claude-skill-app-onboarding-questionnaire

安装量: 411
排名: #8051

安装

npx skills add https://github.com/aradotso/trending-skills --skill claude-skill-app-onboarding-questionnaire

App Onboarding Questionnaire Skill by ara.so — Daily 2026 Skills collection. A Claude Code skill that analyses your existing app codebase and generates a complete, high-converting questionnaire-style onboarding flow — including all copy, screen designs, and production-ready code — modelled on proven patterns from top subscription apps. What It Does When you run /app-onboarding-questionnaire in your project, the skill: Analyses your codebase — reads your app's source, manifest/plist files, and existing screens to understand your app's purpose, target users, and required permissions Defines the user transformation — constructs a before/after narrative that drives the onboarding story Designs a screen-by-screen blueprint — using a 14-screen psychological conversion framework Drafts all copy — headlines, questions, answer options, CTAs, testimonials, social proof Builds the screens — in your app's native framework (SwiftUI, React Native, Flutter, Jetpack Compose, etc.) Installation Option 1: Global skills directory cd ~/.claude/skills git clone https://github.com/adamlyttleapps/claude-skill-app-onboarding-questionnaire.git app-onboarding-questionnaire Option 2: Project-level dependency Add to your project's .claude/settings.json : { "skills" : [ "github:adamlyttleapps/claude-skill-app-onboarding-questionnaire" ] } Usage Navigate to your app project directory and run: /app-onboarding-questionnaire The skill is interactive — it asks clarifying questions and builds incrementally. Progress is saved to Claude Code's memory system so you can resume across sessions. The 14-Screen Framework

Screen
Conversion Purpose
1
Welcome
Hook — show the end state, create desire
2
Goal Question
"What are you trying to achieve?" — psychological investment
3
Pain Points
"What prevents you?" — builds empathy
4
Social Proof
Persona-matched testimonials
5
Tinder Cards
Swipe agree/disagree on pain statements
6
Personalised Solution
Mirror pains back with app solution stats
7
Comparison Table
Life with vs without the app
(optional)
8
Preferences
Functional personalisation for the demo
9
Permission Priming
Benefit-framed pre-sell before system dialogs
10
Processing Moment
"Building X just for you..." anticipation builder
11
App Demo
User actually uses the core app mechanic
12
Value Delivery
Tangible output + share/viral moment
13
Account Gate
Optional sign-in to save what they created
14
Paywall
Hard paywall with trial, social proof, pricing
Not every app needs every screen — the skill adapts based on your app's complexity and type.
Key Differentiators
App Demo Screen
Instead of a tour, users
do
something — pick recipes, complete an exercise, categorise a transaction — and receive a tangible result. This is Screen 11 and is the highest-impact screen for conversion.
Permission Priming (Screen 9)
The skill auto-detects required permissions from your codebase:
iOS
reads
Info.plist
for
NSCameraUsageDescription
,
NSLocationWhenInUseUsageDescription
, etc.
Android
reads
AndroidManifest.xml
for
uses-permission
entries
React Native / Flutter
checks both For each permission found, it generates a benefit-framed priming screen shown before the system dialog. This converts at 70–80%+ vs ~40% for cold prompts. Viral / Share Moment (Screen 12) The demo output is designed to be shareable — a meal plan, a workout, a savings projection. This is where organic growth originates. Code Examples SwiftUI — Goal Question Screen // Generated by /app-onboarding-questionnaire import SwiftUI struct GoalQuestionView : View { @EnvironmentObject var onboardingState : OnboardingState let goals = [ OnboardingOption ( id : "lose_weight" , emoji : "⚖️" , title : "Lose weight" , subtitle : "Reach a healthier body" ) , OnboardingOption ( id : "build_muscle" , emoji : "💪" , title : "Build muscle" , subtitle : "Get stronger and leaner" ) , OnboardingOption ( id : "eat_healthier" , emoji : "🥗" , title : "Eat healthier" , subtitle : "Improve my nutrition" ) , OnboardingOption ( id : "save_time" , emoji : "⏱️" , title : "Save time cooking" , subtitle : "Quick, easy meals" ) ] var body : some View { VStack ( spacing : 24 ) { OnboardingHeader ( title : "What's your main goal?" , subtitle : "We'll personalise everything around this" ) VStack ( spacing : 12 ) { ForEach ( goals ) { goal in OnboardingOptionRow ( option : goal , isSelected : onboardingState . selectedGoal == goal . id ) { onboardingState . selectedGoal = goal . id } } } Spacer ( ) PrimaryButton ( title : "Continue" , isEnabled : onboardingState . selectedGoal != nil ) { onboardingState . advance ( ) } } . padding ( ) } } React Native — Tinder Swipe Cards Screen // Generated by /app-onboarding-questionnaire import React , { useState } from 'react' ; import { View , Text , StyleSheet , Animated , PanResponder } from 'react-native' ; import { useOnboarding } from '../context/OnboardingContext' ; const PAIN_STATEMENTS = [ "I don't know what to cook each week" , "I end up wasting food I've bought" , "Healthy eating feels too complicated" , "I spend too long deciding what to make" , ] ; export function TinderCardsScreen ( ) { const { addAgreedPain , advance } = useOnboarding ( ) ; const [ currentIndex , setCurrentIndex ] = useState ( 0 ) ; const position = new Animated . ValueXY ( ) ; const panResponder = PanResponder . create ( { onStartShouldSetPanResponder : ( ) => true , onPanResponderMove : ( _ , gesture ) => { position . setValue ( { x : gesture . dx , y : gesture . dy } ) ; } , onPanResponderRelease : ( _ , gesture ) => { if ( gesture . dx

120 ) { swipe ( 'agree' ) ; } else if ( gesture . dx < - 120 ) { swipe ( 'disagree' ) ; } else { Animated . spring ( position , { toValue : { x : 0 , y : 0 } , useNativeDriver : true } ) . start ( ) ; } } , } ) ; const swipe = ( direction : 'agree' | 'disagree' ) => { if ( direction === 'agree' ) { addAgreedPain ( PAIN_STATEMENTS [ currentIndex ] ) ; } Animated . timing ( position , { toValue : { x : direction === 'agree' ? 500 : - 500 , y : 0 } , duration : 250 , useNativeDriver : true , } ) . start ( ( ) => { position . setValue ( { x : 0 , y : 0 } ) ; if ( currentIndex + 1 = PAIN_STATEMENTS . length ) { advance ( ) ; } else { setCurrentIndex ( i => i + 1 ) ; } } ) ; } ; return ( < View style = { styles . container }

< Text style = { styles . title }

Do these sound familiar? </ Text

< Text style = { styles . subtitle }

Swipe right if yes, left if no </ Text

< Animated.View style = { [ styles . card , { transform : position . getTranslateTransform ( ) } ] } { ... panResponder . panHandlers }

< Text style = { styles . cardText }

{ PAIN_STATEMENTS [ currentIndex ] } </ Text

</ Animated.View

</ View

) ; } Flutter — Processing / Loading Screen // Generated by /app-onboarding-questionnaire import 'package:flutter/material.dart' ; class ProcessingScreen extends StatefulWidget { final VoidCallback onComplete ; const ProcessingScreen ( { required this . onComplete , super . key } ) ; @override State < ProcessingScreen

createState ( ) =

_ProcessingScreenState ( ) ; } class _ProcessingScreenState extends State < ProcessingScreen

with SingleTickerProviderStateMixin { late AnimationController _controller ; int _stepIndex = 0 ; final List < String

_steps

[ 'Analysing your goals...' , 'Matching your preferences...' , 'Crafting your personal plan...' , 'Almost ready!' , ] ; @override void initState ( ) { super . initState ( ) ; _controller = AnimationController ( vsync : this , duration : const Duration ( seconds : 4 ) ) . . addListener ( ( ) { final newIndex = ( _controller . value * _steps . length ) . floor ( ) . clamp ( 0 , _steps . length - 1 ) ; if ( newIndex != _stepIndex ) { setState ( ( ) =

_stepIndex

newIndex ) ; } } ) . . forward ( ) . whenComplete ( widget . onComplete ) ; } @override Widget build ( BuildContext context ) { return Scaffold ( body : Center ( child : Column ( mainAxisAlignment : MainAxisAlignment . center , children : [ CircularProgressIndicator ( value : _controller . value ) , const SizedBox ( height : 32 ) , AnimatedSwitcher ( duration : const Duration ( milliseconds : 400 ) , child : Text ( _steps [ _stepIndex ] , key : ValueKey ( _stepIndex ) , style : Theme . of ( context ) . textTheme . titleMedium , ) , ) , ] , ) , ) , ) ; } } SwiftUI — Permission Priming Screen (auto-generated from Info.plist) // Generated from detected NSCameraUsageDescription in Info.plist struct CameraPermissionPrimingView : View { @EnvironmentObject var onboardingState : OnboardingState var body : some View { VStack ( spacing : 32 ) { Image ( systemName : "camera.fill" ) . font ( . system ( size : 64 ) ) . foregroundColor ( . accentColor ) VStack ( spacing : 12 ) { Text ( "Scan ingredients instantly" ) . font ( . title2 . bold ( ) ) Text ( "Point your camera at any ingredient or barcode and we'll find matching recipes in seconds — no typing needed." ) . multilineTextAlignment ( . center ) . foregroundColor ( . secondary ) } VStack ( spacing : 8 ) { Label ( "Identify 10,000+ ingredients" , systemImage : "checkmark.circle.fill" ) Label ( "Scan barcodes for nutrition info" , systemImage : "checkmark.circle.fill" ) Label ( "Works offline for pantry items" , systemImage : "checkmark.circle.fill" ) } . foregroundColor ( . primary ) Spacer ( ) PrimaryButton ( title : "Enable Camera Access" ) { // System prompt shown AFTER this priming screen onboardingState . requestCameraPermission ( ) } Button ( "Not now" ) { onboardingState . skipPermission ( . camera ) } . foregroundColor ( . secondary ) } . padding ( 32 ) } } Onboarding State Management Pattern The skill generates a central state object to track progress across all screens: // SwiftUI example class OnboardingState : ObservableObject { @Published var currentScreen : OnboardingScreen = . welcome @Published var selectedGoal : String ? @Published var agreedPains : [ String ] = [ ] @Published var preferences : UserPreferences = . default @Published var demoResult : DemoOutput ? // Persisted to UserDefaults so onboarding survives app restarts func advance ( ) { let next = currentScreen . next ( given : self ) withAnimation { currentScreen = next } save ( ) } func save ( ) { // Skill generates serialisation code appropriate to your stack } } Configuration Options When you run /app-onboarding-questionnaire , the skill asks about: Option Description App type Subscription, freemium, one-time purchase Core loop The single thing users do in your app Target audience Who the app is for (used for copy tone) Paywall timing Whether to show paywall before or after account creation Screens to skip Comparison table, account gate, etc. Brand colours Used in generated SwiftUI/CSS/Flutter theme code Resuming a Session Progress is saved to Claude Code's memory. To resume: /app-onboarding-questionnaire resume To restart from a specific screen: /app-onboarding-questionnaire --from=paywall Troubleshooting Skill doesn't detect my permissions correctly iOS: ensure Info.plist is at the project root or /Info.plist Android: ensure AndroidManifest.xml is at app/src/main/AndroidManifest.xml React Native: the skill checks both locations automatically Generated code uses wrong framework The skill infers your framework from file extensions ( .swift , .tsx , .dart , .kt ) If detection fails, specify explicitly: /app-onboarding-questionnaire --framework=swiftui Paywall screen doesn't match my payment provider The skill generates a UI shell; wire up your payment provider (RevenueCat, StoreKit 2, stripe-react-native) separately RevenueCat is the recommended integration — the skill generates compatible purchase call sites Want fewer screens for a simpler app The skill asks about complexity during setup You can also specify: /app-onboarding-questionnaire --screens=welcome,goal,processing,paywall Reference The framework is based on analysis of the Mob recipe app's 19-screen onboarding flow, widely regarded as one of the highest-converting onboarding experiences on the App Store, combined with patterns from Noom, Headspace, and Duolingo.

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