game-architecture

安装量: 971
排名: #10430

安装

npx skills add https://github.com/playableintelligence/game-creator --skill game-architecture
Game Architecture Patterns
Reference knowledge for building well-structured browser games. These patterns apply to both Three.js (3D) and Phaser (2D) games.
Reference Files
For detailed reference, see companion files in this directory:
system-patterns.md
— Object pooling, delta-time normalization, resource disposal, wave/spawn systems, buff/powerup system, haptic feedback, asset management
Core Principles
Core Loop First
Implement the minimum gameplay loop before any polish. The order is: input -> movement -> fail condition -> scoring -> restart. Only after the core loop works should you add visuals, audio, or juice. Keep initial scope small: 1 scene/level, 1 mechanic, 1 fail condition.
Event-Driven Communication
Modules never import each other for communication. All cross-module messaging goes through a singleton EventBus with predefined event constants.
Centralized State
A single GameState singleton holds all game state. Systems read state directly and modify it through events. No scattered state across modules.
Configuration Centralization
Every magic number, balance value, asset path, spawn point, and timing value goes in Constants.js . Game logic files contain zero hardcoded values. Show more Installs 222 Repository playableintelli…-creator GitHub Stars 309 First Seen May 26, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Warn
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