instant-0-100ms

安装量: 40
排名: #18124

安装

npx skills add https://github.com/dylantarre/animation-principles --skill instant-0-100ms

Instant Animations (0-100ms)

Animations under 100ms feel instantaneous to users. This duration is for immediate feedback that confirms actions without perceived delay.

Disney Principles at Instant Speed Works Well

Squash & Stretch: Subtle - 2-5% compression on button press creates tactile feel without visible deformation.

Anticipation: Skip entirely - no time for preparation at this speed.

Staging: Minimal - rely on position/color change, not movement.

Straight Ahead/Pose to Pose: Straight ahead only - too fast for keyframe complexity.

Follow Through: None - motion completes before follow-through registers.

Slow In/Slow Out: Use ease-out only - starts at full speed, slight deceleration.

Arcs: Linear paths only - curves don't register at this speed.

Secondary Action: Skip - brain can't process multiple simultaneous instant changes.

Timing: 1-3 frames maximum. 60fps = 16.67ms per frame.

Exaggeration: Minimal - subtle scale (0.95-1.05) or opacity changes.

Solid Drawing: Focus on color/opacity shifts, not spatial transformation.

Appeal: Crisp, immediate response builds trust and perceived performance.

Doesn't Work Complex multi-step sequences Visible travel distance Rotation beyond 15 degrees Multiple property changes Staged reveals Easing Recommendations / Primary choice - immediate start, soft landing / transition: all 50ms ease-out;

/ Alternative - completely linear for state toggles / transition: opacity 80ms linear;

/ Button press feedback / transition: transform 50ms ease-out;

Best Use Cases Button active/pressed states Toggle switches Checkbox/radio selections Focus ring appearance Hover color shifts Touch ripple initiation Implementation Pattern .button:active { transform: scale(0.97); transition: transform 50ms ease-out; }

.toggle-on { background: var(--active); transition: background 80ms ease-out; }

Key Insight

At instant speeds, animation serves confirmation, not communication. Users shouldn't consciously perceive the animation - they should feel the interface responding.

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