define the metrics movement is built on, block
out geometry with primitives, play it, then dress it — never the reverse. This
skill is the engine-neutral practice; use
godot-tilemap
/
unity-tilemap-2d
to
lay out 2D grids and gridmaps for 3D.
When to use
Use to plan a level's structure: critical path, pacing, gating, encounters,
and where the player learns vs is tested.
Use the
blockout → test → iterate → dress
workflow to build a level that
plays well before any art exists.
Use to derive level
metrics
from the character's movement so geometry is
reachable and fair.
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Installs
836
Repository
gamedev-skills/…t-skills
GitHub Stars
374
First Seen
Jun 27, 2026
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