design-brief

安装量: 426
排名: #5210

安装

npx skills add https://github.com/julianoczkowski/designer-skills --skill design-brief
This skill creates a design brief through structured conversation. You may skip steps if they are not necessary.
Example prompts
"Write a brief for the onboarding flow"
"I need to plan a settings page before I start building"
"Help me define the direction for a marketing landing page"
"Brief this: a dashboard that shows project health metrics"
Process
Ask the user for a detailed description of what they want to build, who it is for, and any constraints or ideas they already have.
Explore the existing codebase to understand the current state. Scan for each of the following specifically:
CSS variables / tokens
files named
tokens.css
,
variables.css
,
theme.css
, or
:root
declarations with custom properties
Tailwind config
:
tailwind.config.js
or
tailwind.config.ts
, check
theme.extend
for custom values
UI framework themes
Material UI
createTheme
, Chakra
extendTheme
, shadcn
globals.css
and
components.json
Component directories
:
components/
,
ui/
,
shared/
, or any folder containing reusable UI pieces
Storybook
:
.storybook/
directory or
.stories.
files indicating a documented component library
Design token files
JSON token files (Style Dictionary format, Figma token exports)
Package.json UI dependencies
tailwindcss, @mui/material, @chakra-ui/react, @radix-ui, lucide-react, framer-motion, etc.
Font loading
Google Fonts links in HTML,
@font-face
declarations, font imports in CSS/config
Existing pages/layouts
route files, layout components, page templates that show established patterns If components exist, treat them as the starting vocabulary. The brief should extend, not replace. Interview the user relentlessly about every aspect of the design until you reach a shared understanding. Walk down each branch of the design tree, resolving dependencies between decisions one by one. For each question, provide your recommended answer. Cover at minimum: Who is the primary user their JTBD and what are they trying to accomplish? What does success look like for this interface? What is the emotional tone? (calm, urgent, playful, authoritative, warm, clinical) What existing products, sites, or styles should this feel like? What should it NOT feel like? What are the hard constraints? (devices, accessibility requirements, performance budgets, brand guidelines) What content will this interface contain? What is placeholder vs. real? Once you have a complete understanding, write the brief using the template below. File Output Save the brief to .design//DESIGN_BRIEF.md where is a short, lowercase, hyphenated name derived from the feature or page being designed (e.g., onboarding-flow , settings-page , project-dashboard ). This folder structure ensures that running the design flow multiple times for different features does not overwrite previous work. All subsequent skills (information-architecture, design-tokens, brief-to-tasks, design-review) will read from and write to this same subfolder. Example: .design/ ├── onboarding-flow/ │ └── DESIGN_BRIEF.md └── settings-page/ └── DESIGN_BRIEF.md Brief Template

Design Brief: [Feature/Page Name]

Problem What problem is the user facing, described from their perspective. Not technical. Not business metrics. The human friction.

Solution What this interface does to solve that problem, described as an experience, not a feature list.

Experience Principles Three principles maximum that guide every design decision. Each principle should resolve a tension. Example: "Progressive disclosure over upfront complexity" or "Confidence over speed." 1. [Principle] -- [What this means in practice] 2. [Principle] -- [What this means in practice] 3. [Principle] -- [What this means in practice]

Aesthetic Direction

**
Philosophy
**

[Named philosophy or described vibe. See /frontend-design skill for reference.]

**
Tone
**

[Emotional register]

**
Reference points
**

[Existing products, sites, or styles this should feel like]

**
Anti-references
**
[What this should NOT feel like]

Existing Patterns Components, tokens, and conventions already in the codebase that this design must respect or extend. - Typography: [what is currently used] - Colors: [current palette/variables] - Spacing: [current scale] - Components: [existing components that will be reused or extended]

Component Inventory A list of the UI components this feature requires. For each, note whether it exists already, needs modification, or is new. | Component | Status | Notes | |


|

|

| | [name] | Exists / Modify / New | [detail] |

Key Interactions The critical interaction patterns. Describe what the user does and what the interface does in response. Focus on state changes, transitions, and feedback.

Responsive Behavior How the layout adapts across breakpoints. Note any components that change behavior (not just size) on mobile.

Accessibility Requirements Minimum requirements for this interface. Include contrast ratios, keyboard navigation, screen reader considerations, and focus management.

Out of Scope Things this brief explicitly does not cover. Be specific. This prevents scope creep during build.

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