dojo-test

安装量: 61
排名: #12140

安装

npx skills add https://github.com/dojoengine/book --skill dojo-test

Dojo Test Generation Write comprehensive tests for your Dojo models and systems using Cairo's test framework and Dojo's test utilities. When to Use This Skill "Write tests for the move system" "Test the Position model" "Add unit tests for combat logic" "Create integration tests" What This Skill Does Generates test files with: spawn_test_world() setup Model and system registration Test functions with assertions Cheat code usage for manipulating execution context State verification Quick Start Interactive mode: "Write tests for the spawn system" I'll ask about: What to test (models, systems, or both) Test scenarios (happy path, edge cases) State assertions needed Direct mode: "Test that the move system correctly updates Position" Running Tests

Run all tests

sozo test

Run specific test

sozo test test_spawn Test Structure Unit Tests (in model files) Place unit tests in the same file as the model: // models.cairo

[derive(Copy, Drop, Serde)]

[dojo::model]

struct Position {

[key]

player: ContractAddress, vec: Vec2, }

[cfg(test)]

mod tests { use super::{Position, Vec2, Vec2Trait};

[test]

fn test_vec_is_zero() { assert!(Vec2Trait::is_zero(Vec2 { x: 0, y: 0 }), "not zero"); }

[test]

fn test_vec_is_equal() { let position = Vec2 { x: 420, y: 0 }; assert!(position.is_equal(Vec2 { x: 420, y: 0 }), "not equal"); } } Integration Tests Create a tests directory for system integration tests: // tests/test_move.cairo

[cfg(test)]

mod tests { use dojo::model::{ModelStorage, ModelValueStorage, ModelStorageTest}; use dojo::world::WorldStorageTrait; use dojo_cairo_test::{spawn_test_world, NamespaceDef, TestResource, ContractDefTrait}; use dojo_starter::systems::actions::{actions, IActionsDispatcher, IActionsDispatcherTrait}; use dojo_starter::models::{Position, m_Position, Moves, m_Moves, Direction}; fn namespace_def() -> NamespaceDef { NamespaceDef { namespace: "dojo_starter", resources: [ TestResource::Model(m_Position::TEST_CLASS_HASH), TestResource::Model(m_Moves::TEST_CLASS_HASH), TestResource::Event(actions::e_Moved::TEST_CLASS_HASH), TestResource::Contract(actions::TEST_CLASS_HASH) ].span() } } fn contract_defs() -> Span { [ ContractDefTrait::new(@"dojo_starter", @"actions") .with_writer_of([dojo::utils::bytearray_hash(@"dojo_starter")].span()) ].span() }

[test]

fn test_move() { let caller = starknet::contract_address_const::<0x0>(); let ndef = namespace_def(); let mut world = spawn_test_world([ndef].span()); // Sync permissions and initializations world.sync_perms_and_inits(contract_defs()); // Get contract address from DNS let (contract_address, _) = world.dns(@"actions").unwrap(); let actions_system = IActionsDispatcher { contract_address }; // Spawn player actions_system.spawn(); // Read initial state let initial_moves: Moves = world.read_model(caller); let initial_position: Position = world.read_model(caller); assert( initial_position.vec.x == 10 && initial_position.vec.y == 10, "wrong initial position" ); // Move right actions_system.move(Direction::Right(())); // Verify state changes let moves: Moves = world.read_model(caller); assert(moves.remaining == initial_moves.remaining - 1, "moves is wrong"); let new_position: Position = world.read_model(caller); assert(new_position.vec.x == initial_position.vec.x + 1, "position x is wrong"); assert(new_position.vec.y == initial_position.vec.y, "position y is wrong"); } } Testing Model Read/Write

[test]

fn test_world_test_set() { let caller = starknet::contract_address_const::<0x0>(); let ndef = namespace_def(); let mut world = spawn_test_world([ndef].span()); // Test initial position (default zero) let mut position: Position = world.read_model(caller); assert(position.vec.x == 0 && position.vec.y == 0, "initial position wrong"); // Test write_model_test (bypasses permissions) position.vec.x = 122; position.vec.y = 88; world.write_model_test(@position); let mut position: Position = world.read_model(caller); assert(position.vec.y == 88, "write_model_test failed"); // Test model deletion world.erase_model(@position); let position: Position = world.read_model(caller); assert(position.vec.x == 0 && position.vec.y == 0, "erase_model failed"); } Cheat Codes Use starknet's built-in testing cheat codes to manipulate execution context: Set Caller Address use starknet::{testing, contract_address_const};

[test]

fn test_as_different_caller() { let player1 = contract_address_const::<'player1'>(); testing::set_caller_address(player1); // Now get_caller_address() returns player1 } Set Contract Address use starknet::{testing, contract_address_const};

[test]

fn test_with_contract_address() { let contract = contract_address_const::<'contract'>(); testing::set_contract_address(contract); // Now get_contract_address() returns contract } Set Block Timestamp use starknet::testing;

[test]

fn test_with_timestamp() { testing::set_block_timestamp(123456); // Now get_block_timestamp() returns 123456 } Set Block Number use starknet::testing;

[test]

fn test_with_block_number() { testing::set_block_number(1234567); // Now get_block_number() returns 1234567 } Test Patterns Test Expected Panic

[test]

[should_panic(expected: ('No moves remaining',))]

fn test_no_moves_remaining() { // Setup with zero moves // ... actions_system.move(Direction::Right(())); // Should panic } Test Multiple Players

[test]

fn test_two_players() { let player1 = contract_address_const::<0x111>(); let player2 = contract_address_const::<0x222>(); // Player 1 actions testing::set_contract_address(player1); actions_system.spawn(); // Player 2 actions testing::set_contract_address(player2); actions_system.spawn(); // Verify both have independent state let pos1: Position = world.read_model(player1); let pos2: Position = world.read_model(player2); } Test State Transitions

[test]

fn test_spawn_then_move() { // Initial state actions_system.spawn(); let initial: Position = world.read_model(caller); // Transition actions_system.move(Direction::Right(())); // Verify let after: Position = world.read_model(caller); assert(after.vec.x == initial.vec.x + 1, "did not move right"); } Key Test Utilities Function Purpose spawn_test_world([ndef].span()) Create test world with models world.sync_perms_and_inits(contract_defs()) Sync permissions world.dns(@"contract_name") Get contract address by name world.read_model(keys) Read model state world.write_model_test(@model) Write model (bypass permissions) world.erase_model(@model) Delete model Test Organization src/ ├── models.cairo # Include unit tests in #[cfg(test)] mod ├── systems/ │ └── actions.cairo # Include unit tests in #[cfg(test)] mod └── tests/ └── test_world.cairo # Integration tests Next Steps After writing tests: Run sozo test to execute Use dojo-review skill to verify test coverage Run tests before deploying with dojo-deploy

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