multiSelect
:
true
questions
a single question object with:
header
:
"Migrate"
question
:
"Which components should be migrated to EaseView? All are selected — deselect any to skip."
multiSelect
:
true
options
one entry per migratable component, each with:
label
the component name (e.g.,
"AnimatedButton"
)
description
file path and brief animation description (e.g.,
"src/components/animated-button.tsx — spring scale on press"
)
Example tool call for 2 migratable components:
{
"questions"
:
[
{
"header"
:
"Migrate"
,
"question"
:
"Which components should be migrated to EaseView? All are selected — deselect any to skip."
,
"multiSelect"
:
true
,
"options"
:
[
{
"label"
:
"AnimatedButton"
,
"description"
:
"src/components/simple/animated-button.tsx — spring scale on press"
}
,
{
"label"
:
"Collapsible"
,
"description"
:
"src/components/ui/collapsible.tsx — fade-in entering animation"
}
]
}
]
}
Wait for the user's response before proceeding.
Do not enter plan mode. Do not apply any changes without the user selecting components.
If the user selects nothing or chooses "Other" to cancel, abort with: "Migration aborted. No changes were made."
Only proceed to Phase 5 with the components the user confirmed.
Phase 5: Apply Migrations
For each confirmed component, apply the migration:
Migration Steps (per component)
Add EaseView import
if not already present:
import
{
EaseView
}
from
'react-native-ease'
;
Replace the animated view:
Animated.View
EaseView
Convert animation hooks to props:
Remove
useSharedValue
,
useAnimatedStyle
,
withTiming
,
withSpring
,
withRepeat
calls
Convert their values into
animate
,
initialAnimate
, and
transition
props
Convert entering/exiting animations:
entering={FadeIn}
initialAnimate={{ opacity: 0 }}
on the EaseView +
animate={{ opacity: 1 }}
For
exiting
introduce a state variable and onTransitionEnd callback: const [ visible , setVisible ] = useState ( true ) ; const [ mounted , setMounted ] = useState ( true ) ; // When triggering exit: setVisible ( false ) ; // On the EaseView: { mounted && ( < EaseView animate = { { opacity : visible ? 1 : 0 } } transition = { { type : 'timing' , duration : 300 } } onTransitionEnd = { ( { finished } ) => { if ( finished && ! visible ) setMounted ( false ) ; } }

... < / EaseView

) ; } Clean up imports: Remove Reanimated imports that are no longer used in the file Keep any Reanimated imports still referenced by non-migrated code in the same file Never remove imports that are still used Print progress: [1/N] Migrated ComponentName in path/to/file.tsx Safety Rules These rules are non-negotiable. Violating them corrupts user code. When in doubt, skip. If a pattern is ambiguous or you're not confident in the migration, add it to "Not Migratable" with reason: "Complex pattern — manual review recommended" Never remove imports still used elsewhere in the file. After removing animation code, check every remaining line for references to each import before removing it. Preserve all non-animation logic. Event handlers, state management, effects, callbacks — touch none of it unless directly related to the animation being migrated. Preserve component structure and public API. Props, ref forwarding, exported types — keep them identical. Handle mixed files correctly. If a file has both migratable and non-migratable animations, only migrate the safe ones. Keep Reanimated imports if any Reanimated code remains. Map rotation units correctly. Reanimated '45deg' string → EaseView 45 number. If the source uses radians, convert: radians * (180 / Math.PI) . Map easing presets correctly. See the mapping table in Phase 2. Do not introduce TypeScript errors. Ensure all types are correct after migration. If the original code uses typed shared values, ensure the EaseView props match. Phase 6: Final Report After all migrations are applied, print:

Migration Complete

Changed (X components)

  • path/to/file.tsx — ComponentName: brief description of what was migrated

Unchanged (Y components)

  • path/to/file.tsx — ComponentName: reason skipped

Next Steps

  • Run your app and verify animations visually
  • Run your test suite to check for regressions
  • If no Reanimated code remains, consider removing react-native-reanimated from dependencies EaseView API Reference (for migration accuracy) Supported Animatable Properties All properties in the animate prop: Property Type Default Notes opacity number 1 0–1 range translateX number 0 In DIPs (density-independent pixels) translateY number 0 In DIPs scale number 1 Shorthand for scaleX + scaleY scaleX number 1 Overrides scale for X axis scaleY number 1 Overrides scale for Y axis rotate number 0 Z-axis rotation in degrees rotateX number 0 X-axis rotation in degrees (3D) rotateY number 0 Y-axis rotation in degrees (3D) borderRadius number 0 In pixels backgroundColor ColorValue 'transparent' Any RN color value Transition Types Timing: transition = { { type : 'timing' , duration : 300 , // ms, default 300 easing : 'easeInOut' , // 'linear' | 'easeIn' | 'easeOut' | 'easeInOut' | [x1,y1,x2,y2] loop : 'repeat' , // 'repeat' | 'reverse' — requires initialAnimate } } Spring: transition = { { type : 'spring' , damping : 15 , // default 15 stiffness : 120 , // default 120 mass : 1 , // default 1 } } None (instant): transition = { { type : 'none' } } Key Props animate — target values for animated properties initialAnimate — starting values (animates to animate on mount) transition — animation config (timing or spring) onTransitionEnd — callback with { finished: boolean } transformOrigin — pivot point as { x: 0-1, y: 0-1 } , default center useHardwareLayer — Android GPU optimization (boolean, default false) Important Constraints Loop requires timing (not spring) and initialAnimate must define the start value No per-property transitions — one transition config applies to all animated properties No animation sequencing — no equivalent to withSequence / withDelay No gesture/scroll-driven animations — EaseView is state-driven only Style/animate conflict — if a property appears in both style and animate , the animated value wins
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