Phaser 4 Arcade Physics Add movement and collision to a Phaser game with the lightweight Arcade Physics engine (AABB rectangles and circles only). Targets Phaser 4.2 for new projects; inspect the installed major before editing an existing project. When to use Use for top-down or platformer movement, velocity/acceleration/gravity, bouncing, world bounds, and collision/overlap resolution between sprites, groups, and tiles. Use when the scene enables physics: { default: 'arcade' } and code calls this.physics.add.* , body.setVelocity , or this.physics.add.collider . When not to use: the Game config, scene structure, asset loading, or cameras → use phaser-core . Hinges, springs, complex polygons, or stacking rigid bodies → use Matter physics (a different engine; Arcade and Matter bodies do not interact). For engine-agnostic feel tuning see physics-tuning . Core workflow Show more Installs 852 Repository gamedev-skills/…t-skills GitHub Stars 456 First Seen Jun 27, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Pass
phaser-arcade-physics
安装
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill phaser-arcade-physics