pencil-design

安装量: 494
排名: #2146

安装

npx skills add https://github.com/chiroro-jr/pencil-design-skill --skill pencil-design

Pencil Design Skill Design production-quality UIs in Pencil and generate clean, maintainable code from them. This skill enforces best practices for design system reuse, variable usage, layout correctness, visual verification, and design-to-code workflows. When to Use This Skill Designing screens, pages, or components in a .pen file Generating code (React, Next.js, Vue, Svelte, HTML/CSS) from Pencil designs Building or extending a design system in Pencil Syncing design tokens between Pencil and code (Tailwind v4 @theme , shadcn/ui tokens) Importing existing code into Pencil designs Working with any Pencil MCP tools ( pencil_batch_design , pencil_batch_get , etc.) Critical Rules These rules address the most common agent mistakes. Violating them produces designs that are inconsistent, hard to maintain, and generate poor code. Rule 1: Always Reuse Design System Components NEVER recreate a component from scratch when one already exists in the design file. Before inserting any element, you MUST: Call pencil_batch_get with patterns: [{ reusable: true }] to list all available reusable components Search the results for a component that matches what you need (button, card, input, nav, etc.) If a match exists, insert it as a ref instance using I(parent, { type: "ref", ref: "" }) Customize the instance by updating its descendants with U(instanceId + "/childId", { ... }) Only create a new component from scratch if no suitable reusable component exists See references/design-system-components.md for detailed workflow. Rule 2: Always Use Variables Instead of Hardcoded Values NEVER hardcode colors, border radius, spacing, or typography values when variables exist. Before applying any style value, you MUST: Call pencil_get_variables to read all defined design tokens Map your intended values to existing variables (e.g., use primary not

3b82f6

, use
radius-md
not
6
)
Apply values using variable references, not raw values
When generating code, use Tailwind v4 semantic utility classes (e.g.,
bg-primary
,
text-foreground
,
rounded-md
). NEVER use arbitrary value syntax (
bg-[#3b82f6]
,
text-[var(--primary)]
,
rounded-[6px]
)
See
references/variables-and-tokens.md
for detailed workflow.
Rule 3: Prevent Text and Content Overflow
NEVER allow text or child elements to overflow their parent or the artboard.
For every text element and container:
Set appropriate text wrapping and truncation
Constrain widths to parent bounds, especially on mobile screens (typically 375px wide)
Use
"fill_container"
for width on text elements inside auto-layout frames
After inserting content, call
pencil_snapshot_layout
with
problemsOnly: true
to detect clipping/overflow
Fix any reported issues before proceeding
See
references/layout-and-text-overflow.md
for detailed workflow.
Rule 4: Visually Verify Every Section
NEVER skip visual verification after building a section or screen.
After completing each logical section (header, hero, sidebar, form, card grid, etc.):
Call
pencil_get_screenshot
on the section or full screen node
Analyze the screenshot for: alignment issues, spacing inconsistencies, text overflow, visual glitches, missing content
Call
pencil_snapshot_layout
with
problemsOnly: true
to catch clipping and overlap
Fix any issues found before moving to the next section
Take a final full-screen screenshot when the entire design is complete
See
references/visual-verification.md
for detailed workflow.
Rule 5: Reuse Existing Assets (Logos, Icons, Images)
NEVER generate a new logo or duplicate asset when one already exists in the document.
Before generating any image or logo:
Call
pencil_batch_get
and search for existing image/logo nodes by name pattern (e.g.,
patterns: [{ name: "logo|brand|icon" }]
)
If a matching asset exists elsewhere in the document (another artboard/screen), copy it using the
C()
(Copy) operation
Only use the
G()
(Generate) operation for genuinely new images that don't exist anywhere in the document
For logos specifically: always copy from an existing instance, never regenerate
See
references/asset-reuse.md
for detailed workflow.
Rule 6: Always Load the
frontend-design
Skill
NEVER design in Pencil or generate code from Pencil without first loading the
frontend-design
skill.
The
frontend-design
skill provides the aesthetic direction and design quality standards that prevent generic, cookie-cutter UI. You MUST:
Load the
frontend-design
skill at the start of any Pencil design or code generation task
Follow its design thinking process: understand purpose, commit to a bold aesthetic direction, consider differentiation
Apply its guidelines on typography, color, motion, spatial composition, and visual details — both when designing in Pencil and when generating code from Pencil designs
Never produce generic AI aesthetics (overused fonts, cliched color schemes, predictable layouts)
This applies to both directions:
Pencil design tasks
Use the skill's aesthetic guidelines to inform layout, typography, color, and composition choices in the .pen file
Code generation from Pencil
Use the skill's guidelines to ensure the generated code includes distinctive typography, intentional color themes, motion/animations, and polished visual details — not just a mechanical translation of the design tree Design Workflow Starting a New Design 0. Load frontend-design skill -> Get aesthetic direction and design quality standards 1. pencil_get_editor_state -> Understand file state, get schema 2. pencil_batch_get (reusable) -> Discover design system components 3. pencil_get_variables -> Read design tokens 4. pencil_get_guidelines -> Get relevant design rules 5. pencil_get_style_guide_tags -> (optional) Get style inspiration 6. pencil_get_style_guide -> (optional) Apply style direction 7. pencil_find_empty_space_on_canvas -> Find space for new screen 8. pencil_batch_design -> Build the design (section by section) 9. pencil_get_screenshot -> Verify each section visually 10. pencil_snapshot_layout -> Check for layout problems Building Section by Section For each section of a screen (header, content area, footer, sidebar, etc.): Plan - Identify which design system components to reuse Build - Insert components as ref instances, apply variables for styles Verify - Screenshot the section + check layout for problems Fix - Address any overflow, alignment, or spacing issues Proceed - Move to the next section only after verification passes Design-to-Code Workflow See references/design-to-code-workflow.md for the complete workflow. See references/tailwind-shadcn-mapping.md for the full Pencil-to-Tailwind mapping table. See references/responsive-breakpoints.md for multi-artboard responsive code generation. Summary: Load the frontend-design skill for aesthetic direction Call pencil_get_guidelines with topic "code" and "tailwind" Call pencil_get_variables to map design tokens to Tailwind @theme declarations Read the design tree with pencil_batch_get Map reusable Pencil components to shadcn/ui components (Button, Card, Input, etc.) Generate code using semantic Tailwind classes ( bg-primary , rounded-md ), never arbitrary values Apply frontend-design guidelines: distinctive typography, intentional color, motion, spatial composition Use CVA for custom component variants, cn() for class merging, Lucide for icons MCP Tool Quick Reference Tool When to Use pencil_get_editor_state First call - understand file state and get .pen schema pencil_batch_get Read nodes, search for components ( reusable: true ), inspect structure pencil_batch_design Insert, copy, update, replace, move, delete elements; generate images pencil_get_variables Read design tokens (colors, radius, spacing, fonts) pencil_set_variables Create or update design tokens pencil_get_screenshot Visual verification of any node pencil_snapshot_layout Detect clipping, overflow, overlapping elements pencil_get_guidelines Get design rules for: code , table , tailwind , landing-page , design-system pencil_find_empty_space_on_canvas Find space for new screens/frames pencil_get_style_guide_tags Browse available style directions pencil_get_style_guide Get specific style inspiration pencil_search_all_unique_properties Audit property values across the document pencil_replace_all_matching_properties Bulk update properties (e.g., swap colors) pencil_open_document Open a .pen file or create a new document Common Mistakes to Avoid Mistake Correct Approach Creating a button from scratch Search for existing button component, insert as ref Using fill: "#3b82f6" Use the variable: reference primary or the corresponding variable Using cornerRadius: 8 Use the variable: reference radius-md or the corresponding variable Generating bg-[#3b82f6] in code Use semantic Tailwind class: bg-primary Generating text-[var(--primary)] in code Use semantic Tailwind class: text-primary Generating rounded-[6px] in code Use semantic Tailwind class: rounded-md Using var(--primary) in className Use semantic Tailwind class: bg-primary or text-primary Not checking for overflow Call pencil_snapshot_layout(problemsOnly: true) after every section Skipping screenshots Call pencil_get_screenshot after every section Generating a new logo Copy existing logo from another artboard with C() Building entire screen, then checking Build and verify section by section Ignoring pencil_get_guidelines Always call it for the relevant topic before starting Using tailwind.config.ts Use CSS @theme block (Tailwind v4) Using Material Icons in code Map to Lucide icons ( , , etc.) Skipping frontend-design skill Always load it before designing in Pencil or generating code Generic AI aesthetics (Inter font, purple gradients) Follow frontend-design guidelines for distinctive, intentional design Resources Pencil Docs Pencil Prompt Gallery Design as Code Variables Components Design to Code Styles and UI Kits
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