Use for state-driven style changes where you do not need bespoke worklets.
import Animated from 'react-native-reanimated';
<Animated.View
style={{
width: expanded ? 240 : 160,
opacity: enabled ? 1 : 0.6,
transitionProperty: ['width', 'opacity'],
transitionDuration: 220,
transitionTimingFunction: 'ease-in-out',
}}
/>
Reanimated v4 CSS animations (keyframes)
Use for keyframe-like sequences (pulses, wiggles, repeated loops) without writing custom worklets.
Supported settings:
-
animationName(keyframes object) -
animationDuration -
animationDelay -
animationTimingFunction -
animationDirection -
animationIterationCount -
animationFillMode -
animationPlayState
import Animated from 'react-native-reanimated';
const pulse = {
from: { transform: [{ scale: 1 }], opacity: 0.9 },
'50%': { transform: [{ scale: 1.06 }], opacity: 1 },
to: { transform: [{ scale: 1 }], opacity: 0.9 },
};
<Animated.View
style={{
animationName: pulse,
animationDuration: '900ms',
animationDelay: '80ms',
animationTimingFunction: 'ease-in-out',
animationDirection: 'alternate',
animationIterationCount: 'infinite',
animationFillMode: 'both',
animationPlayState: paused ? 'paused' : 'running',
}}
/>
Dev-mode tuning panel (sliders)
Use sliders to tune animation configs or shader uniforms in __DEV__.
-
Keep the tuning UI in a separate component to avoid re-rendering the animated scene.
-
Write slider values into
SharedValues via.set(). -
For shader tuning: feed
SharedValues into uniforms viauseDerivedValue. -
For animation config tuning: store config params in
SharedValues and read them when starting/restarting the animation.
See: references/dev-tuning.md.
Gesture-driven animation (Gesture Builder API)
Update shared values in onUpdate and drive visuals via animated styles.
import { Gesture, GestureDetector } from 'react-native-gesture-handler';
import Animated, { useAnimatedStyle, useSharedValue, withSpring } from 'react-native-reanimated';
const x = useSharedValue(0);
const gesture = Gesture.Pan()
.onUpdate((e) => {
x.set(e.translationX);
})
.onEnd(() => {
x.set(withSpring(0));
});
const style = useAnimatedStyle(() => ({ transform: [{ translateX: x.get() }] }));
<GestureDetector gesture={gesture}>
<Animated.View style={style} />
</GestureDetector>;
Skia shader with animated uniforms
-
Compile the runtime effect once (
useMemo). -
Pass uniforms as a
SharedValue<Uniforms>(Skia detects animated props by{ value: T }). -
Do not access
.valuein your app code; pass theSharedValueobject.
import { useMemo } from 'react';
import { Skia, Canvas, Fill, Paint, Shader, type Uniforms } from '@shopify/react-native-skia';
import { useDerivedValue } from 'react-native-reanimated';
import { useClock } from '@shopify/react-native-skia';
const sksl = `
uniform float2 u_resolution;
uniform float u_time;
half4 main(float2 xy) {
float2 uv = xy / u_resolution;
float v = 0.5 + 0.5 * sin(u_time * 0.002 + uv.x * 8.0);
return half4(v, v * 0.6, 1.0 - v, 1.0);
}
`;
const effect = useMemo(() => Skia.RuntimeEffect.Make(sksl), []);
if (!effect) return null;
const clock = useClock(); // ms since first frame
const uniforms = useDerivedValue<Uniforms>(() => ({
u_resolution: Skia.Point(width, height),
u_time: clock.get(),
}));
<Canvas style={{ width, height }}>
<Fill>
<Paint>
<Shader source={effect} uniforms={uniforms} />
</Paint>
</Fill>
</Canvas>;
Common pitfalls
-
Do not read shared values in React render; read them in worklets (
useAnimatedStyle,useDerivedValue). -
Do not call
runOnJS/scheduleOnRNinonUpdateunless you must. -
Do not allocate big arrays/paths/images per frame; memoize Skia objects and update via animated props.
-
For runtime effects, always provide every uniform declared in the shader; missing uniforms throw.
References
-
Reanimated v4 patterns and repo conventions:
references/reanimated-v4.md -
Skia Canvas + runtime effects/shaders patterns:
references/skia-shaders.md -
Dev-mode tuning panels (sliders):
references/dev-tuning.md -
Performance checklist + debugging:
references/perf-checklist.md