balatro-mod-dev

安装量: 42
排名: #17370

安装

npx skills add https://github.com/liafonx/open-balatro --skill balatro-mod-dev

Balatro Mod Development Create and debug Balatro mods with Steamodded, Lovely, and SMODS. Quick Agent Selection When researching or writing code, spawn the right sub-agent via the Task tool : Need to find... Use agent Model Search boundary Game function implementation game-source-researcher sonnet Balatro_src/ only SMODS API usage/hooks smods-api-researcher sonnet smods/ only How other mods do X mod-pattern-researcher sonnet Mods/ folder only Lovely patch syntax lovely-patch-researcher sonnet lovely files only Project architecture/exploration project-explorer sonnet Current project only Write code per plan code-writer sonnet Current project only Run temp script for data script-runner haiku N/A (execution) Review code for correctness code-reviewer opus Current project only Synthesize multi-source research research-analyst opus Current project only Plan complex implementation strategic-planner opus Current project only Inspect runtime logs, dumps, compat debug-inspector sonnet Lovely logs/dumps only The main agent handles directly: User interaction, small edits (<20 lines), presenting results. Parallel: When researching DIFFERENT sources — spawn multiple Task calls in one message Sequential: When second query depends on first result See references/sub-agents.md for the 5-phase workflow, iterative retrieval protocol, and delegation rules. Repo Type Awareness Auto-detection: Compare mod manifest author with git remote username.

Get git remote username

git_user

$( git remote get-url origin 2

/dev/null | sed -E 's|.*://[^/]+.git$|\1|' | tr '[:upper:]' '[:lower:]' )

Get mod author from manifest (first author, lowercase)

mod_author

$( jq -r '.author[0] // .author // ""' *.json 2

/dev/null | head -1 | tr '[:upper:]' '[:lower:]' )

Compare: match = own, no match = fork

[ [ " $git_user " == " $mod_author " ] ] && echo "own" || echo "fork" Type Detection Implications new Empty repo (no files) Full docs, Logger.lua, localization own Author matches git user Full docs, standardize structure fork Author differs from git user Minimal changes, temp logs only File Convention File Purpose Git AGENTS.md Mod structure, functions, dependencies, constraints, Quick Reference (for AI agents) ignored mod.config.json File lists for sync/release scripts ignored docs/knowledge-base.md Issues & lessons learned ignored AGENTS.md Purpose: Enable seamless handover between agents. Another agent should quickly understand mod structure, functions, dependencies, constraints, and repo type from a single file. File Placement Rules Only these .md files belong in root: README.md , README_zh.md CHANGELOG.md , CHANGELOG_zh.md AGENTS.md LICENSE.md ALL other .md files MUST go in docs/ External References (No Symlinks Needed) Access reference code directly via absolute paths. No setup required. Source Locations (macOS) Resource Path Game Source (desktop) ~/Development/GitWorkspace/Balatro_src/desktop/ Game Source (mobile) ~/Development/GitWorkspace/Balatro_src/ios_plus/ Steamodded Source ~/Development/GitWorkspace/smods/src/ Steamodded Lovely ~/Development/GitWorkspace/smods/lovely/ Lovely Docs ~/Development/GitWorkspace/lovely-injector/ Installed Mods ~/Library/Application Support/Balatro/Mods/ Lovely Logs ~/Library/Application Support/Balatro/Mods/lovely/log/ Source Locations (Windows) Resource Path Game Source Varies by setup Installed Mods %APPDATA%/Balatro/Mods/ Lovely Logs %APPDATA%/Balatro/Mods/lovely/log/ Pattern References Read these files for specific topics: Topic Reference File Lovely.toml syntax patterns/lovely-patches.md SMODS hooks, config, localization patterns/smods-api.md Desktop vs mobile differences patterns/mobile-compat.md UIBox, CardArea, draw order patterns/ui-system.md Game source file map + search tips references/game-files.md G.GAME, G.STATES, G.P_* globals references/globals.md Lua/LuaJIT pitfalls, common mod bugs references/lua-gotchas.md New Mod Setup (type: new) Templates in ${CLAUDE_PLUGIN_ROOT}/templates/ folder: File Purpose agents-md-template.md AGENTS.md template for standard mods agents-texture-pack-template.md AGENTS.md for Malverk texture packs mod-config-template.json Script configuration gitignore-template Standard .gitignore logger-template.lua Centralized logging utility Meta Files: File Purpose mod-json-template.json SMODS mod manifest ({ModName}.json) manifest-json-template.json Thunderstore manifest User Docs in templates/docs/ : File Purpose description-template.md Concise README for docs/ NEXUSMODS_DESCRIPTION-template.txt BBCode for NexusMods knowledge-base-template.md Issues & lessons learned Basic Mod Structure (new repos): {ModName}/ ├── main.lua # Entry point, mod registration ├── config.lua # Config defaults (optional) ├── lovely.toml # Lovely patches (if needed) ├── {ModName}.json # SMODS mod manifest ├── manifest.json # Thunderstore manifest ├── mod.config.json # Script configuration ├── Utils/ │ └── Logger.lua # Centralized logging ├── localization/ │ ├── en-us.lua # English (required) │ └── zh_CN.lua # Chinese ├── assets/ # Sprites, shaders ├── scripts/ # Utility scripts └── docs/ # Documentation Available Commands (16 total — plugin-bundled, auto-loaded) /balatro-mod-dev:familiar - Get familiar with this mod (reads AGENTS.md, maps architecture) /balatro-mod-dev:init - Initialize new mod /balatro-mod-dev:sync-mod - Start sync with watch mode (run once at start) /balatro-mod-dev:bump-version [patch|minor|major] - Increment version, update changelogs /balatro-mod-dev:release - Create release packages (auto-detects version from manifests) /balatro-mod-dev:fix-sprites [--preview] - Fix grey borders on sprites /balatro-mod-dev:refactor [focus-area] - Review code for redundancy, outdated fallbacks, modularization /balatro-mod-dev:debug - Verify fix by checking Lovely logs (auto-detects mod key from repo) /balatro-mod-dev:test [scenario] - Run test scenarios and verify mod behavior via Lovely logs /balatro-mod-dev:draft-pr - Draft PR message (for forks) /balatro-mod-dev:check - Audits project health, scaffolds missing rules /balatro-mod-dev:update-docs - Review all docs for accuracy, staleness, duplication, verbosity /balatro-mod-dev:update-plugin - Update plugin based on new knowledge /balatro-mod-dev:knowledge - Review session work, capture discoveries /balatro-mod-dev:compact - Evaluate whether to compact context now /balatro-mod-dev:help - List all available commands and agents Sub-agents (11 total — plugin-bundled) game-source-researcher - Find game functions and injection points (sonnet) smods-api-researcher - Find SMODS API patterns and usage (sonnet) mod-pattern-researcher - Find how other mods implement features (sonnet) lovely-patch-researcher - Find Lovely patch syntax and examples (sonnet) project-explorer - Extensive codebase exploration (sonnet) code-writer - Execute implementation plans, write code (sonnet) script-runner - Run temp scripts and return results (haiku) code-reviewer - Review code for correctness and edge cases (opus) research-analyst - Synthesize findings from multiple researchers (opus) strategic-planner - Plan implementation strategy for complex features (opus) debug-inspector - Inspect runtime logs, dumps, mod compatibility (sonnet) Logging For new/my repos: Use Utils/Logger.lua (from ${CLAUDE_PLUGIN_ROOT}/templates/logger-template.lua ): local Logger = require ( "Utils.Logger" ) local log = Logger . create ( "ModuleName" ) log ( "info" , "Initialized" ) log ( "error" , "Failed: " .. err ) For forks/others' repos: Use temp logs only (remove before PR): pcall ( print , "[Debug] checkpoint: " .. tostring ( var ) ) Utility Scripts Script Purpose ${CLAUDE_PLUGIN_ROOT}/scripts/sync_to_mods.template.sh Sync mod files to game's Mods folder ${CLAUDE_PLUGIN_ROOT}/scripts/create_release.template.sh Create release packages ${CLAUDE_PLUGIN_ROOT}/scripts/fix_transparent_pixels.py Fix grey borders on sprites Workflow: Debugging Check references/lua-gotchas.md for known pitfalls (FFI cdata, nil scoping, boolean normalization) Check platform (desktop vs mobile) Search game source for function Check other mods for implementations Add logs (Logger.lua for own, temp for fork) Check Lovely logs If fix fails 3+ times: Invoke research-analyst (opus) to synthesize all debugging context Workflow: Update User Docs When user says "update all user docs": Review ALL files: README(_zh).md, CHANGELOG(_zh).md Review docs/: description.md, NEXUSMODS_DESCRIPTION.txt Update version in {ModName}.json, manifest.json Ensure EN/ZH consistency

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