SwiftUI Animation (iOS 26+) Review, write, and fix SwiftUI animations. Apply modern animation APIs with correct timing, transitions, and accessibility handling using Swift 6.3 patterns. Contents Triage Workflow withAnimation (Explicit Animation) Implicit Animation Spring Type (iOS 17+) PhaseAnimator (iOS 17+) KeyframeAnimator (iOS 17+) @Animatable Macro matchedGeometryEffect (iOS 14+) Navigation Zoom Transition (iOS 18+) Transitions (iOS 17+) ContentTransition (iOS 16+) Symbol Effects (iOS 17+) Symbol Rendering Modes Common Mistakes Review Checklist References Triage Workflow Step 1: Identify the animation category Category API When to use State-driven withAnimation , .animation(:body:) , .animation(:value:) Explicit state changes, selective modifier animation, or simple value-bound changes Multi-phase PhaseAnimator Sequenced multi-step animations Keyframe KeyframeAnimator Complex multi-property choreography Shared element matchedGeometryEffect Layout-driven hero transitions Navigation matchedTransitionSource + .navigationTransition(.zoom) NavigationStack push/pop zoom View lifecycle .transition() Insertion and removal Text content .contentTransition() In-place text/number changes Symbol .symbolEffect() SF Symbol animations Custom CustomAnimation protocol Novel timing curves Step 2: Choose the animation curve // Timing curves . linear // constant speed . easeIn ( duration : 0.3 ) // slow start . easeOut ( duration : 0.3 ) // slow end . easeInOut ( duration : 0.3 ) // slow start and end // Spring presets (preferred for natural motion) . smooth // no bounce, fluid . smooth ( duration : 0.5 , extraBounce : 0.0 ) . snappy // small bounce, responsive . snappy ( duration : 0.4 , extraBounce : 0.1 ) . bouncy // visible bounce, playful . bouncy ( duration : 0.5 , extraBounce : 0.2 ) // Custom spring . spring ( duration : 0.5 , bounce : 0.3 , blendDuration : 0.0 ) . spring ( Spring ( duration : 0.6 , bounce : 0.2 ) , blendDuration : 0.0 ) . interactiveSpring ( response : 0.15 , dampingFraction : 0.86 ) Step 3: Apply and verify Confirm animation triggers on the correct state change. Test with Accessibility > Reduce Motion enabled. Verify no expensive work runs inside animation content closures. withAnimation (Explicit Animation) withAnimation ( . spring ) { isExpanded . toggle ( ) } // With completion (iOS 17+) withAnimation ( . smooth ( duration : 0.35 ) , completionCriteria : . logicallyComplete ) { isExpanded = true } completion : { loadContent ( ) } Implicit Animation Prefer .animation(:body:) when only specific modifiers should animate. Use .animation(:value:) for simple value-bound changes that can animate the view's animatable modifiers together. Badge ( ) . foregroundStyle ( isActive ? . green : . secondary ) . animation ( . snappy ) { content in content . scaleEffect ( isActive ? 1.15 : 1.0 ) . opacity ( isActive ? 1.0 : 0.7 ) } Circle ( ) . scaleEffect ( isActive ? 1.2 : 1.0 ) . opacity ( isActive ? 1.0 : 0.6 ) . animation ( . bouncy , value : isActive ) Spring Type (iOS 17+) Four initializer forms for different mental models. // Perceptual (preferred) Spring ( duration : 0.5 , bounce : 0.3 ) // Physical Spring ( mass : 1.0 , stiffness : 100.0 , damping : 10.0 ) // Response-based Spring ( response : 0.5 , dampingRatio : 0.7 ) // Settling-based Spring ( settlingDuration : 1.0 , dampingRatio : 0.8 ) Three presets mirror Animation presets: .smooth , .snappy , .bouncy . PhaseAnimator (iOS 17+) Cycle through discrete phases with per-phase animation curves. enum PulsePhase : CaseIterable { case idle , grow , shrink } struct PulsingDot : View { var body : some View { PhaseAnimator ( PulsePhase . allCases ) { phase in Circle ( ) . frame ( width : 40 , height : 40 ) . scaleEffect ( phase == . grow ? 1.4 : 1.0 ) . opacity ( phase == . shrink ? 0.5 : 1.0 ) } animation : { phase in switch phase { case . idle : . easeIn ( duration : 0.2 ) case . grow : . spring ( duration : 0.4 , bounce : 0.3 ) case . shrink : . easeOut ( duration : 0.3 ) } } } } Trigger-based variant runs one cycle per trigger change: PhaseAnimator ( PulsePhase . allCases , trigger : tapCount ) { phase in // ... } animation : { _ in . spring ( duration : 0.4 ) } KeyframeAnimator (iOS 17+) Animate multiple properties along independent timelines. struct AnimValues { var scale : Double = 1.0 var yOffset : Double = 0.0 var opacity : Double = 1.0 } struct BounceView : View { @State private var trigger = false var body : some View { Image ( systemName : "star.fill" ) . font ( . largeTitle ) . keyframeAnimator ( initialValue : AnimValues ( ) , trigger : trigger ) { content , value in content . scaleEffect ( value . scale ) . offset ( y : value . yOffset ) . opacity ( value . opacity ) } keyframes : { _ in KeyframeTrack ( \ . scale ) { SpringKeyframe ( 1.5 , duration : 0.3 ) CubicKeyframe ( 1.0 , duration : 0.4 ) } KeyframeTrack ( \ . yOffset ) { CubicKeyframe ( - 30 , duration : 0.2 ) CubicKeyframe ( 0 , duration : 0.4 ) } KeyframeTrack ( \ . opacity ) { LinearKeyframe ( 0.6 , duration : 0.15 ) LinearKeyframe ( 1.0 , duration : 0.25 ) } } . onTapGesture { trigger . toggle ( ) } } } Keyframe types: LinearKeyframe (linear), CubicKeyframe (smooth curve), SpringKeyframe (spring physics), MoveKeyframe (instant jump). Use repeating: true for looping keyframe animations. @Animatable Macro Replaces manual AnimatableData boilerplate. Attach to any type with animatable stored properties. // Replaces manual AnimatableData boilerplate @Animatable struct WaveShape : Shape { var frequency : Double var amplitude : Double var phase : Double @AnimatableIgnored var lineWidth : CGFloat func path ( in rect : CGRect ) -> Path { // draw wave using frequency, amplitude, phase } } Rules: Stored properties must conform to VectorArithmetic . Use @AnimatableIgnored to exclude non-animatable properties. Computed properties are never included. matchedGeometryEffect (iOS 14+) Synchronize geometry between views for shared-element animations. struct HeroView : View { @Namespace private var heroSpace @State private var isExpanded = false var body : some View { if isExpanded { DetailCard ( ) . matchedGeometryEffect ( id : "card" , in : heroSpace ) . onTapGesture { withAnimation ( . spring ( duration : 0.4 , bounce : 0.2 ) ) { isExpanded = false } } } else { ThumbnailCard ( ) . matchedGeometryEffect ( id : "card" , in : heroSpace ) . onTapGesture { withAnimation ( . spring ( duration : 0.4 , bounce : 0.2 ) ) { isExpanded = true } } } } } Exactly one view per ID must be visible at a time for the interpolation to work. Navigation Zoom Transition (iOS 18+) Pair matchedTransitionSource on the source view with .navigationTransition(.zoom(...)) on the destination. struct GalleryView : View { @Namespace private var zoomSpace let items : [ GalleryItem ] var body : some View { NavigationStack { ScrollView { LazyVGrid ( columns : [ GridItem ( . adaptive ( minimum : 100 ) ) ] ) { ForEach ( items ) { item in NavigationLink { GalleryDetail ( item : item ) . navigationTransition ( . zoom ( sourceID : item . id , in : zoomSpace ) ) } label : { ItemThumbnail ( item : item ) . matchedTransitionSource ( id : item . id , in : zoomSpace ) } } } } } } } Apply .navigationTransition on the destination view, not on inner containers. Transitions (iOS 17+) Control how views animate on insertion and removal. if showBanner { BannerView ( ) . transition ( . move ( edge : . top ) . combined ( with : . opacity ) ) } Built-in types: .opacity , .slide , .scale , .scale(:anchor:) , .move(edge:) , .push(from:) , .offset(x:y:) , .identity , .blurReplace , .blurReplace(:) , .symbolEffect , .symbolEffect(:options:) . Asymmetric transitions: . transition ( . asymmetric ( insertion : . push ( from : . bottom ) , removal : . opacity ) ) ContentTransition (iOS 16+) Animate in-place content changes without insertion/removal. Text ( " ( score ) " ) . contentTransition ( . numericText ( countsDown : false ) ) . animation ( . snappy , value : score ) // For SF Symbols Image ( systemName : isMuted ? "speaker.slash" : "speaker.wave.3" ) . contentTransition ( . symbolEffect ( . replace . downUp ) ) Types: .identity , .interpolate , .opacity , .numericText(countsDown:) , .numericText(value:) , .symbolEffect . Symbol Effects (iOS 17+) Animate SF Symbols with semantic effects. // Discrete (triggers on value change) Image ( systemName : "bell.fill" ) . symbolEffect ( . bounce , value : notificationCount ) Image ( systemName : "arrow.clockwise" ) . symbolEffect ( . wiggle . clockwise , value : refreshCount ) // Indefinite (active while condition holds) Image ( systemName : "wifi" ) . symbolEffect ( . pulse , isActive : isSearching ) Image ( systemName : "mic.fill" ) . symbolEffect ( . breathe , isActive : isRecording ) // Variable color with chaining Image ( systemName : "speaker.wave.3.fill" ) . symbolEffect ( . variableColor . iterative . reversing . dimInactiveLayers , options : . repeating , isActive : isPlaying ) All effects: .bounce , .pulse , .variableColor , .scale , .appear , .disappear , .replace , .breathe , .rotate , .wiggle . Scope: .byLayer , .wholeSymbol . Direction varies per effect. Symbol Rendering Modes Control how SF Symbol layers are colored with .symbolRenderingMode(:) . Mode Effect When to use .monochrome Single color applied uniformly (default) Toolbars, simple icons matching text .hierarchical Single color with opacity layers for depth Subtle depth without multiple colors .multicolor System-defined fixed colors per layer Weather, file types — Apple's intended palette .palette Custom colors per layer via .foregroundStyle Brand colors, custom multi-color icons // Hierarchical — single tint, opacity layers for depth Image ( systemName : "speaker.wave.3.fill" ) . symbolRenderingMode ( . hierarchical ) . foregroundStyle ( . blue ) // Palette — custom color per layer Image ( systemName : "person.crop.circle.badge.plus" ) . symbolRenderingMode ( . palette ) . foregroundStyle ( . blue , . green ) // Multicolor — system-defined colors Image ( systemName : "cloud.sun.rain.fill" ) . symbolRenderingMode ( . multicolor ) Variable color: .symbolVariableColor(value:) for percentage-based fill (signal strength, volume): Image ( systemName : "wifi" ) . symbolVariableColor ( value : signalStrength ) // 0.0–1.0 Docs: SymbolRenderingMode · symbolRenderingMode(:) Common Mistakes 1. Using bare .animation(:) when you need precise scope // TOO BROAD — applies when the view changes . animation ( . easeIn ) // CORRECT — bind animation to one value . animation ( . easeIn , value : isVisible ) // CORRECT — scope animation to selected modifiers . animation ( . easeIn ) { content in content . opacity ( isVisible ? 1.0 : 0.0 ) } 2. Expensive work inside animation closures Never run heavy computation in keyframeAnimator / PhaseAnimator content closures — they execute every frame. Precompute outside, animate only visual properties. 3. Missing reduce motion support @Environment ( \ . accessibilityReduceMotion ) private var reduceMotion withAnimation ( reduceMotion ? . none : . bouncy ) { showDetail = true } 4. Multiple matchedGeometryEffect sources Only one view per ID should be visible at a time. Two visible views with the same ID causes undefined layout. 5. Using DispatchQueue or UIView.animate // WRONG DispatchQueue . main . asyncAfter ( deadline : . now ( ) + 0.5 ) { withAnimation { isVisible = true } } // CORRECT withAnimation ( . spring . delay ( 0.5 ) ) { isVisible = true } 6. Forgetting animation on ContentTransition // WRONG — no animation, content transition has no effect Text ( " ( count ) " ) . contentTransition ( . numericText ( countsDown : true ) ) // CORRECT — pair with animation Text ( " ( count ) " ) . contentTransition ( . numericText ( countsDown : true ) ) . animation ( . snappy , value : count ) 7. navigationTransition on wrong view Apply .navigationTransition(.zoom(sourceID:in:)) on the outermost destination view, not inside a container. Review Checklist Animation curve matches intent (spring for natural, ease for mechanical) withAnimation wraps the state change; implicit animation uses .animation(:body:) for selective modifier scope or .animation(:value:) with an explicit value matchedGeometryEffect has exactly one source per ID; zoom uses matching id / namespace @Animatable macro used instead of manual animatableData accessibilityReduceMotion checked; no DispatchQueue / UIView.animate Transitions use .transition() ; contentTransition is paired with animation and uses the narrowest implicit animation scope that fits Animated state changes on @MainActor; animation-driving types are Sendable References See references/animation-advanced.md for CustomAnimation protocol, full Spring variants, all Transition types, symbol effect details, Transaction system, UnitCurve types, and performance guidance. Core Animation bridging patterns: references/core-animation-bridge.md
swiftui-animation
安装
npx skills add https://github.com/dpearson2699/swift-ios-skills --skill swiftui-animation