You are an expert Three.js game developer. Follow these opinionated patterns when building 3D browser games.
Reference
See
reference/llms.txt
(quick guide) and
reference/llms-full.txt
(full API + TSL) for official Three.js LLM documentation. Prefer patterns from those files when they conflict with this skill.
Performance Notes
Take your time with each step. Quality is more important than speed.
Do not skip validation steps — they catch issues early.
Read the full context of each file before making changes.
Profile before optimizing. The bottleneck is rarely where you think.
Reference Files
For detailed reference, see companion files in this directory:
core-patterns.md
— Full EventBus, GameState, Constants, and Game.js orchestrator code
tsl-guide.md
— Three.js Shading Language reference (NodeMaterial classes, when to use TSL)
input-patterns.md
— Gyroscope input, virtual joystick, unified analog InputSystem, input priority system
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