Structural Physics
Stability validation and damage systems for building mechanics.
Quick Start import { HeuristicValidator } from './scripts/heuristic-validator.js'; import { DamageSystem } from './scripts/damage-propagation.js';
// Rust/Valheim style stability const validator = new HeuristicValidator({ mode: 'heuristic' }); validator.addPiece(piece); const result = validator.validatePlacement(newPiece); // result: { valid: true, stability: 0.85, supports: [...] }
// Damage and collapse const damage = new DamageSystem(validator); damage.applyDamage(piece, 50, 'physical'); damage.applyExplosiveDamage(position, 100, 10); // radius damage
Reference
See references/structural-physics-advanced.md for:
Physics mode comparison (arcade vs heuristic vs realistic) Material properties and decay rates Damage state thresholds Cascade mechanics Scripts scripts/heuristic-validator.js - Fast validation (Fortnite/Rust/Valheim modes) scripts/stability-optimizer.js - Caching and batch updates for large structures scripts/damage-propagation.js - Damage states, fire spread, cascading collapse scripts/physics-engine-lite.js - Optional realistic stress/strain simulation Physics Modes Arcade (Fortnite): Connectivity only, instant collapse, best for combat Heuristic (Rust/Valheim): Stability %, predictable rules, best for survival Realistic: Full stress/strain, computationally expensive, best for engineering sims