Motion Doctrine (Gateway) Read this before composing any animation. It decides WHAT happens at every seam and how every scene performs; the technique skills implement it. These rules supersede generic / upstream motion guidance. The failure this prevents: scenes authored in isolation — the eye's momentum dies at every cut, and scenes wobble in place between entry and exit. Route map Decision (this skill) Implementation skill Seam transition choice + parameters + code cut-the-curve §1–5 (the catalog) Text / element entry cascades cut-the-curve §6 (waterfall entry) In-scene group repositioning (no cut) cut-the-curve §7 (nudge curve) Cursor-led action / scene kickoff / morph ignition oversized-cursor Seam render mechanics / white-flash guard seam-craft Product-launch / explainer / caption work overlays text-beat-economics , brand-faithful , captions-overlay on top of the upstream skill Show more Installs 1.4K Repository heygen-com/hyperframes GitHub Stars 35.8K First Seen 1 day ago Security Audits Gen Agent Trust Hub Warn Socket Warn Snyk Pass
motion-doctrine
安装
npx skills add https://github.com/heygen-com/hyperframes --skill motion-doctrine