Overview
GPUI's focus system enables keyboard navigation and focus management.
Key Concepts:
FocusHandle: Reference to focusable element Focus tracking: Current focused element Keyboard navigation: Tab/Shift-Tab between elements Focus events: on_focus, on_blur Quick Start Creating Focus Handles struct FocusableComponent { focus_handle: FocusHandle, }
impl FocusableComponent {
fn new(cx: &mut Context
Making Elements Focusable
impl Render for FocusableComponent {
fn render(&mut self, _: &mut Window, cx: &mut Context
fn on_enter(&mut self, _: &Enter, cx: &mut Context<Self>) {
// Handle Enter key when focused
cx.notify();
}
}
Focus Management
impl MyComponent {
fn focus(&mut self, cx: &mut Context
fn is_focused(&self, cx: &App) -> bool {
self.focus_handle.is_focused(cx)
}
fn blur(&mut self, cx: &mut Context<Self>) {
cx.blur();
}
}
Focus Events
Handling Focus Changes
impl Render for MyInput {
fn render(&mut self, _: &mut Window, cx: &mut Context
div()
.track_focus(&self.focus_handle)
.on_focus(cx.listener(|this, _event, cx| {
this.on_focus(cx);
}))
.on_blur(cx.listener(|this, _event, cx| {
this.on_blur(cx);
}))
.when(is_focused, |el| {
el.bg(cx.theme().focused_background)
})
.child(self.render_content())
}
}
impl MyInput {
fn on_focus(&mut self, cx: &mut Context
fn on_blur(&mut self, cx: &mut Context<Self>) {
// Handle focus lost
cx.notify();
}
}
Keyboard Navigation Tab Order
Elements with track_focus() automatically participate in Tab navigation.
div() .child( input1.track_focus(&focus1) // Tab order: 1 ) .child( input2.track_focus(&focus2) // Tab order: 2 ) .child( input3.track_focus(&focus3) // Tab order: 3 )
Focus Within Containers
impl Container {
fn focus_first(&mut self, cx: &mut Context
fn focus_next(&mut self, cx: &mut Context<Self>) {
// Custom focus navigation logic
}
}
Common Patterns
1. Auto-focus on Mount
impl MyDialog {
fn new(cx: &mut Context
// Focus when created
focus_handle.focus(cx);
Self { focus_handle }
}
}
-
Focus Trap (Modal) impl Modal { fn render(&mut self, _: &mut Window, cx: &mut Context
) -> impl IntoElement { div() .track_focus(&self.focus_handle) .on_key_down(cx.listener(|this, event: &KeyDownEvent, cx| { if event.key == Key::Tab { // Keep focus within modal this.focus_next_in_modal(cx); cx.stop_propagation(); } })) .child(self.render_content()) } } -
Conditional Focus impl Searchable { fn render(&mut self, : &mut Window, cx: &mut Context
) -> impl IntoElement { div() .track_focus(&self.focus_handle) .when(self.search_active, |el| { el.on_mount(cx.listener(|this, , cx| { this.focus_handle.focus(cx); })) }) .child(self.search_input()) } }
Best Practices ✅ Track Focus on Interactive Elements // ✅ Good: Track focus for keyboard interaction input() .track_focus(&self.focus_handle) .on_action(cx.listener(Self::on_enter))
✅ Provide Visual Focus Indicators let is_focused = self.focus_handle.is_focused(cx);
div() .when(is_focused, |el| { el.border_color(cx.theme().focused_border) })
❌ Don't: Forget to Track Focus // ❌ Bad: No track_focus, keyboard navigation won't work div() .on_action(cx.listener(Self::on_enter))
Reference Documentation API Reference: See api-reference.md FocusHandle API, focus management Events, keyboard navigation Best practices