Anime.js v4 Skill
Anime.js is a lightweight JavaScript animation library with a simple yet powerful API. It works with CSS properties, SVG, DOM attributes, and JavaScript Objects.
Installation NPM npm install animejs
ES Modules Import import { animate } from 'animejs';
CDN (ES Modules) import { animate } from 'https://esm.sh/animejs';
CDN (UMD)
Core Concepts
Anime.js v4 is modular and tree-shakeable. Import only what you need:
// Full import import { animate, createTimeline, stagger, createDraggable } from 'animejs';
// Standalone modules for smaller bundles import { animate } from 'animejs/animation'; import { createTimeline } from 'animejs/timeline'; import { createTimer } from 'animejs/timer';
Documentation Sitemap
The complete anime.js v4 documentation structure:
Getting Started Installation (NPM, CDN, Direct download) Module imports (ES Modules, CommonJS, UMD) Using with vanilla JS Using with React Timer (createTimer) Playback Settings: delay, duration, loop, loopDelay, alternate, reversed, autoplay, frameRate, playbackRate Callbacks: onBegin, onComplete, onUpdate, onLoop, onPause, then() Methods: play(), reverse(), pause(), restart(), alternate(), resume(), complete(), reset(), cancel(), revert(), seek(), stretch() Properties: currentTime, progress, paused, completed, etc. Animation (animate) Targets: CSS Selector, DOM Elements, JavaScript Objects, Array of targets Animatable Properties: CSS Properties, CSS transforms, CSS Variables, JS Object properties, HTML Attributes, SVG Attributes Tween Value Types: Numerical, Unit conversion, Relative (+=, -=, *=), Color, Color function, CSS variable, Function based Tween Parameters: to, from, delay, duration, ease, composition, modifier Keyframes: Tween values, Tween parameters, Duration based, Percentage based Playback Settings: delay, duration, loop, loopDelay, alternate, reversed, autoplay, frameRate, playbackRate, playbackEase, persist Callbacks: onBegin, onComplete, onBeforeUpdate, onUpdate, onRender, onLoop, onPause, then() Methods: play(), reverse(), pause(), restart(), alternate(), resume(), complete(), cancel(), revert(), reset(), seek(), stretch(), refresh() Timeline (createTimeline) Add timers, Add animations, Sync WAAPI animations, Sync timelines, Call functions Time Position: Absolute (ms), Relative (<, >, +=, -=), Labels Playback Settings: defaults, delay, loop, loopDelay, alternate, reversed, autoplay, frameRate, playbackRate, playbackEase Callbacks: onBegin, onComplete, onBeforeUpdate, onUpdate, onRender, onLoop, onPause, then() Methods: add(), set(), sync(), label(), remove(), call(), init(), play(), reset(), reverse(), pause(), restart(), alternate(), resume(), complete(), cancel(), revert(), seek(), stretch(), refresh() Animatable (createAnimatable) Settings: unit, duration, ease, modifier Methods: Getters, Setters, revert() Draggable (createDraggable) Axes Parameters: x, y, snap, modifier, mapTo Settings: trigger, container, containerPadding, containerFriction, releaseContainerFriction, releaseMass, releaseStiffness, releaseDamping, velocityMultiplier, minVelocity, maxVelocity, releaseEase, dragSpeed, dragThreshold, scrollThreshold, scrollSpeed, cursor Callbacks: onGrab, onDrag, onUpdate, onRelease, onSnap, onSettle, onResize, onAfterResize Methods: disable(), enable(), setX(), setY(), animateInView(), scrollInView(), stop(), reset(), revert(), refresh() Layout (createLayout) - NEW Usage: Specifying a root, CSS display animation, Staggered layout, DOM order animation, Enter/Exit layout animation, Swap parent animation, Modal dialog animation Settings: children, delay, duration, ease, properties States: enterFrom, leaveTo, swapAt Methods: record(), animate(), update(), revert() Layout id attribute, Callbacks, Properties, Common gotchas Scope (createScope) Add constructor function, Register method function Parameters: root, defaults, mediaQueries Methods: add(), addOnce(), keepTime(), revert(), refresh() Events / Scroll (onScroll) Settings: container, target, debug, axis, repeat Thresholds: Numeric values, Positions shorthands, Relative position values, Min max Synchronisation Modes: Method names, Playback progress, Smooth scroll, Eased scroll Callbacks: onEnter, onEnterForward, onEnterBackward, onLeave, onLeaveForward, onLeaveBackward, onUpdate, onSyncComplete, onResize Methods: link(), refresh(), revert() SVG Utilities morphTo() - SVG shape morphing createDrawable() - SVG line drawing animation createMotionPath() - Motion path animation Text Utilities (splitText) Settings: lines, words, chars, debug, includeSpaces, accessible Split Parameters: class, wrap, clone HTML template support Methods: addEffect(), revert(), refresh() Utilities stagger() - Time/values/timeline staggering with grid support $() - Query selector utility get() / set() - Get/set CSS property values cleanInlineStyles() - Remove inline styles remove() - Remove animations from targets sync() - Synchronize animations keepTime() - Time keeper utility random() / createSeededRandom() / randomPick() / shuffle() - Random utilities round() / clamp() / snap() / wrap() - Math utilities mapRange() / lerp() / damp() - Interpolation utilities roundPad() / padStart() / padEnd() - String padding degToRad() / radToDeg() - Angle conversion Chain-able utilities Easings Built-in: linear, easeIn, easeOut, easeInOut (with Quad, Cubic, Quart, Quint, Sine, Expo, Circ, Back, Elastic, Bounce variants) Custom: Cubic Bezier, Linear (multi-point), Steps, Irregular Spring: createSpring({ stiffness, damping, mass, velocity }) WAAPI (Web Animation API) When to use WAAPI vs JS animation Hardware-accelerated animations Improvements to native WAAPI API differences (iterations, direction, easing, finished) waapi.convertEase() Engine Configuration Parameters: timeUnit (ms/s), speed, fps, precision, pauseOnDocumentHidden Methods: update(), pause(), resume() Engine defaults Quick Reference Basic Animation import { animate } from 'animejs';
animate('.element', { translateX: 250, rotate: '1turn', duration: 800, ease: 'outExpo' });
Timeline import { createTimeline } from 'animejs';
const tl = createTimeline({ defaults: { duration: 500 } }); tl.add('.box1', { x: 100 }) .add('.box2', { x: 100 }, '<') // Start with previous .add('.box3', { x: 100 }, '-=200'); // 200ms before end
Stagger import { animate, stagger } from 'animejs';
animate('.item', { translateY: [-20, 0], opacity: [0, 1], delay: stagger(100, { from: 'center' }), duration: 600 });
Scroll Animation import { animate, onScroll } from 'animejs';
animate('.element', { translateX: [0, 500], autoplay: onScroll({ target: '.element', sync: true }) });
SVG Line Drawing import { animate, createDrawable } from 'animejs';
animate(createDrawable('path'), { draw: ['0 0', '0 1'], duration: 2000, ease: 'inOutQuad' });
Draggable import { createDraggable, createSpring } from 'animejs';
createDraggable('.draggable', { container: '.container', releaseEase: createSpring({ stiffness: 200, damping: 20 }) });
Function-Based Values animate('.element', { translateX: (el, i, total) => i * 50, rotate: (el, i) => anime.random(-180, 180), delay: (el, i) => i * 100 });
Keyframes animate('.element', { translateX: [ { to: 100, duration: 500 }, { to: 0, duration: 500, delay: 200 } ], rotate: ['0turn', '1turn', '0turn'] });
React Integration import { useRef, useEffect } from 'react'; import { animate, createScope } from 'animejs';
function AnimatedComponent() { const root = useRef(null); const scope = useRef(null);
useEffect(() => { scope.current = createScope({ root: root.current }).add(() => { animate('.box', { rotate: 360 }); }); return () => scope.current.revert(); }, []);
return (
Bundle Sizes (Minified + Gzipped) Module Size Full Bundle ~24.5 KB Timer ~5.6 KB Animation +5.2 KB Timeline +0.55 KB Animatable +0.4 KB Draggable +6.4 KB Scroll +4.3 KB Scope +0.22 KB SVG ~0.35 KB Stagger +0.48 KB Spring ~0.52 KB WAAPI ~3.5 KB Additional Resources Official Documentation: https://animejs.com/documentation Easing Editor: https://animejs.com/easing-editor CodePen Examples: https://codepen.io/collection/Poerqa GitHub: https://github.com/juliangarnier/anime
For detailed API parameters, code examples, and advanced patterns, see the references files:
references/api-reference.md - Complete API documentation references/examples.md - Common animation patterns and recipes