Godot Audio (4.x) Play SFX and music, route them through buses, control volume in decibels, and time gameplay to the beat. Targets Godot 4.7 . When to use Use when playing sound effects or music, routing audio to buses (Master/Music/SFX), adjusting volume/mute from code, adding bus effects (reverb, compressor), positional 3D audio, or syncing events to music. When not to use: engine-agnostic audio design (adaptive music structure, mixing philosophy, ducking patterns) → audio-design ; importing/encoding assets outside Godot. Core workflow Show more Installs 923 Repository gamedev-skills/…t-skills GitHub Stars 456 First Seen Jun 27, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Pass
godot-audio
安装
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill godot-audio