animated-message-composer

安装量: 38
排名: #18496

安装

npx skills add https://github.com/qodex-ai/ai-agent-skills --skill animated-message-composer

Slack GIF Creator

A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.

Slack Requirements

Emoji GIFs (Slack emoji uploads):

Max size: 64 KB Dimensions: 128x128 recommended (square) FPS: 10-12 Colors: 32-48 Duration: 1-2s

Message GIFs:

Max size: ~2 MB Dimensions: 480x480 typical FPS: 15-20 Colors: 128-256 Duration: 2-5s Core Workflow from core.gif_builder import GIFBuilder from PIL import Image, ImageDraw

1. Create builder

builder = GIFBuilder(width=128, height=128, fps=10)

2. Generate frames

for i in range(12): frame = Image.new('RGB', (128, 128), (240, 248, 255)) draw = ImageDraw.Draw(frame)

# Draw your animation using PIL primitives
# (circles, polygons, lines, etc.)

builder.add_frame(frame)

3. Save with optimization

builder.save('output.gif', num_colors=48, optimize_for_emoji=True)

Optional shortcut: use animation templates in templates/ to generate frames quickly:

from templates.shake import create_shake_animation

frames = create_shake_animation( object_type='circle', object_data={'radius': 30, 'color': (100, 150, 255)}, num_frames=20, direction='both' ) builder.add_frames(frames)

Drawing Graphics Working with User-Uploaded Images

If a user uploads an image, consider whether they want to:

Use it directly (e.g., "animate this", "split this into frames") Use it as inspiration (e.g., "make something like this")

Load and work with images using PIL:

from PIL import Image

uploaded = Image.open('file.png')

Use directly, or just as reference for colors/style

Drawing from Scratch

When drawing graphics from scratch, use PIL ImageDraw primitives:

from PIL import ImageDraw

draw = ImageDraw.Draw(frame)

Circles/ovals

draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)

Stars, triangles, any polygon

points = [(x1, y1), (x2, y2), (x3, y3), ...] draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)

Lines

draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)

Rectangles

draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)

Avoid relying solely on emoji fonts: they are platform-specific. If you use draw_emoji or draw_emoji_enhanced, expect rendering differences and be ready to adjust with shapes or text.

Making Graphics Look Good

Graphics should look polished and creative, not basic. Here's how:

Use thicker lines - Always set width=2 or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.

Add visual depth:

Use gradients for backgrounds (create_gradient_background) Layer multiple shapes for complexity (e.g., a star with a smaller star inside)

Make shapes more interesting:

Don't just draw a plain circle - add highlights, rings, or patterns Stars can have glows (draw larger, semi-transparent versions behind) Combine multiple shapes (stars + sparkles, circles + rings)

Pay attention to colors:

Use vibrant, complementary colors Add contrast (dark outlines on light shapes, light outlines on dark shapes) Consider the overall composition

For complex shapes (hearts, snowflakes, etc.):

Use combinations of polygons and ellipses Calculate points carefully for symmetry Add details (a heart can have a highlight curve, snowflakes have intricate branches)

Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.

Available Utilities GIFBuilder (core.gif_builder)

Assembles frames and optimizes for Slack:

builder = GIFBuilder(width=128, height=128, fps=10) builder.add_frame(frame) # Add PIL Image builder.add_frames(frames) # Add list of frames builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)

Validators (core.validators)

Check if GIF meets Slack requirements:

from core.validators import ( validate_gif, is_slack_ready, check_slack_size, validate_dimensions )

Detailed validation

passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)

Quick check

if is_slack_ready('my.gif'): print("Ready!")

Focused checks

passes, info = check_slack_size('my.gif', is_emoji=True) passes, info = validate_dimensions(128, 128, is_emoji=True)

Easing Functions (core.easing)

Smooth motion instead of linear:

from core.easing import interpolate

Progress from 0.0 to 1.0

t = i / (num_frames - 1)

Apply easing

y = interpolate(start=0, end=400, t=t, easing='ease_out')

Available: linear, ease_in, ease_out, ease_in_out,

bounce_out, elastic_out, back_out

Frame Helpers (core.frame_composer)

Convenience functions for common needs:

from core.frame_composer import ( create_blank_frame, # Solid color background create_gradient_background, # Vertical gradient draw_circle, # Helper for circles draw_rectangle, # Helper for rectangles draw_line, # Helper for lines draw_text, # Simple text rendering draw_emoji, # Emoji rendering (platform-dependent) draw_star # 5-pointed star )

Other helpers include draw_emoji_enhanced, draw_circle_with_shadow, draw_rounded_rectangle, and add_vignette.

Color Palettes (core.color_palettes)

Hand-picked palettes and helpers for readable colors:

from core.color_palettes import get_palette, get_text_color_for_background

palette = get_palette('vibrant') text_color = get_text_color_for_background(palette['background'])

Typography (core.typography)

High-quality outlined or shadowed text:

from core.typography import draw_text_with_outline

draw_text_with_outline(frame, "SALE!", position=(240, 240), font_size=48, centered=True)

Visual Effects (core.visual_effects)

Particles, blur, impacts, and motion effects:

from core.visual_effects import ParticleSystem

particles = ParticleSystem() particles.emit(240, 240, count=20)

Animation Templates (templates/)

Ready-made animations (shake, bounce, spin, zoom, slide, fade, flip, explode, etc.). Use them to generate frames and then pass to GIFBuilder.

Animation Concepts Shake/Vibrate

Offset object position with oscillation:

Use math.sin() or math.cos() with frame index Add small random variations for natural feel Apply to x and/or y position Pulse/Heartbeat

Scale object size rhythmically:

Use math.sin(t * frequency * 2 * math.pi) for smooth pulse For heartbeat: two quick pulses then pause (adjust sine wave) Scale between 0.8 and 1.2 of base size Bounce

Object falls and bounces:

Use interpolate() with easing='bounce_out' for landing Use easing='ease_in' for falling (accelerating) Apply gravity by increasing y velocity each frame Spin/Rotate

Rotate object around center:

PIL: image.rotate(angle, resample=Image.BICUBIC) For wobble: use sine wave for angle instead of linear Fade In/Out

Gradually appear or disappear:

Create RGBA image, adjust alpha channel Or use Image.blend(image1, image2, alpha) Fade in: alpha from 0 to 1 Fade out: alpha from 1 to 0 Slide

Move object from off-screen to position:

Start position: outside frame bounds End position: target location Use interpolate() with easing='ease_out' for smooth stop For overshoot: use easing='back_out' Zoom

Scale and position for zoom effect:

Zoom in: scale from 0.1 to 2.0, crop center Zoom out: scale from 2.0 to 1.0 Can add motion blur for drama (PIL filter) Explode/Particle Burst

Create particles radiating outward:

Generate particles with random angles and velocities Update each particle: x += vx, y += vy Add gravity: vy += gravity_constant Fade out particles over time (reduce alpha) Optimization Strategies

Only when asked to make the file size smaller, implement a few of the following methods:

Fewer frames - Lower FPS (10 instead of 20) or shorter duration Fewer colors - num_colors=48 instead of 128 Smaller dimensions - 128x128 instead of 480x480 Remove duplicates - remove_duplicates=True in save() Emoji mode - optimize_for_emoji=True auto-optimizes

Maximum optimization for emoji

builder.save( 'emoji.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True )

Philosophy

This skill provides:

Knowledge: Slack's requirements and animation concepts Utilities: GIFBuilder, validators, easing functions Flexibility: Create the animation logic using PIL primitives

It does NOT provide:

Rigid animation templates or pre-made functions Emoji font rendering (unreliable across platforms) A library of pre-packaged graphics built into the skill

Note on user uploads: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.

Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.

Dependencies pip install pillow imageio numpy

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