threejs-gameplay-systems

安装量: 1.6K
排名: #7450

安装

npx skills add https://github.com/majidmanzarpour/threejs-game-skills --skill threejs-gameplay-systems

Three.js Gameplay Systems Purpose Create or evolve a playable browser game loop with clear ownership, responsive controls, deterministic update order, strong design intent, playable spaces, and verified player-facing behavior. Use When Starting a new game, repairing a weak prototype, adding mechanics/entities, designing architecture, defining a game design brief, planning levels/arenas/tracks/waves/holes/puzzles, tuning camera/controls, implementing rules/objectives, building encounters, or improving game feel. Workflow Load references/gameplay-workflows.md as the first action when the task includes first playable setup, architecture, mechanics, entities, input, camera, collision/physics, scoring, objectives, feedback, or feel tuning. Load references/game-design-level-design.md before broad new-game creation, major gameplay changes, level/arena/track/wave/hole/puzzle design, combat/encounter design, progression/difficulty work, or any claim that gameplay is premium, polished, complete, or less generic. Load references/physics-engine-selection.md before adding or changing physics, collision-heavy gameplay, vehicle movement, rolling balls, mini-golf, pool/snooker, pinball, rigid-body puzzles, character controllers, sensors, high-speed projectiles, moving platforms, or physics QA. Load references/game-feel.md before feel/juice/impact tuning, or before claiming gameplay is premium or polished. Track every loaded reference in a reference ledger with yes/no, path, and failure reason. Do not mark the gameplay phase complete while a required reference is skipped. Show more Installs 728 Repository majidmanzarpour…e-skills GitHub Stars 984 First Seen Jun 14, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Pass

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