安装
npx skills add https://github.com/lottiefiles/motion-design-skill --skill motion-design
- Motion Design Skill
- When to Apply
- Use this skill when:
- Creating UI animations (buttons, cards, modals, page transitions)
- Designing micro-interactions and feedback animations
- Building loading, success, or error states
- Animating illustrations or decorative elements
- Planning scroll-triggered or progress-based animations
- Establishing brand motion identity
- Choreographing multi-element sequences
- Decision tree:
- Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness
- Does it express brand personality? → Motion Personality archetypes
- Does it tell a story or guide attention? → Disney principles + choreography
- Is this a complex multi-element scene? → 1/3 Rule + stagger patterns
- Quick Reference: 8-Step Checklist
- Before creating any animation:
- Emotional target?
- — joy, calm, urgency, elegance
- Motion Personality?
- — Playful, Premium, Corporate, Energetic
- Primary property?
- — position, scale, rotation, opacity
- Duration?
- — see duration table below
- Easing family?
- — entrance=decelerate, exit=accelerate
- Hero element?
- — apply staging principles
- Secondary + ambient layers?
- — add richness
- 1/3 rules?
- — motion distance, simultaneous elements
- Three Pillars (CRITICAL)
- Every animation must satisfy three pillars before any technical decisions:
- Pillar
- Question
- Drives
- Emotional Intent
- What should the viewer FEEL?
- Easing, timing, amplitude
- Visual Narrative
- What's the micro-story?
- Setup → Action → Resolution
- Motion Craft
- How do we make it believable?
- Physics, secondary motion, paths
- Three motion layers
- (flat animation = missing layers):
- Primary
-
- Main action the viewer follows
- Secondary
-
- Supporting richness (shadows, icons shifting)
- Ambient
-
- Background life (gradients, subtle pulses)
- Deep dive:
- director/core-philosophy.md
- Motion Personality
- Select ONE archetype per project. Apply consistently.
- Archetype
- Duration
- Easing
- Overshoot
- Keywords
- Playful
- 150-300ms
- ease-out-back
- 10-20%
- fun, whimsical, bouncy, cute
- Premium
- 350-600ms
- cubic-bezier(0.4,0,0.2,1)
- 0%
- elegant, minimal, luxury, sophisticated
- Corporate
- 200-400ms
- cubic-bezier(0.2,0,0,1)
- 0-3%
- clean, professional, business, dashboard
- Energetic
- 100-250ms
- ease-out-expo
- 15-30%
- dynamic, energetic, bold, exciting
- Default
-
- Corporate for UI, Playful for illustrations.
- Brand Motion Identity
- — define three constants:
- Signature easing
-
- One curve for 80% of animations
- Duration palette
-
- 3 durations (quick / standard / slow)
- Entrance pattern
-
- One consistent entry style
- Deep dive:
- director/motion-personality.md
- Property Selection
- Effect Goal
- Primary Property
- Secondary Properties
- Entrance/Exit
- position
- opacity, scale
- Emphasis/Attention
- scale
- rotation (subtle), opacity pulse
- State Change
- opacity, color
- scale (press feedback)
- Direction/Flow
- position
- rotation (follow path)
- Depth/3D Feel
- scale + shadow
- position (parallax)
- Loading/Progress
- rotation (spinner)
- scale, opacity pulse
- Success
- scale (pop)
- color, rotation (checkmark draw)
- Error/Alert
- position (shake)
- color, rotation (wobble)
- Simplicity threshold
-
- Use the minimum properties needed. One = direct. Two = polished. Three+ = potentially overwhelming.
- Deep dive:
- reference/property-selection.md
- Duration Table
- Element Type
- Duration
- Rationale
- Tooltip / micro-feedback
- 80-120ms
- Must feel instant
- Button press / toggle
- 120-180ms
- Responsive feedback
- Icon transition
- 150-250ms
- Clear state change
- Card enter / exit
- 200-350ms
- Spatial awareness
- Modal / dialog
- 300-400ms
- Focus shift
- Page transition
- 400-600ms
- Context switch
- Dramatic reveal
- 600-1200ms
- Theatrical build
- Distance scales duration
-
- 100px = base. 200px = 1.3x. 400px = 1.6x.
- Enter > Exit
-
- Entrances 30-50% longer than exits. Users care about what appears.
- Interactive feedback
- :
- Hover: <100ms
- Press: <150ms
- Release/settle: 200-300ms
- Error shake: 300-400ms (2-3 oscillations)
- Deep dive:
- reference/timing-easing-tables.md
- Easing Selection
- Directional rules
- :
- Entrance
- → decelerate (fast start, gentle landing): ease-out family
- Exit
- → accelerate (gentle start, fast departure): ease-in family
- On-screen
- → smooth both ends: ease-in-out family
- Looping ambient
- → seamless: sine-based ease-in-out
- Industry standards
- :
- Standard
- Cubic Bezier
- Use For
- Material Design 3
- (0.2, 0, 0, 1)
- Default on-screen
- MD3 Emphasized
- (0.05, 0.7, 0.1, 1)
- Entrances, attention
- MD3 Accelerate
- (0.3, 0, 1, 1)
- Exits, dismissals
- Apple HIG
- (0.25, 0.1, 0.25, 1)
- Standard iOS
- Snappy UI
- (0.2, 0, 0, 1)
- Fast, decisive
- Gentle float
- (0.4, 0, 0.2, 1)
- Ambient, background
- Bounce settle
- (0.175, 0.885, 0.32, 1.275)
- Overshoot, playful
- Material-based easing
- :
- Material
- Duration Scale
- Overshoot
- Rigid (metal, stone)
- 1.2x
- 0%
- Elastic (rubber, gel)
- 0.8x
- 15-25%
- Fluid (water, paint)
- 1.5x
- 5%
- Paper (cards, sheets)
- 1.0x
- 3-5%
- Gas (smoke, fog)
- 2.0x
- 0%
- Glass (brittle)
- 0.9x
- 0%
- Deep dive:
- reference/timing-easing-tables.md
- Common Patterns
- Button Press (Playful)
- Anticipation
-
- Scale to 0.97 (50ms, ease-out)
- Squash
-
- Scale to [1.04, 0.96] (100ms, ease-in)
- Follow through
-
- Overshoots to 1.02, settles to 1.0 (spring, 200ms)
- Secondary
-
- Shadow shrinks during press, icon shifts down 2px
- Total
-
- ~150ms press + 200ms settle
- Card Entrance (Premium)
- Start
-
- 20px below target, opacity 0
- Path
-
- Slight curve (10px X offset at midpoint)
- Easing
-
- ease-out-cubic deceleration
- Follow through
-
- Shadow arrives 50ms after card
- Secondary
-
- Content fades in 100ms after card lands
- Staging
-
- Other cards dim to 80%
- Success State (Playful)
- Primary
-
- Scale pop with ease-out-back
- Secondary
-
- Checkmark draws in
- Ambient
-
- Subtle particle burst
- Color
-
- Green fill
- Total
-
- 300-400ms
- Error Shake (Corporate)
- Primary
-
- Position oscillates 2-3 times, ±10-15px horizontal
- Easing
-
- ease-in-out for sharp stops
- Color
-
- Red tint
- Total
-
- 300-400ms
- No overshoot
-
- Errors feel firm
- More patterns:
- patterns/entrance-exit.md
- |
- patterns/state-feedback.md
- Choreography Essentials
- Coordinated entry
- :
- Lead with the hero — primary element enters first or most prominently
- Spatial consistency — all elements enter from same direction
- Counter-motion — hero moves right → ambient moves left at 20-30% speed
- 1/3 Rule (distance)
-
- No motion travels more than 1/3 of screen without a keyframe change.
- 1/3 Rule (elements)
-
- With 3+ elements, no more than 1/3 in active motion simultaneously.
- Stagger budgets
- :
- Pattern
- Delay
- Total Budget
- Use Case
- Micro cascade
- 20-40ms
- <200ms
- List items, grid cells
- Standard
- 50-100ms
- <400ms
- Cards, panels, nav
- Dramatic
- 100-200ms
- <600ms
- Hero sections
- Wave
- 30-60ms
- <500ms
- Data visualizations
- Critical
-
- Total stagger must stay under 500ms.
- Deep dive:
- director/choreography.md
- Emotion-to-Motion Map
- Emotion
- Character
- Path
- Easing
- Duration
- Joy
- Bouncy, arcs
- Curved, upward
- ease-out-back
- 200-400ms
- Calm
- Smooth, flowing
- Gentle curves
- sine ease-in-out
- 500-1000ms
- Urgency
- Sharp, fast
- Straight lines
- ease-out
- 100-200ms
- Sadness
- Slow, downward
- Drooping curves
- cubic ease-in-out
- 600-1200ms
- Surprise
- Sudden, expanding
- Radial outward
- ease-out-expo
- 150-300ms
- Elegance
- Slow, controlled
- Long arcs
- (0.4,0,0.2,1)
- 400-700ms
- Playfulness
- Bouncy, irregular
- Arcs, squiggly
- ease-out-back
- 200-350ms
- Path as language
- Angular = tense. Curved = friendly. Spiral = whimsical. Diagonal = purposeful. Vertical = growth/weight. Horizontal = progress.
Deep dive:
director/emotion-mapping.md
Weight Classification
Weight
Examples
Duration
Overshoot
Easing
Heavy
Modals, overlays
300-500ms
0%
Gentle, high damping
Medium
Cards, panels
200-350ms
3-5%
Moderate
Light
Tooltips, badges, icons
80-200ms
5-15%
Responsive
Quality Rules
CRITICAL — never break
Never linear for spatial movement
— always use easing curves (linear only for spinners, progress bars)
Never opacity-only
for important state changes — combine with position or scale
Never exceed 1/3 screen
without intermediate keyframe
Always three motion layers
— primary + secondary + ambient
HIGH — strongly follow
Match duration to element type (see tables)
Use directional easing (ease-out entrance, ease-in exit)
Apply Disney principles (especially anticipation, follow-through)
Maintain consistent personality across scene
Full checklist:
reference/quality-checklist.md
Troubleshooting Quick Reference
Problem
Likely Cause
Fix
Looks robotic
Linear easing or no arcs
Add easing curves + arc paths
Feels too slow
Duration too long for element type
Check duration table, use ease-out
Feels cheap/flat
Missing secondary + ambient
Add shadow motion + background life
Too distracting
Too many elements moving
Apply 1/3 rule, reduce amplitude
No personality
Generic easing everywhere
Apply personality archetype consistently
Deep dive:
reference/troubleshooting.md
File Reference
Philosophy
(director/):
core-philosophy.md
— Three Pillars deep dive
decision-framework.md
— Full decision pipeline
disney-principles.md
— 12 principles, UI-adapted
motion-personality.md
— 4 archetypes + brand identity
emotion-mapping.md
— Emotion → motion + color psychology
choreography.md
— Multi-element coordination
narrative-structure.md
— Micro-story framework
context-adaptation.md
— Platform, a11y, performance
Reference
(reference/):
timing-easing-tables.md
— Duration + easing lookups
property-selection.md
— Property communication guide
troubleshooting.md
— Animation smells + fixes
quality-checklist.md
— Evaluation criteria
Patterns
(patterns/):
entrance-exit.md
— Entrance/exit recipes
state-feedback.md
— Success, error, loading, hover
ambient-continuous.md
— Looping, breathing, parallax
multi-element.md
— Stagger + choreography recipes
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